If the driver does not support rendering to these formats but does
support texturing, we can end up in incompatibilities between textures
and renderbuffers that are then copied to.
Fixes KHR-GL45.copy_image.functional on nvc0
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
bindings |= PIPE_BIND_DEPTH_STENCIL;
else if (is_renderbuffer || internalFormat == 3 || internalFormat == 4 ||
internalFormat == GL_RGB || internalFormat == GL_RGBA ||
+ internalFormat == GL_RGBA2 ||
+ internalFormat == GL_RGB4 || internalFormat == GL_RGBA4 ||
internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
internalFormat == GL_BGRA ||
internalFormat == GL_RGB16F ||