compositor: Fade to black on idle timeout
authorKristian Høgsberg <krh@bitplanet.net>
Fri, 22 Apr 2011 19:38:14 +0000 (15:38 -0400)
committerKristian Høgsberg <krh@bitplanet.net>
Fri, 22 Apr 2011 19:38:14 +0000 (15:38 -0400)
compositor/compositor.c
compositor/compositor.h

index ac308ff..9be57df 100644 (file)
@@ -123,6 +123,50 @@ wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
        *v = t;
 }
 
+void
+wlsc_tweener_init(struct wlsc_tweener *tweener,
+                 double k, double current, double target)
+{
+       tweener->k = k;
+       tweener->current = current;
+       tweener->previous = current;
+       tweener->target = target;
+}
+
+void
+wlsc_tweener_update(struct wlsc_tweener *tweener, uint32_t msec)
+{
+       double force, current, step;
+
+       step = (msec - tweener->timestamp) / 100.0;
+       tweener->timestamp = msec;
+
+       current = tweener->current;
+       force = tweener->k * (tweener->target - current) / 10.0 +
+               (tweener->previous - current);
+
+       tweener->current =
+               current + (current - tweener->previous) + force * step * step;
+       tweener->previous = current;
+
+       if (tweener->current >= 1.0) {
+               tweener->current = 1.0;
+               tweener->previous = 1.0;
+       }
+
+       if (tweener->current <= 0.0) {
+               tweener->current = 0.0;
+               tweener->previous = 0.0;
+       }
+}
+
+int
+wlsc_tweener_done(struct wlsc_tweener *tweener)
+{
+       return fabs(tweener->previous - tweener->target) < 0.0002 &&
+               fabs(tweener->current - tweener->target) < 0.0002;
+}
+
 struct wlsc_surface *
 wlsc_surface_create(struct wlsc_compositor *compositor,
                    int32_t x, int32_t y, int32_t width, int32_t height)
@@ -569,6 +613,7 @@ wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
 {
        struct wlsc_compositor *compositor = output->compositor;
        struct wlsc_surface *es;
+       struct wlsc_animation *animation, *next;
 
        wl_list_for_each(es, &compositor->surface_list, link) {
                if (es->output == output) {
@@ -581,6 +626,10 @@ wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
 
        wl_event_source_timer_update(compositor->timer_source, 5);
        compositor->repaint_on_timeout = 1;
+
+       wl_list_for_each_safe(animation, next,
+                             &compositor->animation_list, link)
+               animation->frame(animation, output, msecs);
 }
 
 void
@@ -596,6 +645,49 @@ wlsc_output_damage(struct wlsc_output *output)
 }
 
 static void
+fade_frame(struct wlsc_animation *animation,
+          struct wlsc_output *output, uint32_t msecs)
+{
+       struct wlsc_compositor *compositor =
+               container_of(animation,
+                            struct wlsc_compositor, fade.animation);
+
+       wlsc_tweener_update(&compositor->fade.tweener, msecs);
+       if (wlsc_tweener_done(&compositor->fade.tweener)) {
+               if (compositor->fade.tweener.current > 0.999)
+                       compositor->state = WLSC_COMPOSITOR_SLEEPING;
+               compositor->fade.tweener.current =
+                       compositor->fade.tweener.target;
+               wl_list_remove(&animation->link);
+               wl_list_init(&animation->link);
+       }
+
+       wlsc_output_damage(output);
+}
+
+static void
+fade_output(struct wlsc_output *output,
+           GLfloat tint, pixman_region32_t *region)
+{
+       struct wlsc_compositor *compositor = output->compositor;
+       struct wlsc_surface surface;
+       GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
+
+       surface.compositor = compositor;
+       surface.x = output->x;
+       surface.y = output->y;
+       surface.width = output->width;
+       surface.height = output->height;
+       surface.visual = &compositor->compositor.premultiplied_argb_visual;
+       surface.texture = GL_NONE;
+       glUseProgram(compositor->solid_shader.program);
+       glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
+                          1, GL_FALSE, output->matrix.d);
+       glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
+       wlsc_surface_draw(&surface, output, region);
+}
+static void
 wlsc_output_repaint(struct wlsc_output *output)
 {
        struct wlsc_compositor *ec = output->compositor;
@@ -633,6 +725,8 @@ wlsc_output_repaint(struct wlsc_output *output)
        if (ec->focus)
                if (output->set_hardware_cursor(output, ec->input_device) < 0)
                        using_hardware_cursor = 0;
+       if (ec->fade.tweener.current > 0.001)
+               using_hardware_cursor = 0;
 
        es = container_of(ec->surface_list.next, struct wlsc_surface, link);
        if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
@@ -698,6 +792,9 @@ wlsc_output_repaint(struct wlsc_output *output)
                                wlsc_surface_draw(eid->sprite, output,
                                                  &total_damage);
                }
+
+       if (ec->fade.tweener.current > 0.001)
+               fade_output(output, ec->fade.tweener.current, &total_damage);
 }
 
 static int
@@ -748,6 +845,25 @@ wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
        compositor->repaint_on_timeout = 1;
 }
 
+void
+wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
+{
+       int done;
+
+       done = wlsc_tweener_done(&compositor->fade.tweener);
+       compositor->fade.tweener.target = tint;
+       if (wlsc_tweener_done(&compositor->fade.tweener))
+               return;
+
+       if (done)
+               compositor->fade.tweener.timestamp = get_time();
+
+       wlsc_compositor_damage_all(compositor);
+       if (wl_list_empty(&compositor->fade.animation.link))
+               wl_list_insert(compositor->animation_list.prev,
+                              &compositor->fade.animation.link);
+}
+
 static void
 surface_destroy(struct wl_client *client,
                struct wl_surface *surface)
@@ -1070,10 +1186,8 @@ wlsc_compositor_wake(struct wlsc_compositor *compositor)
        if (compositor->idle_inhibit)
                return;
 
-       if (compositor->state == WLSC_COMPOSITOR_SLEEPING) {
-               compositor->state = WLSC_COMPOSITOR_ACTIVE;
-               wlsc_compositor_damage_all(compositor);
-       }
+       wlsc_compositor_fade(compositor, 0.0);
+       compositor->state = WLSC_COMPOSITOR_ACTIVE;
 
        wl_event_source_timer_update(compositor->idle_source,
                                     option_idle_time * 1000);
@@ -1101,8 +1215,7 @@ idle_handler(void *data)
        if (compositor->idle_inhibit)
                return 1;
 
-       wlsc_compositor_damage_all(compositor);
-       compositor->state = WLSC_COMPOSITOR_SLEEPING;
+       wlsc_compositor_fade(compositor, 1.0);
 
        return 1;
 }
@@ -1519,6 +1632,15 @@ static const char texture_fragment_shader[] =
        "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
        "}\n";
 
+static const char solid_fragment_shader[] =
+       "precision mediump float;\n"
+       "varying vec2 v_texcoord;\n"
+       "uniform vec4 color;\n"
+       "void main()\n"
+       "{\n"
+       "   gl_FragColor = color\n;"
+       "}\n";
+
 static int
 compile_shader(GLenum type, const char *source)
 {
@@ -1571,6 +1693,37 @@ wlsc_shader_init(struct wlsc_shader *shader,
        return 0;
 }
 
+static int
+init_solid_shader(struct wlsc_shader *shader,
+                 GLuint vertex_shader, const char *fragment_source)
+{
+       GLint status;
+       char msg[512];
+
+       shader->vertex_shader = vertex_shader;
+       shader->fragment_shader =
+               compile_shader(GL_FRAGMENT_SHADER, fragment_source);
+
+       shader->program = glCreateProgram();
+       glAttachShader(shader->program, shader->vertex_shader);
+       glAttachShader(shader->program, shader->fragment_shader);
+       glBindAttribLocation(shader->program, 0, "position");
+       glBindAttribLocation(shader->program, 1, "texcoord");
+
+       glLinkProgram(shader->program);
+       glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
+       if (!status) {
+               glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
+               fprintf(stderr, "link info: %s\n", msg);
+               return -1;
+       }
+       shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
+       shader->color_uniform = glGetUniformLocation(shader->program, "color");
+
+       return 0;
+}
+
 void
 wlsc_output_destroy(struct wlsc_output *output)
 {
@@ -1703,6 +1856,10 @@ wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
        wl_list_init(&ec->input_device_list);
        wl_list_init(&ec->output_list);
        wl_list_init(&ec->binding_list);
+       wl_list_init(&ec->animation_list);
+       wlsc_tweener_init(&ec->fade.tweener, 0.8, 0.0, 0.0);
+       ec->fade.animation.frame = fade_frame;
+       wl_list_init(&ec->fade.animation.link);
 
        wlsc_shell_init(ec);
        wlsc_switcher_init(ec);
@@ -1727,6 +1884,10 @@ wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
        if (wlsc_shader_init(&ec->texture_shader,
                             vertex_shader, texture_fragment_shader) < 0)
                return -1;
+       if (init_solid_shader(&ec->solid_shader,
+                             ec->texture_shader.vertex_shader,
+                             solid_fragment_shader) < 0)
+               return -1;
 
        loop = wl_display_get_event_loop(ec->wl_display);
        ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
index 4facf1f..3c0d073 100644 (file)
@@ -98,6 +98,20 @@ struct wlsc_shader {
        GLuint color_uniform;
 };
 
+struct wlsc_animation {
+       void (*frame)(struct wlsc_animation *animation,
+                     struct wlsc_output *output, uint32_t msecs);
+       struct wl_list link;
+};
+
+struct wlsc_tweener {
+       double k;
+       double current;
+       double target;
+       double previous;
+       uint32_t timestamp;
+};
+
 enum {
        WLSC_COMPOSITOR_ACTIVE,
        WLSC_COMPOSITOR_SLEEPING
@@ -128,6 +142,11 @@ struct wlsc_compositor {
        struct wl_list input_device_list;
        struct wl_list surface_list;
        struct wl_list binding_list;
+       struct wl_list animation_list;
+       struct {
+               struct wlsc_tweener tweener;
+               struct wlsc_animation animation;
+       } fade;
 
        uint32_t state;
        struct wl_event_source *idle_source;
@@ -189,6 +208,14 @@ struct wlsc_surface {
 };
 
 void
+wlsc_tweener_init(struct wlsc_tweener *tweener,
+                 double k, double current, double target);
+void
+wlsc_tweener_update(struct wlsc_tweener *tweener, uint32_t msec);
+int
+wlsc_tweener_done(struct wlsc_tweener *tweener);
+
+void
 wlsc_surface_update_matrix(struct wlsc_surface *es);
 
 void
@@ -223,6 +250,8 @@ wlsc_output_damage(struct wlsc_output *output);
 void
 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor);
 void
+wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint);
+void
 wlsc_compositor_damage_all(struct wlsc_compositor *compositor);
 void
 wlsc_compositor_unlock(struct wlsc_compositor *compositor);