#include "main/state.h"
#include "main/light.h"
#include "main/api_arrayelt.h"
-#include "main/api_noop.h"
#include "main/api_validate.h"
#include "main/dispatch.h"
vbo_exec_EvalCoord2f( u, v );
}
-/* use noop eval mesh */
-#define vbo_exec_EvalMesh1 _mesa_noop_EvalMesh1
-#define vbo_exec_EvalMesh2 _mesa_noop_EvalMesh2
+
+static void GLAPIENTRY
+vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ GLfloat u, du;
+ GLenum prim;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (mode) {
+ case GL_POINT:
+ prim = GL_POINTS;
+ break;
+ case GL_LINE:
+ prim = GL_LINE_STRIP;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
+ return;
+ }
+
+ /* No effect if vertex maps disabled.
+ */
+ if (!ctx->Eval.Map1Vertex4 &&
+ !ctx->Eval.Map1Vertex3 &&
+ !(ctx->VertexProgram._Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]))
+ return;
+
+ du = ctx->Eval.MapGrid1du;
+ u = ctx->Eval.MapGrid1u1 + i1 * du;
+
+ CALL_Begin(GET_DISPATCH(), (prim));
+ for (i=i1;i<=i2;i++,u+=du) {
+ CALL_EvalCoord1f(GET_DISPATCH(), (u));
+ }
+ CALL_End(GET_DISPATCH(), ());
+}
+
+
+static void GLAPIENTRY
+vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat u, du, v, dv, v1, u1;
+ GLint i, j;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (mode) {
+ case GL_POINT:
+ case GL_LINE:
+ case GL_FILL:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
+ return;
+ }
+
+ /* No effect if vertex maps disabled.
+ */
+ if (!ctx->Eval.Map2Vertex4 &&
+ !ctx->Eval.Map2Vertex3 &&
+ !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))
+ return;
+
+ du = ctx->Eval.MapGrid2du;
+ dv = ctx->Eval.MapGrid2dv;
+ v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
+ u1 = ctx->Eval.MapGrid2u1 + i1 * du;
+
+ switch (mode) {
+ case GL_POINT:
+ CALL_Begin(GET_DISPATCH(), (GL_POINTS));
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ }
+ }
+ CALL_End(GET_DISPATCH(), ());
+ break;
+ case GL_LINE:
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ }
+ CALL_End(GET_DISPATCH(), ());
+ }
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ }
+ CALL_End(GET_DISPATCH(), ());
+ }
+ break;
+ case GL_FILL:
+ for (v=v1,j=j1;j<j2;j++,v+=dv) {
+ CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
+ }
+ CALL_End(GET_DISPATCH(), ());
+ }
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
+ return;
+ }
+}
#endif /* FEATURE_evaluators */
+/**
+ * Execute a glRectf() function. This is not suitable for GL_COMPILE
+ * modes (as the test for outside begin/end is not compiled),
+ * but may be useful for drivers in circumstances which exclude
+ * display list interactions.
+ *
+ * (None of the functions in this file are suitable for GL_COMPILE
+ * modes).
+ */
+static void GLAPIENTRY
+vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ CALL_Begin(GET_DISPATCH(), (GL_QUADS));
+ CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
+ CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
+ CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
+ CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
+ CALL_End(GET_DISPATCH(), ());
+}
+
/**
* Called via glBegin.
_MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
_MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);
- vfmt->Rectf = _mesa_noop_Rectf;
+ vfmt->Rectf = vbo_exec_Rectf;
/* from attrib_tmp.h:
*/
#include "main/eval.h"
#include "main/macros.h"
#include "main/mfeatures.h"
-#include "main/api_noop.h"
#include "main/api_validate.h"
#include "main/api_arrayelt.h"
#include "main/vtxfmt.h"
static void GLAPIENTRY
+_save_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode;
+ (void) count;
+ (void) type;
+ (void) indices;
+ (void) primcount;
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glMultiDrawElements");
+}
+
+
+static void GLAPIENTRY
+_save_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
+ GLenum type, const GLvoid **indices,
+ GLsizei primcount, const GLint *basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode;
+ (void) count;
+ (void) type;
+ (void) indices;
+ (void) primcount;
+ (void) basevertex;
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION,
+ "glMultiDrawElementsBaseVertex");
+}
+
+
+static void GLAPIENTRY
_save_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
GET_CURRENT_CONTEXT(ctx);
/* Unlike the functions above, these are to be hooked into the vtxfmt
* maintained in ctx->ListState, active when the list is known or
* suspected to be outside any begin/end primitive.
+ * Note: OBE = Outside Begin/End
*/
static void GLAPIENTRY
_save_OBE_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
}
+static void GLAPIENTRY
+_save_OBE_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount)
+{
+ GLsizei i;
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] > 0) {
+ CALL_DrawElements(GET_DISPATCH(), (mode, count[i], type, indices[i]));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+_save_OBE_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
+ GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount,
+ const GLint *basevertex)
+{
+ GLsizei i;
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] > 0) {
+ CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode, count[i], type,
+ indices[i],
+ basevertex[i]));
+ }
+ }
+}
+
+
static void
_save_vtxfmt_init(struct gl_context *ctx)
{
_MESA_INIT_EVAL_VTXFMT(vfmt, _save_);
- /* These are all errors as we at least know we are in some sort of
- * begin/end pair:
+ /* These calls all generate GL_INVALID_OPERATION since this vtxfmt is
+ * only used when we're inside a glBegin/End pair.
*/
vfmt->Begin = _save_Begin;
vfmt->Rectf = _save_Rectf;
vfmt->DrawRangeElements = _save_DrawRangeElements;
vfmt->DrawElementsBaseVertex = _save_DrawElementsBaseVertex;
vfmt->DrawRangeElementsBaseVertex = _save_DrawRangeElementsBaseVertex;
- /* Loops back into vfmt->DrawElements */
- vfmt->MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
- vfmt->MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
+ vfmt->MultiDrawElementsEXT = _save_MultiDrawElements;
+ vfmt->MultiDrawElementsBaseVertex = _save_MultiDrawElementsBaseVertex;
}
ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays;
ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements;
ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements;
- /* loops back into _save_OBE_DrawElements */
- ctx->ListState.ListVtxfmt.MultiDrawElementsEXT =
- _mesa_noop_MultiDrawElements;
- ctx->ListState.ListVtxfmt.MultiDrawElementsBaseVertex =
- _mesa_noop_MultiDrawElementsBaseVertex;
+ ctx->ListState.ListVtxfmt.MultiDrawElementsEXT = _save_OBE_MultiDrawElements;
+ ctx->ListState.ListVtxfmt.MultiDrawElementsBaseVertex = _save_OBE_MultiDrawElementsBaseVertex;
_mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
}