The 'inuse' bitmap is local to this function. So we can use the
non-atomic '__set_bit()' to save a few cycles.
While at it, also remove some useless {}.
Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr>
Acked-by: Nikolay Aleksandrov <nikolay@nvidia.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
if (!inuse)
return -ENOMEM;
- set_bit(0, inuse); /* zero is reserved */
- list_for_each_entry(p, &br->port_list, list) {
- set_bit(p->port_no, inuse);
- }
+ __set_bit(0, inuse); /* zero is reserved */
+ list_for_each_entry(p, &br->port_list, list)
+ __set_bit(p->port_no, inuse);
+
index = find_first_zero_bit(inuse, BR_MAX_PORTS);
bitmap_free(inuse);