Right now there is not a big reason/difference to implement the
utilities present at v3d_debug for the vulkan driver, so lets just
reuse it.
The other advantage is that is the debug utilities used by common
parts of the driver, like broadcom/compiler
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
#include <unistd.h>
#include <xf86drm.h>
+#include "common/v3d_debug.h"
+
#include "v3dv_private.h"
#include "vk_util.h"
else
instance->alloc = default_alloc;
+ v3d_process_debug_variable();
+
instance->app_info = (struct v3dv_app_info) { .api_version = 0 };
if (pCreateInfo->pApplicationInfo) {
const VkApplicationInfo *app = pCreateInfo->pApplicationInfo;