struct i915_request *request, *active = NULL;
unsigned long flags;
- /* We are called by the error capture and reset at a random
- * point in time. In particular, note that neither is crucially
- * ordered with an interrupt. After a hang, the GPU is dead and we
- * assume that no more writes can happen (we waited long enough for
- * all writes that were in transaction to be flushed) - adding an
+ /*
+ * We are called by the error capture, reset and to dump engine
+ * state at random points in time. In particular, note that neither is
+ * crucially ordered with an interrupt. After a hang, the GPU is dead
+ * and we assume that no more writes can happen (we waited long enough
+ * for all writes that were in transaction to be flushed) - adding an
* extra delay for a recent interrupt is pointless. Hence, we do
* not need an engine->irq_seqno_barrier() before the seqno reads.
+ * At all other times, we must assume the GPU is still running, but
+ * we only care about the snapshot of this moment.
*/
spin_lock_irqsave(&engine->timeline.lock, flags);
list_for_each_entry(request, &engine->timeline.requests, link) {
if (__i915_request_completed(request, request->global_seqno))
continue;
- GEM_BUG_ON(request->engine != engine);
- GEM_BUG_ON(test_bit(DMA_FENCE_FLAG_SIGNALED_BIT,
- &request->fence.flags));
-
active = request;
break;
}