drm/radeon: move ring syncing after bo validation
authorChristian König <deathsimple@vodafone.de>
Thu, 23 Feb 2012 14:18:42 +0000 (15:18 +0100)
committerDave Airlie <airlied@redhat.com>
Wed, 29 Feb 2012 10:01:57 +0000 (10:01 +0000)
The function radeon_bo_list_validate can cause a
bo to move, resulting in a different sync_obj
and a dependency to wait for this move to finish.

Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
drivers/gpu/drm/radeon/radeon.h
drivers/gpu/drm/radeon/radeon_cs.c

index 049fc47..40bfcaf 100644 (file)
@@ -836,7 +836,6 @@ struct radeon_cs_parser {
        struct radeon_cs_reloc  *relocs;
        struct radeon_cs_reloc  **relocs_ptr;
        struct list_head        validated;
-       bool                    sync_to_ring[RADEON_NUM_RINGS];
        /* indices of various chunks */
        int                     chunk_ib_idx;
        int                     chunk_relocs_idx;
index 435a3d9..7fd0987 100644 (file)
@@ -85,12 +85,6 @@ int radeon_cs_parser_relocs(struct radeon_cs_parser *p)
                        radeon_bo_list_add_object(&p->relocs[i].lobj,
                                                  &p->validated);
 
-                       if (p->relocs[i].robj->tbo.sync_obj && !(r->flags & RADEON_RELOC_DONT_SYNC)) {
-                               struct radeon_fence *fence = p->relocs[i].robj->tbo.sync_obj;
-                               if (!radeon_fence_signaled(fence)) {
-                                       p->sync_to_ring[fence->ring] = true;
-                               }
-                       }
                } else
                        p->relocs[i].handle = 0;
        }
@@ -118,11 +112,24 @@ static int radeon_cs_get_ring(struct radeon_cs_parser *p, u32 ring, s32 priority
 
 static int radeon_cs_sync_rings(struct radeon_cs_parser *p)
 {
+       bool sync_to_ring[RADEON_NUM_RINGS] = { };
        int i, r;
 
+       for (i = 0; i < p->nrelocs; i++) {
+               if (!p->relocs[i].robj || !p->relocs[i].robj->tbo.sync_obj)
+                       continue;
+
+               if (!(p->relocs[i].flags & RADEON_RELOC_DONT_SYNC)) {
+                       struct radeon_fence *fence = p->relocs[i].robj->tbo.sync_obj;
+                       if (!radeon_fence_signaled(fence)) {
+                               sync_to_ring[fence->ring] = true;
+                       }
+               }
+       }
+
        for (i = 0; i < RADEON_NUM_RINGS; ++i) {
                /* no need to sync to our own or unused rings */
-               if (i == p->ring || !p->sync_to_ring[i] || !p->rdev->ring[i].ready)
+               if (i == p->ring || !sync_to_ring[i] || !p->rdev->ring[i].ready)
                        continue;
 
                if (!p->ib->fence->semaphore) {