assert(height <= (GLsizei) maxSize);
}
- setup_render_state(ctx, sv, color);
-
- /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
- z = z * 2.0f - 1.0f;
-
if (sv->texture->target == PIPE_TEXTURE_RECT) {
/* use non-normalized texcoords */
sRight = (float) width;
tBot = (float) height;
}
+ setup_render_state(ctx, sv, color);
+
+ /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
+ z = z * 2.0f - 1.0f;
+
if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
sLeft, tBot, sRight, tTop, color, 0)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBitmap");