Reason for revert:
Compile error that the try bots didn't catch :(
Original issue's description:
> ANGLE deps roll
>
> If we ever want to allow the command buffer as a skia gles2 backend,
> we need a more up to date version of ANGLE, specifically there are
> 4 defines that differ between newer and older versions of ANGLE which
> we use in skia, I've updated these in this change.
>
> I'm not quite sure if what I've done for the 'angle_path' is correct,
> I tried setting it to a path relative to skia, and to '<(DEPTH)', both
> of which do not compile correctly, only '../' worked.
>
> Committed: https://skia.googlesource.com/skia/+/
db0b1e796ddbd08e6be8a666537318b1c0e2ce56
TBR=bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/
1245223007
# There is some duplication here that might be worth cleaning up:
# - can use use our existing t_p/e/libjpeg instead of pulling it for Android?
- "third_party/externals/angle2" : "https://chromium.googlesource.com/angle/angle.git@44897140a2ae07dc5ba88190100179baa6fe7914",
+ "third_party/externals/angle2" : "https://chromium.googlesource.com/angle/angle.git@c415283b2bcd786e1a8c55c19ef3511eb2b3928c",
"third_party/externals/freetype": "https://skia.googlesource.com/third_party/freetype2.git@VER-2-5-0-1",
"third_party/externals/gyp" : "https://chromium.googlesource.com/external/gyp.git@08429da7955a98ef764fafa223dd7de73f654b2d",
"third_party/externals/harfbuzz": "https://skia.googlesource.com/third_party/harfbuzz.git@0.9.35",
# which deals with these same constraints in a similar manner.
#
'variables': { # level 1
- 'angle_path%': '../',
'variables': { # level 2
# Variables needed by conditions list within the level-2 variables dict.
#include <EGL/egl.h>
-#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
-#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
-#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
-#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
+#define EGL_PLATFORM_ANGLE_ANGLE 0x3201
+#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
+#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3206
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207
void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay) {