auto it_a = attribs.begin();
auto it_b = inputs.begin();
+ bool used = false;
while ((attribs.size() > 0 && it_a != attribs.end()) || (inputs.size() > 0 && it_b != inputs.end())) {
bool a_at_end = attribs.size() == 0 || it_a == attribs.end();
auto a_first = a_at_end ? 0 : it_a->first;
auto b_first = b_at_end ? 0 : it_b->first.first;
if (!a_at_end && (b_at_end || a_first < b_first)) {
- if (log_msg(report_data, VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT, VkDebugReportObjectTypeEXT(0), 0,
+ if (!used && log_msg(report_data, VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT, VkDebugReportObjectTypeEXT(0), 0,
__LINE__, SHADER_CHECKER_OUTPUT_NOT_CONSUMED, "SC",
"Vertex attribute at location %d not consumed by VS", a_first)) {
pass = false;
}
+ used = false;
it_a++;
} else if (!b_at_end && (a_at_end || b_first < a_first)) {
if (log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, /*dev*/ 0,
}
/* OK! */
- it_a++;
+ used = true;
it_b++;
}
}