#define V3D_MAX_SAMPLES 4
-static void
-vc4_nir_lower_txf_ms_instr(struct v3d_compile *c, nir_builder *b,
- nir_tex_instr *instr)
+static nir_ssa_def *
+v3d_nir_lower_txf_ms_instr(nir_builder *b, nir_instr *in_instr, void *data)
{
- if (instr->op != nir_texop_txf_ms)
- return;
+ nir_tex_instr *instr = nir_instr_as_tex(in_instr);
b->cursor = nir_before_instr(&instr->instr);
nir_tex_instr_remove_src(instr, sample_index);
instr->op = nir_texop_txf;
instr->sampler_dim = GLSL_SAMPLER_DIM_2D;
+
+ return NIR_LOWER_INSTR_PROGRESS;
+}
+
+static bool
+v3d_nir_lower_txf_ms_filter(const nir_instr *instr, const void *data)
+{
+ return (instr->type == nir_instr_type_tex &&
+ nir_instr_as_tex(instr)->op == nir_texop_txf_ms);
}
void
v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c)
{
- nir_foreach_function(function, s) {
- if (!function->impl)
- continue;
-
- nir_builder b;
- nir_builder_init(&b, function->impl);
-
- nir_foreach_block(block, function->impl) {
- nir_foreach_instr_safe(instr, block) {
- if (instr->type != nir_instr_type_tex)
- continue;
-
- vc4_nir_lower_txf_ms_instr(c, &b,
- nir_instr_as_tex(instr));
- }
- }
-
- nir_metadata_preserve(function->impl,
- nir_metadata_block_index |
- nir_metadata_dominance);
- }
+ nir_shader_lower_instructions(s,
+ v3d_nir_lower_txf_ms_filter,
+ v3d_nir_lower_txf_ms_instr,
+ NULL);
}