We were forgetting to increment in the loop, but also it looks from blob
dumps on Pixel 2 like all the pointers it emitted were shifted up by 3
compared to our xml, and that's the same shift that a6xx uses for its
pointers. None of the tests seem to use more than one
border-color-requiring texture, so it's hard to tell.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9904>
0340: 3c003c00 3c003c00 00000000 00000000 00000000 00000000 00000000 00000000
-->
- <bitfield name="BCOLOR_OFFSET" low="4" high="31"/>
+ <bitfield name="BCOLOR_OFFSET" low="7" high="31"/>
</reg32>
<reg32 offset="3" name="3"/>
</domain>
OUT_RING(ring, sampler->texsamp0);
OUT_RING(ring, sampler->texsamp1);
OUT_RING(ring, sampler->texsamp2 |
- A5XX_TEX_SAMP_2_BCOLOR_OFFSET(bcolor_offset));
+ A5XX_TEX_SAMP_2_BCOLOR_OFFSET(bcolor_offset + i));
OUT_RING(ring, sampler->texsamp3);
needs_border |= sampler->needs_border;