RendererList& m_rendererList = *(executor->getRendererList());
bool status = false;
- unsigned int layer_id = 0;
LOG_INFO("LayerDumpCommand","making screenshot, output file: " << m_filename);
ExecutionResult ScreenDumpCommand::execute(ICommandExecutor* executor)
{
ExecutionResult result = ExecutionFailed;
- Scene& scene = *(executor->getScene());
RendererList& m_rendererList = *(executor->getRendererList());
bool status = false;
- unsigned int layer_id = 0;
LOG_INFO("ScreenDumpCommand","making screenshot, output file: " << m_filename);