test_explicit_purging(reporter, fullImg, subsetImg);
}
-DEF_TEST(ImageFilterCache_ImageBacked, reporter) {
- SkBitmap srcBM = create_bm();
-
- SkAutoTUnref<SkImage> srcImage(SkImage::NewFromBitmap(srcBM));
+// Shared test code for both the raster and gpu-backed image cases
+static void test_image_backed(skiatest::Reporter* reporter, SkImage* srcImage) {
const SkIRect& full = SkIRect::MakeWH(kFullSize, kFullSize);
SkAutoTUnref<SkSpecialImage> fullImg(SkSpecialImage::NewFromImage(full, srcImage));
test_explicit_purging(reporter, fullImg, subsetImg);
}
+DEF_TEST(ImageFilterCache_ImageBackedRaster, reporter) {
+ SkBitmap srcBM = create_bm();
+
+ SkAutoTUnref<SkImage> srcImage(SkImage::NewFromBitmap(srcBM));
+
+ test_image_backed(reporter, srcImage);
+}
+
#if SK_SUPPORT_GPU
#include "GrContext.h"
-DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ImageFilterCache_GPUBacked, reporter, context) {
+static GrTexture* create_texture(GrContext* context) {
SkBitmap srcBM = create_bm();
GrSurfaceDesc desc;
desc.fWidth = kFullSize;
desc.fHeight = kFullSize;
- SkAutoTUnref<GrTexture> srcTexture(context->textureProvider()->createTexture(desc, false,
- srcBM.getPixels(),
- 0));
+ return context->textureProvider()->createTexture(desc, false, srcBM.getPixels(), 0);
+}
+
+DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ImageFilterCache_ImageBackedGPU, reporter, context) {
+ SkAutoTUnref<GrTexture> srcTexture(create_texture(context));
+ if (!srcTexture) {
+ return;
+ }
+
+ GrBackendTextureDesc backendDesc;
+ backendDesc.fConfig = kSkia8888_GrPixelConfig;
+ backendDesc.fFlags = kNone_GrBackendTextureFlag;
+ backendDesc.fWidth = kFullSize;
+ backendDesc.fHeight = kFullSize;
+ backendDesc.fSampleCnt = 0;
+ backendDesc.fTextureHandle = srcTexture->getTextureHandle();
+ SkAutoTUnref<SkImage> srcImage(SkImage::NewFromTexture(context, backendDesc,
+ kPremul_SkAlphaType));
+ if (!srcImage) {
+ return;
+ }
+
+ test_image_backed(reporter, srcImage);
+}
+
+DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ImageFilterCache_GPUBacked, reporter, context) {
+
+ SkAutoTUnref<GrTexture> srcTexture(create_texture(context));
if (!srcTexture) {
return;
}