EXPEDITE_CHECK_ENGINE([direct3d], [Direct3D], "yes", [d3d_libs="-ld3d9 -ld3dx9d -lgdi32"])
AC_SUBST(d3d_libs)
-# OpenGL GLEW
-EXPEDITE_CHECK_ENGINE([opengl-glew], [OpenGL Glew], "yes", [glew_libs="-lglew32 -lgdi32"])
-AC_SUBST(glew_libs)
-
# Software SDL
EXPEDITE_CHECK_ENGINE([software-sdl], [Software SDL], "yes")
# DIRECTFB
EXPEDITE_CHECK_ENGINE([directfb], [DirectFB], "yes")
-# Quartz
-EXPEDITE_CHECK_ENGINE([quartz], [Quartz], "yes", [quartz_libs="-framework Cocoa -framework ApplicationServices"])
-AC_SUBST(quartz_libs)
-
# Software 16bit X11
EXPEDITE_CHECK_ENGINE([software-16-x11], [Software 16 bits X11], "yes")
AC_HEADER_STDC
AC_C_CONST
AM_PROG_CC_C_O
+AC_C___ATTRIBUTE__
WIN32_CFLAGS=""
case "$host_os" in
echo " Software GDI.................: ${have_software_gdi}"
echo " Software DirectDraw..........: ${have_software_ddraw}"
echo " Direct3D.....................: ${have_direct3d}"
-echo " Open GL Glew.................: ${have_opengl_glew}"
echo " Software SDL.................: ${have_software_sdl}"
echo " Open GL SDL..................: ${have_opengl_sdl}"
echo " FB...........................: ${have_fb}"
echo " DirectFB.....................: ${have_directfb}"
-echo " Quartz.......................: ${have_quartz}"
echo " Software X11 16 bits.........: ${have_software_16_x11}"
echo " Software DirectDraw 16 bits..: ${have_software_16_ddraw}"
echo " Software WinCE 16 bits.......: ${have_software_16_wince}"
map.png \
3d.png \
data.png \
-widgets.png
-
+widgets.png \
+e-logo-2.png \
+e-logo-mask.png \
+texture.png
EXTRA_DIST = $(files_DATA)
+++ /dev/null
-[expedite] Rebase is completed.
--- /dev/null
+dnl Copyright (C) 2004-2008 Kim Woelders
+dnl Copyright (C) 2008 Vincent Torri <vtorri at univ-evry dot fr>
+dnl That code is public domain and can be freely used or copied.
+dnl Originally snatched from somewhere...
+
+dnl Macro for checking if the compiler supports __attribute__
+
+dnl Usage: AC_C___ATTRIBUTE__
+dnl call AC_DEFINE for HAVE___ATTRIBUTE__ and __UNUSED__
+dnl if the compiler supports __attribute__, HAVE___ATTRIBUTE__ is
+dnl defined to 1 and __UNUSED__ is defined to __attribute__((unused))
+dnl otherwise, HAVE___ATTRIBUTE__ is not defined and __UNUSED__ is
+dnl defined to nothing.
+
+AC_DEFUN([AC_C___ATTRIBUTE__],
+[
+
+AC_MSG_CHECKING([for __attribute__])
+
+AC_CACHE_VAL([ac_cv___attribute__],
+ [AC_TRY_COMPILE(
+ [
+#include <stdlib.h>
+
+int func(int x);
+int foo(int x __attribute__ ((unused)))
+{
+ exit(1);
+}
+ ],
+ [],
+ [ac_cv___attribute__="yes"],
+ [ac_cv___attribute__="no"]
+ )])
+
+AC_MSG_RESULT($ac_cv___attribute__)
+
+if test "x${ac_cv___attribute__}" = "xyes" ; then
+ AC_DEFINE([HAVE___ATTRIBUTE__], [1], [Define to 1 if your compiler has __attribute__])
+ AC_DEFINE([__UNUSED__], [__attribute__((unused))], [Macro declaring a function argument to be unused])
+ else
+ AC_DEFINE([__UNUSED__], [], [Macro declaring a function argument to be unused])
+fi
+
+])
+
+dnl End of ac_attribute.m4
proxy_text_fixed.c \
proxy_text_random.c
+#image_mask.c \
+#image_mask_2.c \
+#image_mask_3.c \
+#image_mask_4.c \
+#image_mask_5.c \
+#image_mask_6.c \
+#image_mask_7.c \
+#image_mask_8.c \
+#image_mask_9.c \
+#image_mask_10.c \
+#image_mask_11.c \
+#image_mask_12.c \
+#image_mask_13.c \
+#image_mask_14.c \
+#image_mask_15.c \
+#filter_object_colors.c \
+#filter_object_colors_solid.c \
+#filter_object_sepia.c \
+#filter_object_sepia_solid.c \
+#filter_object_greyscale.c \
+#filter_object_greyscale_solid.c \
+#filter_object_invert.c \
+#filter_object_invert_solid.c \
+#filter_object_brightness.c \
+#filter_object_brightness_solid.c \
+#filter_object_blur.c \
+#filter_object_blur_solid.c
+
expedite_CFLAGS = @WIN32_CFLAGS@
expedite_CXXFLAGS = @EXPEDITE_CXXFLAGS@
-expedite_LDADD = @SDL_LIBS@ @x_libs@ @gdi_libs@ @ddraw_libs@ @ddraw_16_libs@ @d3d_libs@ @wince_16_libs@ @glew_libs@ @DIRECTFB_LIBS@ @XCB_LIBS@ @EVAS_LIBS@ @EINA_LIBS@ @EVIL_LIBS@ @quartz_libs@ -lm
+expedite_LDADD = @SDL_LIBS@ @x_libs@ @gdi_libs@ @ddraw_libs@ @ddraw_16_libs@ @d3d_libs@ @wince_16_libs@ @DIRECTFB_LIBS@ @XCB_LIBS@ @EVAS_LIBS@ @EINA_LIBS@ @EVIL_LIBS@ -lm
expedite_LDFLAGS = @lt_enable_auto_import@
if BUILD_SOFTWARE_XLIB
engine_direct3d.cpp engine_direct3d.h
endif
-if BUILD_OPENGL_GLEW
-expedite_SOURCES += \
-engine_gl_glew.c engine_gl_glew.h
-endif
-
if BUILD_SOFTWARE_SDL
expedite_SOURCES += \
engine_software_sdl.c engine_software_sdl.h
engine_directfb.c engine_directfb.h
endif
-if BUILD_QUARTZ
-expedite_SOURCES += \
-engine_quartz.m engine_quartz.h
-endif
-
if BUILD_SOFTWARE_16_X11
expedite_SOURCES += \
engine_software_16_x11.c engine_software_16_x11.h
}
static void
-_loop(double t, int f)
+_loop(double t __UNUSED__, int f __UNUSED__)
{
}
}
Eina_Bool
-engine_software_gdi_args(const char *engine, int width, int height)
+engine_software_gdi_args(const char *engine __UNUSED__, int width, int height)
{
WNDCLASS wc;
RECT rect;
DWORD style;
DWORD exstyle;
int depth;
- int i;
instance = GetModuleHandle(NULL);
if (!instance) return EINA_FALSE;
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME filter_object_blur
+#define NAME "Filter Object Blur"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o,*src;
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_filter_set(o, EVAS_FILTER_BLUR);
+ evas_object_filter_param_int_set(o, "radius", 3);
+ evas_object_show(o);
+ src = o;
+ o_images[i] = src;
+ }
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
+
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME filter_object_blur_solid
+#define NAME "Filter Object Blur Solid"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o,*src;
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ evas_object_image_file_set(o, build_path("image.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_filter_set(o, EVAS_FILTER_BLUR);
+ evas_object_filter_param_int_set(o, "radius", 5);
+ evas_object_layer_set(o,1);
+ evas_object_show(o);
+ src = o;
+ o_images[i] = src;
+ }
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
+
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME filter_object_brightness
+#define NAME "Filter Object Brightness"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o,*src;
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_filter_set(o, EVAS_FILTER_BRIGHTNESS);
+ evas_object_filter_param_float_set(o, "adjust", i / (double)OBNUM);
+ evas_object_show(o);
+ src = o;
+ o_images[i] = src;
+ }
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ evas_object_filter_param_float_set(o_images[i], "adjust",
+ ((i + f) % OBNUM) / (2.0 * OBNUM) - 1);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
+
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME filter_object_brightness_solid
+#define NAME "Filter Object Brightness Solid"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o,*src;
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ evas_object_image_file_set(o, build_path("image.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_filter_set(o, EVAS_FILTER_BRIGHTNESS);
+ evas_object_filter_param_float_set(o, "adjust",
+ i / (2.0 * OBNUM) - 1.0);
+ evas_object_layer_set(o,1);
+ evas_object_show(o);
+ src = o;
+ o_images[i] = src;
+ }
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ evas_object_filter_param_float_set(o_images[i], "adjust",
+ (((i + f) % OBNUM) * 2.0) / (OBNUM) - 1.0);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
+
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME filter_object_colors
+#define NAME "Filter Object Colors"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o,*src;
+ Evas_Filter filters[3] = {
+ EVAS_FILTER_GREYSCALE,
+ EVAS_FILTER_INVERT,
+ EVAS_FILTER_SEPIA
+ };
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_filter_set(o, filters[i % 3]);
+ evas_object_show(o);
+ src = o;
+ o_images[i] = src;
+ }
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
+
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME filter_object_colors_solid
+#define NAME "Filter Object Colors Solid"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o,*src;
+ Evas_Filter filters[3] = {
+ EVAS_FILTER_GREYSCALE,
+ EVAS_FILTER_INVERT,
+ EVAS_FILTER_SEPIA
+ };
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ evas_object_image_file_set(o, build_path("image.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_filter_set(o, filters[i % 3]);
+ evas_object_layer_set(o,1);
+ evas_object_show(o);
+ src = o;
+ o_images[i] = src;
+ }
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
+
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME filter_object_greyscale
+#define NAME "Filter Object Greyscale"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o,*src;
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_filter_set(o, EVAS_FILTER_GREYSCALE);
+ evas_object_show(o);
+ src = o;
+ o_images[i] = src;
+ }
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
+
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME filter_object_greyscale_solid
+#define NAME "Filter Object Greyscale Solid"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o,*src;
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ evas_object_image_file_set(o, build_path("image.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_filter_set(o, EVAS_FILTER_GREYSCALE);
+ evas_object_layer_set(o,1);
+ evas_object_show(o);
+ src = o;
+ o_images[i] = src;
+ }
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
+
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME filter_object_invert
+#define NAME "Filter Object Invert"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o,*src;
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_filter_set(o, EVAS_FILTER_INVERT);
+ evas_object_show(o);
+ src = o;
+ o_images[i] = src;
+ }
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
+
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME filter_object_invert_solid
+#define NAME "Filter Object Invert Solid"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o,*src;
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ evas_object_image_file_set(o, build_path("image.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_filter_set(o, EVAS_FILTER_INVERT);
+ evas_object_layer_set(o,1);
+ evas_object_show(o);
+ src = o;
+ o_images[i] = src;
+ }
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
+
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME filter_object_sepia
+#define NAME "Filter Object Sepia"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o,*src;
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_filter_set(o, EVAS_FILTER_SEPIA);
+ evas_object_show(o);
+ src = o;
+ o_images[i] = src;
+ }
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
+
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME filter_object_sepia_solid
+#define NAME "Filter Object Sepia Solid"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o,*src;
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ evas_object_image_file_set(o, build_path("image.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_filter_set(o, EVAS_FILTER_SEPIA);
+ evas_object_layer_set(o,1);
+ evas_object_show(o);
+ src = o;
+ o_images[i] = src;
+ }
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
+
for (i = 0; i < 1; i++)
{
unsigned int *data, *p;
- int ff;
+
w = 640;
h = 480;
x = (win_w / 2) - (w / 2);
data = evas_object_image_data_get(o_images[i], 1);
st = evas_object_image_stride_get(o_images[i]) >> 2;
p = data;
- ff = (f ^ (f << 8) ^ (f << 16) ^ (f << 24));
for (y = 0; y < h; y++)
{
for (x = 0; x < w; x++)
for (i = 0; i < 1; i++)
{
unsigned int *data, *p;
- int ff, a, r, g, b;
+ int a, r, g, b;
w = 640;
h = 480;
x = (win_w / 2) - (w / 2);
data = evas_object_image_data_get(o_images[i], 1);
st = evas_object_image_stride_get(o_images[i]) >> 2;
p = data;
- ff = (f ^ (f << 8) ^ (f << 16) ^ (f << 24));
for (y = 0; y < h; y++)
{
for (x = 0; x < w; x++)
{
int i, y;
FILE *f;
+ size_t r;
unsigned char **data, **lp;
Evas_Object *o;
for (i = 0; i < 1; i++)
f = fopen(build_path("tp.yuv"), "rb");
if (f)
{
- fread(yp, 640 * 480, 1, f);
- fread(up, 320 * 240, 1, f);
- fread(vp, 320 * 240, 1, f);
+ r = fread(yp, 640 * 480, 1, f);
+ r = fread(up, 320 * 240, 1, f);
+ r = fread(vp, 320 * 240, 1, f);
fclose(f);
}
data = evas_object_image_data_get(o_images[i], 1);
int i, y;
FILE *f;
unsigned char **data, **lp;
+ size_t r;
Evas_Object *o;
for (i = 0; i < 1; i++)
{
f = fopen(build_path("tp.yuv"), "rb");
if (f)
{
- fread(yp, 640 * 480, 1, f);
- fread(up, 320 * 240, 1, f);
- fread(vp, 320 * 240, 1, f);
+ r = fread(yp, 640 * 480, 1, f);
+ r = fread(up, 320 * 240, 1, f);
+ r = fread(vp, 320 * 240, 1, f);
fclose(f);
}
data = evas_object_image_data_get(o_images[i], 1);
int i, y;
FILE *f;
unsigned char **data, **lp;
+ size_t r;
Evas_Object *o;
for (i = 0; i < 1; i++)
{
f = fopen(build_path("tp.yuv"), "rb");
if (f)
{
- fread(yp, 640 * 480, 1, f);
- fread(up, 320 * 240, 1, f);
- fread(vp, 320 * 240, 1, f);
+ r = fread(yp, 640 * 480, 1, f);
+ r = fread(up, 320 * 240, 1, f);
+ r = fread(vp, 320 * 240, 1, f);
fclose(f);
}
data = evas_object_image_data_get(o_images[i], 1);
{
int i, y;
FILE *f;
+ size_t r;
unsigned char **data, **lp;
Evas_Object *o;
for (i = 0; i < 1; i++)
f = fopen(build_path("tp.yuv"), "rb");
if (f)
{
- fread(yp, 640 * 480, 1, f);
- fread(up, 320 * 240, 1, f);
- fread(vp, 320 * 240, 1, f);
+ r = fread(yp, 640 * 480, 1, f);
+ r = fread(up, 320 * 240, 1, f);
+ r = fread(vp, 320 * 240, 1, f);
fclose(f);
}
data = evas_object_image_data_get(o_images[i], 1);
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_mask
+#define NAME "Image Mask"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+ for (i = 0; i < OBNUM; i+= 2)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("image.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_show(o);
+
+ o = evas_object_image_add(evas);
+ o_images[i + 1] = o;
+ evas_object_image_file_set(o, build_path("e-logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_show(o);
+ evas_object_clip_set(o_images[i],o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i+= 2)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ evas_object_move(o_images[i + 1], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_mask_10
+#define NAME "Image Mask 10"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[1];
+static Evas_Object *o_mask;
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+
+ o = evas_object_image_add(evas);
+ o_mask = o;
+ evas_object_image_file_set(o, build_path("e-logo-mask.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 720, 420);
+ evas_object_resize(o, 720, 420);
+ evas_object_move(o, (win_w - 720) / 2, (win_h - 420) / 2);
+ evas_object_show(o);
+
+ for (i = 0; i < 1; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("texture.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, win_w * 4, win_h * 4);
+ evas_object_resize(o, win_w * 4, win_h * 4);
+ evas_object_clip_set(o, o_mask);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < 1; i++) evas_object_del(o_images[i]);
+ evas_object_del(o_mask);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Map *m;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < 1; i++)
+ {
+ w = win_w * 4;
+ h = win_h * 4;
+ x = (win_w / 2) - (w / 2);
+ y = (win_h / 2) - (h / 2);
+ m = evas_map_new(4);
+ evas_map_util_points_populate_from_geometry(m,
+ -win_w, -win_h,
+ win_w * 4, win_h * 4, 0);
+ evas_map_util_rotate(m, f, win_w / 2, win_h / 2);
+ evas_object_map_enable_set(o_images[i], 1);
+ evas_object_map_set(o_images[i], m);
+ evas_map_free(m);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_mask_11
+#define NAME "Image Mask 11"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+static Evas_Object *o_mask;
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+
+ o = evas_object_image_add(evas);
+ o_mask = o;
+ evas_object_image_file_set(o, build_path("e-logo-mask.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 720, 420);
+ evas_object_resize(o, 720, 420);
+ evas_object_move(o, (win_w - 720) / 2, (win_h - 420) / 2);
+ evas_object_show(o);
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_clip_set(o, o_mask);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+ evas_object_del(o_mask);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Map *m;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ m = evas_map_new(4);
+ evas_map_util_points_populate_from_geometry(m,
+ (win_w - 720) / 2,
+ (win_h - 420) / 2,
+ 720, 420, 0);
+ evas_map_util_rotate(m, f, win_w / 2, win_h / 2);
+ evas_object_map_enable_set(o_mask, 1);
+ evas_object_map_set(o_mask, m);
+ evas_map_free(m);
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_mask_12
+#define NAME "Image Mask 12"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+static Evas_Object *o_mask;
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+
+ o = evas_object_text_add(evas);
+ o_mask = o;
+ evas_object_text_font_set(o, "Vera-Bold", 150);
+ evas_object_show(o);
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("texture.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 500, 444);
+ evas_object_resize(o, win_w * 4, win_h * 4);
+// evas_object_clip_set(o, o_mask);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+ evas_object_del(o_mask);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ const char *strs[] = {
+ "Big", "Smelly", "Fish", "Pants", "Octopus", "Garden", "There", "I",
+ "Am", "You", "Are", "Erogenous", "We", "Stick", "Wet", "Fishy",
+ "Fiddly", "Family", "Lair", "Monkeys", "Magazine"
+ };
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = win_w * 4;
+ h = win_h * 4;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (500 / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (444 / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ evas_object_text_text_set(o_mask, strs[rnd() % (sizeof(strs) / sizeof(char *))]);
+ evas_object_color_set(o_mask, 255, 255, 255, 255);
+ evas_object_geometry_get(o_mask, NULL, NULL, &w, &h);
+ evas_object_move(o_mask, (win_w - w) / 2, (win_h - h) / 2);
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_mask_13
+#define NAME "Image Mask 13"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+static Evas_Object *o_mask;
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+
+ o = evas_object_text_add(evas);
+ o_mask = o;
+ evas_object_text_font_set(o, "Vera-Bold", 150);
+ evas_object_show(o);
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_show(o);
+ evas_object_clip_set(o, o_mask);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+ evas_object_del(o_mask);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ const char *strs[] = {
+ "Big", "Smelly", "Fish", "Pants", "Octopus", "Garden", "There", "I",
+ "Am", "You", "Are", "Erogenous", "We", "Stick", "Wet", "Fishy",
+ "Fiddly", "Family", "Lair", "Monkeys", "Magazine"
+ };
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ evas_object_text_text_set(o_mask, strs[rnd() % (sizeof(strs) / sizeof(char *))]);
+ evas_object_color_set(o_mask, 255, 255, 255, 255);
+ evas_object_geometry_get(o_mask, NULL, NULL, &w, &h);
+ evas_object_move(o_mask, (win_w - w) / 2, (win_h - h) / 2);
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_mask_14
+#define NAME "Image Mask 14"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+static Evas_Object *o_mask;
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+
+ o = evas_object_image_add(evas);
+ o_mask = o;
+ evas_object_image_file_set(o, build_path("e-logo-mask.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 720, 420);
+ evas_object_resize(o, 720, 420);
+ evas_object_move(o, (win_w - 720) / 2, (win_h - 420) / 2);
+ evas_object_show(o);
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_image_smooth_scale_set(o, 1);
+ evas_object_clip_set(o, o_mask);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+ evas_object_del(o_mask);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h, w0, h0;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w0 = 80;
+ h0 = 80;
+ w = 5 + ((1.0 + cos((double)(f + (i * 10)) / (7.4 * SLOW) )) * w0 * 2);
+ h = 5 + ((1.0 + sin((double)(f + (i * 19)) / (12.6 * SLOW) )) * h0 * 2);
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
+ evas_object_move(o_images[i], x, y);
+ evas_object_resize(o_images[i], w, h);
+ evas_object_image_fill_set(o_images[i], 0, 0, w, h);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_mask_15
+#define NAME "Image Mask 15"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+static Evas_Object *o_mask;
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+
+ o = evas_object_image_add(evas);
+ o_mask = o;
+ evas_object_image_file_set(o, build_path("e-logo-mask.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 720, 420);
+ evas_object_resize(o, 720, 420);
+ evas_object_move(o, (win_w - 720) / 2, (win_h - 420) / 2);
+ evas_object_show(o);
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_image_smooth_scale_set(o, 0);
+ evas_object_clip_set(o, o_mask);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+ evas_object_del(o_mask);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h, w0, h0;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w0 = 80;
+ h0 = 80;
+ w = 5 + ((1.0 + cos((double)(f + (i * 10)) / (7.4 * SLOW) )) * w0 * 2);
+ h = 5 + ((1.0 + sin((double)(f + (i * 19)) / (12.6 * SLOW) )) * h0 * 2);
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
+ evas_object_move(o_images[i], x, y);
+ evas_object_resize(o_images[i], w, h);
+ evas_object_image_fill_set(o_images[i], 0, 0, w, h);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_mask_2
+#define NAME "Image Mask 2"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+ for (i = 0; i < OBNUM; i+= 2)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("e-logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_show(o);
+
+ o = evas_object_image_add(evas);
+ o_images[i + 1] = o;
+ evas_object_image_file_set(o, build_path("e-logo-2.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_show(o);
+ evas_object_clip_set(o_images[i], o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i+= 2)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ evas_object_move(o_images[i + 1], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_mask_3
+#define NAME "Image Mask 3"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+ for (i = 0; i < OBNUM; i+= 2)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("e-logo-2.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_show(o);
+
+ o = evas_object_image_add(evas);
+ o_images[i + 1] = o;
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_show(o);
+ evas_object_clip_set(o_images[i], o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i+= 2)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ evas_object_move(o_images[i + 1], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_mask_4
+#define NAME "Image Mask 4"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+static Evas_Object *o_mask;
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+
+ o = evas_object_image_add(evas);
+ o_mask = o;
+ evas_object_image_file_set(o, build_path("e-logo-mask.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 720, 420);
+ evas_object_resize(o, 720, 420);
+ evas_object_move(o, (win_w - 720) / 2, (win_h - 420) / 2);
+ evas_object_show(o);
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_clip_set(o, o_mask);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+ evas_object_del(o_mask);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_mask_5
+#define NAME "Image Mask 5"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+static Evas_Object *o_mask;
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+
+ o = evas_object_image_add(evas);
+ o_mask = o;
+ evas_object_image_file_set(o, build_path("e-logo-2.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_move(o, (win_w - 120) / 2, (win_h - 160) / 2);
+ evas_object_show(o);
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_clip_set(o, o_mask);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+ evas_object_del(o_mask);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_mask_6
+#define NAME "Image Mask 6"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+static Evas_Object *o_mask;
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+
+ o = evas_object_image_add(evas);
+ o_mask = o;
+ evas_object_image_file_set(o, build_path("e-logo-mask.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 720, 420);
+ evas_object_resize(o, 720, 420);
+ evas_object_move(o, (win_w - 720) / 2, (win_h - 420) / 2);
+ evas_object_show(o);
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120 / 2, 160 / 2);
+ evas_object_resize(o, 120 / 2, 160 / 2);
+ evas_object_clip_set(o, o_mask);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+ evas_object_del(o_mask);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120 / 2;
+ h = 160 / 2;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_mask_7
+#define NAME "Image Mask 7"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+static Evas_Object *o_mask;
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+
+ o = evas_object_image_add(evas);
+ o_mask = o;
+ evas_object_image_file_set(o, build_path("e-logo-2.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_move(o, (win_w - 120) / 2, (win_h - 160) / 2);
+ evas_object_show(o);
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_clip_set(o, o_mask);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+ evas_object_del(o_mask);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ w = 10 + (110 + (110 * sin((double)(f) / (14.3 * SLOW))));
+ h = 10 + (150 + (150 * sin((double)(f) / (21.7 * SLOW))));
+ evas_object_image_fill_set(o_mask, 0, 0, w, h);
+ evas_object_resize(o_mask, w, h);
+ evas_object_move(o_mask, (win_w - w) / 2, (win_h - h) / 2);
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_mask_8
+#define NAME "Image Mask 8"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[1];
+static Evas_Object *o_mask;
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+
+ o = evas_object_image_add(evas);
+ o_mask = o;
+ evas_object_image_file_set(o, build_path("e-logo-mask.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 720, 420);
+ evas_object_resize(o, 720, 420);
+ evas_object_move(o, (win_w - 720) / 2, (win_h - 420) / 2);
+ evas_object_show(o);
+
+ for (i = 0; i < 1; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("texture.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 500, 444);
+ evas_object_resize(o, win_w * 4, win_h * 4);
+ evas_object_clip_set(o, o_mask);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < 1; i++) evas_object_del(o_images[i]);
+ evas_object_del(o_mask);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < 1; i++)
+ {
+ w = win_w * 4;
+ h = win_h * 4;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (500 / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (444 / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_mask_9
+#define NAME "Image Mask 9"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[1];
+static Evas_Object *o_mask;
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+
+ o = evas_object_image_add(evas);
+ o_mask = o;
+ evas_object_image_file_set(o, build_path("e-logo-mask.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 720, 420);
+ evas_object_resize(o, 720, 420);
+ evas_object_move(o, (win_w - 720) / 2, (win_h - 420) / 2);
+ evas_object_show(o);
+
+ for (i = 0; i < 1; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("texture.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 500, 444);
+ evas_object_resize(o, win_w * 4, win_h * 4);
+ evas_object_clip_set(o, o_mask);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < 1; i++) evas_object_del(o_images[i]);
+ evas_object_del(o_mask);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Map *m;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < 1; i++)
+ {
+ w = win_w * 4;
+ h = win_h * 4;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (500 / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (444 / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ m = evas_map_new(4);
+
+ evas_map_util_points_populate_from_geometry(m,
+ (win_w - 720) / 2,
+ (win_h - 420) / 2,
+ 720, 420, 0);
+ evas_map_util_rotate(m, f, win_w / 2, win_h / 2);
+ evas_object_map_enable_set(o_mask, 1);
+ evas_object_map_set(o_mask, m);
+ evas_map_free(m);
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
#if HAVE_EVAS_DIRECT3D
{ "direct3d",engine_direct3d_args, engine_direct3d_loop, engine_direct3d_shutdown },
#endif
-#if HAVE_EVAS_OPENGL_GLEW
- { "glew" , engine_gl_glew_args, engine_gl_glew_loop, engine_gl_glew_shutdown },
-#endif
#if HAVE_EVAS_SOFTWARE_SDL
{ "sdl", engine_software_sdl_args, engine_software_sdl_loop, engine_software_sdl_shutdown },
{ "sdl-16",engine_software_sdl_args, engine_software_sdl_loop, engine_software_sdl_shutdown },
#if HAVE_EVAS_DIRECTFB
{ "directfb",engine_directfb_args, engine_directfb_loop, engine_directfb_shutdown },
#endif
-#if HAVE_EVAS_QUARTZ
- { "quartz",engine_quartz_args, engine_quartz_loop, engine_quartz_shutdown },
-#endif
#if HAVE_EVAS_SOFTWARE_16_X11
{ "x11-16",engine_software_16_x11_args, engine_software_16_x11_loop, engine_software_16_x11_shutdown },
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <unistd.h>
#include <math.h>
#include <time.h>
#if HAVE_EVAS_DIRECT3D
#include "engine_direct3d.h"
#endif
-#if HAVE_EVAS_OPENGL_GLEW
-#include "engine_gl_glew.h"
-#endif
#if HAVE_EVAS_SOFTWARE_SDL
#include "engine_software_sdl.h"
#endif
#if HAVE_EVAS_DIRECTFB
#include "engine_directfb.h"
#endif
-#if HAVE_EVAS_QUARTZ
-#include "engine_quartz.h"
-#endif
#if HAVE_EVAS_SOFTWARE_16_X11
#include "engine_software_16_x11.h"
#endif
--- /dev/null
+/**
+ * This tests that proxy works fine if the proxy (of an image) works when
+ * offscreen.
+ */
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_blend_unscaled_proxy_start
+#define NAME "Proxy Offscreen"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o,*src;
+
+ o = evas_object_image_add(evas);
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_move(o, -400, -300);
+ src = o;
+
+ for (i = 0; i < OBNUM / 2; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_source_set(o, src);
+ evas_object_resize(o, 120, 160);
+ evas_object_image_fill_set(o, 0,0,120,160);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
+
#include "proxy_image.c"
#include "proxy_text_fixed.c"
#include "proxy_text_random.c"
+#if 0 // test disabled - evas having code disabled
+#include "image_mask.c"
+#include "image_mask_2.c"
+#include "image_mask_3.c"
+#include "image_mask_4.c"
+#include "image_mask_5.c"
+#include "image_mask_6.c"
+#include "image_mask_7.c"
+#include "image_mask_8.c"
+#include "image_mask_9.c"
+#include "image_mask_10.c"
+#include "image_mask_11.c"
+#include "image_mask_12.c"
+#include "image_mask_13.c"
+#include "image_mask_14.c"
+#include "image_mask_15.c"
+#include "filter_object_colors.c"
+#include "filter_object_colors_solid.c"
+#include "filter_object_invert.c"
+#include "filter_object_invert_solid.c"
+#include "filter_object_greyscale.c"
+#include "filter_object_greyscale_solid.c"
+#include "filter_object_brightness.c"
+#include "filter_object_brightness_solid.c"
+#include "filter_object_sepia.c"
+#include "filter_object_sepia_solid.c"
+#include "filter_object_blur.c"
+#include "filter_object_blur_solid.c"
+#endif
"<br>"
"In the next text, the paragraph should be right aligned and the<br>"
"words should appear in the following order: 'דוגמה' first, 'of' second,<br>"
- "'טקסט' third, 'english' fourth and 'in' fifth, counting from right to left<ps>"
+ "'טקסט' third, 'english' fourth and 'in' fifth, counting from right to left<ps>"
"דוגמה of טקסט in english."
);
"Icelandic: 'Kæmi ný öxi hér ykist þjófum nú bæði víl og ádrepa'<br>"
"Japanese (hiragana): 'いろはにほへとちりぬるを'<br>"
"Japanese (katakana): 'イロハニホヘト チリヌルヲ ワカヨタレソ ツネナラム'<br>"
- "Hebrew: '? דג סקרן שט בים מאוכזב ולפתע מצא לו חברה איך הקליטה'<br>"
+ "Hebrew: 'דג סקרן שט בים מאוכזב ולפתע מצא לו חברה איך הקליטה?'<br>"
"Polish: 'Pchnąć w tę łódź jeża lub ośm skrzyń fig'<br>"
"Russian: 'В чащах юга жил бы цитрус? Да, но фальшивый экземпляр!'<br>"
"IPA: 'ˈjunɪˌkoːd'<br>"
38.2952, // test 86
5.5560,
0.5000,
- 10.000, // Proxy tests
+ 1.000,
+ 10.000,
+
+ 5.000, // test 91
+ 20.000, // MASK
+ 20.000, // MASK 2
+ 20.000, // MASK 3
+ 20.000, // MASK 4
+
+ 20.000, // test 96
+ 20.000, // MASK 6
+ 20.000, // MASK 7
+ 20.000, // MASK 8
+ 20.000, // MASK 9
+
+ 20.000, // test 101
+ 20.000, // MASK 11
+ 20.000, // MASK 12
+ 20.000, // MASK 13
+ 20.000, // MASK 14
+
+ 20.000, // test 106 MASK 15
+ 1.000,
+ 2.000,
+ 1.000,
+ 2.000,
+
+ 1.000, // test 111
+ 2.000,
+ 1.000,
+ 2.000,
+ 1.000,
+
+ 2.000, // test 116
10.000,
10.000,
+ 0.0, // Exit
+
0.0, // no final test - add a 0 at the end anyway to pad
0.0,
0.0,
+ 0.0,
0.0
};
double fps = 0.0;
double wfps = 0.0;
int t_count = 0;
- int i;
+ unsigned int i;
double avgw = 0.0;
evas_object_hide(o_menu_logo);
now = time(NULL);
tim = localtime(&now);
- if (tim) strftime(datestr, sizeof(datestr), "%F %T", tim);
+ if (tim) strftime(datestr, sizeof(datestr), "%Y-%m-%d %H:%M:%S", tim);
else snprintf(datestr, sizeof(datestr), "unknown");
// printf("%5.2f , EVAS SPEED\n", fps / t_count);
printf("%5.2f , EVAS SPEED (WEIGHTED), "
double wfps = 0.0;
int t_count = 0;
Menu_Item *mi;
- int i;
+ unsigned int i;
double avgw = 0.0;
evas_object_hide(o_menu_logo);
}
static void
-_ui_key(void *data, Evas *e, Evas_Object *obj, void *event_info)
+_ui_key(void *data __UNUSED__, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info)
{
Evas_Event_Key_Down *ev;
if (!strcmp(ev->keyname, "Left")) menu_sel++;
if (!strcmp(ev->keyname, "Right")) menu_sel--;
if (menu_sel < 0) menu_sel = 0;
- else if (menu_sel >= eina_list_count(menu)) menu_sel = eina_list_count(menu) - 1;
+ else if ((unsigned int)menu_sel >= eina_list_count(menu)) menu_sel = eina_list_count(menu) - 1;
menu_anim_sel = menu_sel;
if (!strcmp(ev->keyname, "Return")) _ui_select();
}
static int down_menu_sel = 0;
static void
-_ui_mouse_down(void *data, Evas *e, Evas_Object *obj, void *event_info)
+_ui_mouse_down(void *data __UNUSED__, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info)
{
Evas_Event_Mouse_Down *ev;
}
static void
-_ui_mouse_up(void *data, Evas *e, Evas_Object *obj, void *event_info)
+_ui_mouse_up(void *data __UNUSED__, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info)
{
Evas_Event_Mouse_Up *ev;
}
static void
-_ui_mouse_move(void *data, Evas *e, Evas_Object *obj, void *event_info)
+_ui_mouse_move(void *data __UNUSED__, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info)
{
Evas_Event_Mouse_Move *ev;
menu_sel = down_menu_sel + ((ev->cur.canvas.x - down_x) / 25);
/* scroll */
if (menu_sel < 0) menu_sel = 0;
- else if (menu_sel >= eina_list_count(menu)) menu_sel = eina_list_count(menu) - 1;
+ else if ((unsigned int)menu_sel >= eina_list_count(menu)) menu_sel = eina_list_count(menu) - 1;
menu_anim_sel = menu_sel;
}
else
static void _loop(double t, int f)
{
int i;
- Evas_Coord x, y, w, h, tw, th, cent;
+ Evas_Coord x, y, tw, th, cent;
x = 0;
y = 0 - f;
- w = ICON_SIZE;
- h = ICON_SIZE;
for (i = 0; i < NUM; i++)
{
evas_object_move(o_images[i], x + 8, y);
static void _loop(double t, int f)
{
int i;
- Evas_Coord x, y, w, h, tw, th, cent;
+ Evas_Coord x, y, tw, th, cent;
x = 0;
y = 0 - f;
- w = ICON_SIZE;
- h = ICON_SIZE;
for (i = 0; i < NUM; i++)
{
evas_object_move(o_images[i], x + 8, y);
static void _loop(double t, int f)
{
int i;
- Evas_Coord x, y, w, h, tw, th, cent;
+ Evas_Coord x, y, tw, th, cent;
x = 0;
y = 0 - f;
- w = ICON_SIZE;
- h = ICON_SIZE;
for (i = 0; i < NUM; i++)
{
evas_object_move(o_images[i], x + 8, y);
static void _loop(double t, int f)
{
int i;
- Evas_Coord x, y, w, h, tw, th, cent;
+ Evas_Coord x, y, tw, th, cent;
x = 0;
y = 0 - f;
- w = ICON_SIZE;
- h = ICON_SIZE;
for (i = 0; i < NUM; i++)
{
evas_object_move(o_images[i], x + 8, y);
static void _loop(double t, int f)
{
int i;
- Evas_Coord x, y, w, h, tw, th, cent;
+ Evas_Coord x, y, tw, th, cent;
x = 0;
y = 0 - f;
- w = ICON_SIZE;
- h = ICON_SIZE;
for (i = 0; i < NUM; i++)
{
evas_object_move(o_images[i], x + 8, y);
static void _loop(double t, int f)
{
int i;
- Evas_Coord x, y, w, h, tw, th, cent;
+ Evas_Coord x, y, tw, th, cent;
x = 0;
y = 0 - f;
- w = ICON_SIZE;
- h = ICON_SIZE;
for (i = 0; i < NUM; i++)
{
evas_object_move(o_images[i], x + 8, y);
static void _loop(double t, int f)
{
int i;
- Evas_Coord x, y, w, h, tw, th, cent;
+ Evas_Coord x, y, tw, th, cent;
x = 0;
y = 0 - f;
- w = ICON_SIZE;
- h = ICON_SIZE;
for (i = 0; i < NUM; i++)
{
evas_object_move(o_images[i], x + 8, y);
static void _loop(double t, int f)
{
int i;
- Evas_Coord x, y, w, h, tw, th, cent;
+ Evas_Coord x, y, tw, th, cent;
x = 0;
y = 0 - f;
- w = win_w;
- h = ICON_SIZE;
for (i = 0; i < NUM; i++)
{
evas_object_move(o_images[i], x, y);
static void _loop(double t, int f)
{
int i;
- Evas_Coord x, y, w, h, tw, th, cent;
+ Evas_Coord x, y, tw, th, cent;
x = 0;
y = 0 - f;
- w = win_w;
- h = ICON_SIZE;
for (i = 0; i < NUM; i++)
{
evas_object_move(o_images[i], x, y);
static void _loop(double t, int f)
{
int i;
- Evas_Coord x, y, w, h, tw, th, cent;
+ Evas_Coord x, y, tw, th, cent;
x = 0;
y = 0 - f;
- w = win_w;
- h = ICON_SIZE;
for (i = 0; i < NUM; i++)
{
evas_object_move(o_images[i], x, y);
static void _loop(double t, int f)
{
int i;
- Evas_Coord x, y, w, h, tw, th, cent;
+ Evas_Coord x, y, tw, th, cent;
x = 0;
y = 0 - f;
- w = win_w;
- h = ICON_SIZE;
for (i = 0; i < NUM; i++)
{
evas_object_move(o_images[i], x, y);
static void _loop(double t, int f)
{
int i;
- Evas_Coord x, y, w, h, tw, th, cent;
+ Evas_Coord x, y, tw, th, cent;
x = 0;
y = 0 - f;
- w = win_w;
- h = ICON_SIZE;
for (i = 0; i < NUM; i++)
{
evas_object_move(o_images[i], x, y);
static void _loop(double t, int f)
{
int i;
- Evas_Coord x, y, w, h, tw, th, cent;
+ Evas_Coord x, y, tw, th, cent;
x = 0;
y = 0 - f;
- w = win_w;
- h = ICON_SIZE;
for (i = 0; i < NUM; i++)
{
evas_object_move(o_images[i], x, y);
static void _loop(double t, int f)
{
int i;
- Evas_Coord x, y, w, h, tw, th, cent;
+ Evas_Coord x, y, tw, th, cent;
x = 0;
y = 0 - f;
- w = win_w;
- h = ICON_SIZE;
for (i = 0; i < NUM; i++)
{
evas_object_move(o_images[i], x, y);
static void _loop(double t, int f)
{
int i;
- Evas_Coord x, y, w, h, tw, th, cent;
+ Evas_Coord x, y, tw, th, cent;
x = 0;
y = 0 - f;
- w = win_w;
- h = ICON_SIZE;
for (i = 0; i < NUM; i++)
{
evas_object_move(o_images[i], x, y);