Change-Id: I6db9311c349cee04bc10a600c9e25c1ea2b72d82
}
}
+void clear (const PixelBufferAccess& access, const UVec4& color)
+{
+ clear(access, color.cast<deInt32>());
+}
+
void clearDepth (const PixelBufferAccess& access, float depth)
{
int pixelSize = access.getFormat().getPixelSize();
// Texture fill.
void clear (const PixelBufferAccess& access, const Vec4& color);
void clear (const PixelBufferAccess& access, const IVec4& color);
+void clear (const PixelBufferAccess& access, const UVec4& color);
void clearDepth (const PixelBufferAccess& access, float depth);
void clearStencil (const PixelBufferAccess& access, int stencil);
void fillWithComponentGradients (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal);