{
/* We stop running once the Guest is dead. */
while (!lg->dead) {
- /* First we run any hypercalls the Guest wants done: either in
- * the hypercall ring in "struct lguest_data", or directly by
- * using int 31 (LGUEST_TRAP_ENTRY). */
- do_hypercalls(lg);
+ /* First we run any hypercalls the Guest wants done. */
+ if (lg->hcall)
+ do_hypercalls(lg);
+
/* It's possible the Guest did a SEND_DMA hypercall to the
* Launcher, in which case we return from the read() now. */
if (lg->dma_is_pending) {
* is one other way we can do things for the Guest, as we see in
* emulate_insn(). */
-/*H:110 Tricky point: we mark the hypercall as "done" once we've done it.
- * Normally we don't need to do this: the Guest will run again and update the
- * trap number before we come back around the run_guest() loop to
- * do_hypercalls().
- *
- * However, if we are signalled or the Guest sends DMA to the Launcher, that
- * loop will exit without running the Guest. When it comes back it would try
- * to re-run the hypercall. */
-static void clear_hcall(struct lguest *lg)
-{
- lg->regs->trapnum = 255;
-}
-
/*H:100
* Hypercalls
*
*/
void do_hypercalls(struct lguest *lg)
{
- /* Not initialized yet? */
+ /* Not initialized yet? This hypercall must do it. */
if (unlikely(!lg->lguest_data)) {
- /* Did the Guest make a hypercall? We might have come back for
- * some other reason (an interrupt, a different trap). */
- if (lg->regs->trapnum == LGUEST_TRAP_ENTRY) {
- /* Set up the "struct lguest_data" */
- initialize(lg);
- /* The hypercall is done. */
- clear_hcall(lg);
- }
+ /* Set up the "struct lguest_data" */
+ initialize(lg);
+ /* Hcall is done. */
+ lg->hcall = NULL;
return;
}
do_async_hcalls(lg);
/* If we stopped reading the hypercall ring because the Guest did a
- * SEND_DMA to the Launcher, we want to return now. Otherwise if the
- * Guest asked us to do a hypercall, we do it. */
- if (!lg->dma_is_pending && lg->regs->trapnum == LGUEST_TRAP_ENTRY) {
- do_hcall(lg, lg->regs);
- /* The hypercall is done. */
- clear_hcall(lg);
+ * SEND_DMA to the Launcher, we want to return now. Otherwise we do
+ * the hypercall. */
+ if (!lg->dma_is_pending) {
+ do_hcall(lg, lg->hcall);
+ /* Tricky point: we reset the hcall pointer to mark the
+ * hypercall as "done". We use the hcall pointer rather than
+ * the trap number to indicate a hypercall is pending.
+ * Normally it doesn't matter: the Guest will run again and
+ * update the trap number before we come back here.
+ *
+ * However, if we are signalled or the Guest sends DMA to the
+ * Launcher, the run_guest() loop will exit without running the
+ * Guest. When it comes back it would try to re-run the
+ * hypercall. */
+ lg->hcall = NULL;
}
}
return;
break;
case 32 ... 255:
- /* These values mean a real interrupt occurred, in
- * which case the Host handler has already been run.
- * We just do a friendly check if another process
- * should now be run, then fall through to loop
- * around: */
+ /* These values mean a real interrupt occurred, in which case
+ * the Host handler has already been run. We just do a
+ * friendly check if another process should now be run, then
+ * return to run the Guest again */
cond_resched();
- case LGUEST_TRAP_ENTRY: /* Handled before re-entering Guest */
+ return;
+ case LGUEST_TRAP_ENTRY:
+ lg->hcall = lg->regs;
return;
}