d3d12: Store the d3d12 module reference on the screen
authorJesse Natalie <jenatali@microsoft.com>
Mon, 29 Aug 2022 19:33:25 +0000 (12:33 -0700)
committerMarge Bot <emma+marge@anholt.net>
Thu, 20 Oct 2022 00:30:21 +0000 (00:30 +0000)
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18305>

src/gallium/drivers/d3d12/d3d12_context.cpp
src/gallium/drivers/d3d12/d3d12_dxcore_screen.cpp
src/gallium/drivers/d3d12/d3d12_dxgi_screen.cpp
src/gallium/drivers/d3d12/d3d12_screen.cpp
src/gallium/drivers/d3d12/d3d12_screen.h

index 83b1a41..2f44e93 100644 (file)
@@ -2543,13 +2543,8 @@ d3d12_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
    d3d12_compute_transform_cache_init(ctx);
    d3d12_context_state_table_init(ctx);
 
-   util_dl_library *d3d12_mod = util_dl_open(UTIL_DL_PREFIX "d3d12" UTIL_DL_EXT);
-   if (!d3d12_mod) {
-      debug_printf("D3D12: failed to load D3D12.DLL\n");
-      return NULL;
-   }
    ctx->D3D12SerializeVersionedRootSignature =
-      (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)util_dl_get_proc_address(d3d12_mod, "D3D12SerializeVersionedRootSignature");
+      (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)util_dl_get_proc_address(screen->d3d12_mod, "D3D12SerializeVersionedRootSignature");
 
    ctx->submit_id = (uint64_t)p_atomic_add_return(&screen->ctx_count, 1) << 32ull;
 
index 9e39258..1867ced 100644 (file)
@@ -232,7 +232,10 @@ d3d12_create_dxcore_screen(struct sw_winsys *winsys, LUID *adapter_luid)
    if (!screen)
       return nullptr;
 
-   d3d12_init_screen_base(&screen->base, winsys, adapter_luid);
+   if (!d3d12_init_screen_base(&screen->base, winsys, adapter_luid)) {
+      d3d12_destroy_screen(&screen->base);
+      return nullptr;
+   }
    screen->base.base.destroy = d3d12_destroy_dxcore_screen;
    screen->base.init = d3d12_init_dxcore_screen;
    screen->base.deinit = d3d12_deinit_dxcore_screen;
index 01577ee..da25eb0 100644 (file)
@@ -203,7 +203,10 @@ d3d12_create_dxgi_screen(struct sw_winsys *winsys, LUID *adapter_luid)
    if (!screen)
       return nullptr;
 
-   d3d12_init_screen_base(&screen->base, winsys, adapter_luid);
+   if (!d3d12_init_screen_base(&screen->base, winsys, adapter_luid)) {
+      d3d12_destroy_screen(&screen->base);
+      return nullptr;
+   }
    screen->base.base.destroy = d3d12_destroy_dxgi_screen;
    screen->base.init = d3d12_init_dxgi_screen;
    screen->base.deinit = d3d12_deinit_dxgi_screen;
index bb9a1b2..ab92f80 100644 (file)
@@ -728,6 +728,7 @@ d3d12_destroy_screen(struct d3d12_screen *screen)
    slab_destroy_parent(&screen->transfer_pool);
    mtx_destroy(&screen->submit_mutex);
    mtx_destroy(&screen->descriptor_pool_mutex);
+   util_dl_close(screen->d3d12_mod);
    glsl_type_singleton_decref();
    FREE(screen);
 }
@@ -779,17 +780,11 @@ d3d12_flush_frontbuffer(struct pipe_screen * pscreen,
 }
 
 static ID3D12Debug *
-get_debug_interface()
+get_debug_interface(util_dl_library *d3d12_mod)
 {
    typedef HRESULT(WINAPI *PFN_D3D12_GET_DEBUG_INTERFACE)(REFIID riid, void **ppFactory);
    PFN_D3D12_GET_DEBUG_INTERFACE D3D12GetDebugInterface;
 
-   util_dl_library *d3d12_mod = util_dl_open(UTIL_DL_PREFIX "d3d12" UTIL_DL_EXT);
-   if (!d3d12_mod) {
-      debug_printf("D3D12: failed to load D3D12.DLL\n");
-      return NULL;
-   }
-
    D3D12GetDebugInterface = (PFN_D3D12_GET_DEBUG_INTERFACE)util_dl_get_proc_address(d3d12_mod, "D3D12GetDebugInterface");
    if (!D3D12GetDebugInterface) {
       debug_printf("D3D12: failed to load D3D12GetDebugInterface from D3D12.DLL\n");
@@ -806,9 +801,9 @@ get_debug_interface()
 }
 
 static void
-enable_d3d12_debug_layer()
+enable_d3d12_debug_layer(util_dl_library *d3d12_mod)
 {
-   ID3D12Debug *debug = get_debug_interface();
+   ID3D12Debug *debug = get_debug_interface(d3d12_mod);
    if (debug) {
       debug->EnableDebugLayer();
       debug->Release();
@@ -816,9 +811,9 @@ enable_d3d12_debug_layer()
 }
 
 static void
-enable_gpu_validation()
+enable_gpu_validation(util_dl_library *d3d12_mod)
 {
-   ID3D12Debug *debug = get_debug_interface();
+   ID3D12Debug *debug = get_debug_interface(d3d12_mod);
    ID3D12Debug3 *debug3;
    if (debug) {
       if (SUCCEEDED(debug->QueryInterface(IID_PPV_ARGS(&debug3)))) {
@@ -830,19 +825,13 @@ enable_gpu_validation()
 }
 
 static ID3D12Device3 *
-create_device(IUnknown *adapter)
+create_device(util_dl_library *d3d12_mod, IUnknown *adapter)
 {
    typedef HRESULT(WINAPI *PFN_D3D12CREATEDEVICE)(IUnknown*, D3D_FEATURE_LEVEL, REFIID, void**);
    typedef HRESULT(WINAPI *PFN_D3D12ENABLEEXPERIMENTALFEATURES)(UINT, const IID*, void*, UINT*);
    PFN_D3D12CREATEDEVICE D3D12CreateDevice;
    PFN_D3D12ENABLEEXPERIMENTALFEATURES D3D12EnableExperimentalFeatures;
 
-   util_dl_library *d3d12_mod = util_dl_open(UTIL_DL_PREFIX "d3d12" UTIL_DL_EXT);
-   if (!d3d12_mod) {
-      debug_printf("D3D12: failed to load D3D12.DLL\n");
-      return NULL;
-   }
-
 #ifdef _WIN32
    if (d3d12_debug & D3D12_DEBUG_EXPERIMENTAL)
 #endif
@@ -1123,7 +1112,7 @@ d3d12_set_fence_timeline_value(struct pipe_screen *pscreen, struct pipe_fence_ha
    d3d12_fence(pfence)->value = value;
 }
 
-void
+bool
 d3d12_init_screen_base(struct d3d12_screen *screen, struct sw_winsys *winsys, LUID *adapter_luid)
 {
    glsl_type_singleton_init_or_ref();
@@ -1154,6 +1143,13 @@ d3d12_init_screen_base(struct d3d12_screen *screen, struct sw_winsys *winsys, LU
    screen->base.get_device_node_mask = d3d12_get_node_mask;
    screen->base.create_fence_win32 = d3d12_create_fence_win32;
    screen->base.set_fence_timeline_value = d3d12_set_fence_timeline_value;
+
+   screen->d3d12_mod = util_dl_open(UTIL_DL_PREFIX "d3d12" UTIL_DL_EXT);
+   if (!screen->d3d12_mod) {
+      debug_printf("D3D12: failed to load D3D12.DLL\n");
+      return false;
+   }
+   return true;
 }
 
 bool
@@ -1164,12 +1160,13 @@ d3d12_init_screen(struct d3d12_screen *screen, IUnknown *adapter)
 #ifndef DEBUG
    if (d3d12_debug & D3D12_DEBUG_DEBUG_LAYER)
 #endif
-      enable_d3d12_debug_layer();
+      enable_d3d12_debug_layer(screen->d3d12_mod);
 
    if (d3d12_debug & D3D12_DEBUG_GPU_VALIDATOR)
-      enable_gpu_validation();
+      enable_gpu_validation(screen->d3d12_mod);
+
+   screen->dev = create_device(screen->d3d12_mod, adapter);
 
-   screen->dev = create_device(adapter);
 
    if (!screen->dev) {
       debug_printf("D3D12: failed to create device\n");
index 20b6486..7d2dad9 100644 (file)
@@ -34,6 +34,7 @@
 #include "d3d12_common.h"
 
 struct pb_manager;
+struct util_dl_library;
 
 enum resource_dimension
 {
@@ -63,6 +64,7 @@ struct d3d12_screen {
    char driver_uuid[PIPE_UUID_SIZE];
    char device_uuid[PIPE_UUID_SIZE];
 
+   util_dl_library *d3d12_mod;
    ID3D12Device3 *dev;
    ID3D12CommandQueue *cmdqueue;
    bool (*init)(struct d3d12_screen *screen);
@@ -156,7 +158,7 @@ d3d12_dxcore_screen(struct d3d12_screen *screen)
    return (struct d3d12_dxcore_screen *)screen;
 }
 
-void
+bool
 d3d12_init_screen_base(struct d3d12_screen *screen, struct sw_winsys *winsys, LUID *adapter_luid);
 
 bool