compositor: make position a surface transformation
authorPekka Paalanen <ppaalanen@gmail.com>
Wed, 25 Jan 2012 11:37:39 +0000 (13:37 +0200)
committerPekka Paalanen <ppaalanen@gmail.com>
Fri, 27 Jan 2012 14:15:02 +0000 (16:15 +0200)
Put the surface translation (absolute position) into the surface
transformations list. This allows to set additional transformations
before and after the global translation.

Having the translation cached, changing the surface x,y now requires to
set the geometry.dirty flag.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
src/compositor.c
src/compositor.h

index f2fa789..27408e7 100644 (file)
@@ -206,6 +206,9 @@ weston_surface_create(struct weston_compositor *compositor,
        surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
 
        wl_list_init(&surface->geometry.transformation_list);
+       wl_list_insert(&surface->geometry.transformation_list,
+                      &surface->transform.position.link);
+       weston_matrix_init(&surface->transform.position.matrix);
        surface->geometry.dirty = 1;
 
        return surface;
@@ -239,13 +242,20 @@ weston_surface_update_transform(struct weston_surface *surface)
 
        surface->geometry.dirty = 0;
 
-       if (wl_list_empty(&surface->geometry.transformation_list)) {
+       /* transform.position is always in transformation_list */
+       if (surface->geometry.transformation_list.next ==
+           &surface->transform.position.link &&
+           surface->geometry.transformation_list.prev ==
+           &surface->transform.position.link) {
                surface->transform.enabled = 0;
                return;
        }
 
        surface->transform.enabled = 1;
 
+       surface->transform.position.matrix.d[12] = surface->x;
+       surface->transform.position.matrix.d[13] = surface->y;
+
        weston_matrix_init(matrix);
        wl_list_for_each(tform, &surface->geometry.transformation_list, link)
                weston_matrix_multiply(matrix, &tform->matrix);
@@ -267,9 +277,6 @@ weston_surface_to_global(struct weston_surface *surface,
        if (surface->transform.enabled) {
                struct weston_vector v = { { sx, sy, 0.0f, 1.0f } };
 
-               v.f[0] += surface->x;
-               v.f[1] += surface->y;
-
                weston_matrix_transform(&surface->transform.matrix, &v);
 
                if (fabsf(v.f[3]) < 1e-6) {
@@ -307,8 +314,8 @@ surface_from_global_float(struct weston_surface *surface,
                        return;
                }
 
-               *sx = v.f[0] / v.f[3] - surface->x;
-               *sy = v.f[1] / v.f[3] - surface->y;
+               *sx = v.f[0] / v.f[3];
+               *sy = v.f[1] / v.f[3];
        } else {
                *sx = x - surface->x;
                *sy = y - surface->y;
@@ -394,6 +401,7 @@ weston_surface_configure(struct weston_surface *surface,
        surface->y = y;
        surface->width = width;
        surface->height = height;
+       surface->geometry.dirty = 1;
 
        weston_surface_assign_output(surface);
        weston_surface_damage(surface);
@@ -1231,6 +1239,7 @@ notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
 
                wd->sprite->x = device->x - wd->hotspot_x;
                wd->sprite->y = device->y - wd->hotspot_y;
+               wd->sprite->geometry.dirty = 1;
 
                weston_surface_damage(wd->sprite);
        }
@@ -1585,6 +1594,7 @@ input_device_attach(struct wl_client *client,
        device->sprite->height = buffer->height;
        device->sprite->x = device->input_device.x - device->hotspot_x;
        device->sprite->y = device->input_device.y - device->hotspot_y;
+       device->sprite->geometry.dirty = 1;
 
        weston_surface_damage(device->sprite);
 }
index d8e9ab8..c05e596 100644 (file)
@@ -245,6 +245,8 @@ struct weston_surface {
                int enabled;
                struct weston_matrix matrix;
                struct weston_matrix inverse;
+
+               struct weston_transform position; /* matrix from x, y */
        } transform;
 
        /*