void
__glXDisp_ActiveTexture(GLbyte * pc)
{
- glActiveTexture(*(GLenum *) (pc + 0));
+ glActiveTextureARB(*(GLenum *) (pc + 0));
}
void
}
#endif
- glMultiTexCoord1dv(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0));
+ glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0));
}
void
void
__glXDisp_MultiTexCoord1iv(GLbyte * pc)
{
- glMultiTexCoord1iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
}
void
__glXDisp_MultiTexCoord1sv(GLbyte * pc)
{
- glMultiTexCoord1sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
}
void
}
#endif
- glMultiTexCoord2dv(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0));
+ glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0));
}
void
void
__glXDisp_MultiTexCoord2iv(GLbyte * pc)
{
- glMultiTexCoord2iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
}
void
__glXDisp_MultiTexCoord2sv(GLbyte * pc)
{
- glMultiTexCoord2sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
}
void
}
#endif
- glMultiTexCoord3dv(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0));
+ glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0));
}
void
void
__glXDisp_MultiTexCoord3iv(GLbyte * pc)
{
- glMultiTexCoord3iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
}
void
__glXDisp_MultiTexCoord3sv(GLbyte * pc)
{
- glMultiTexCoord3sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
}
void
}
#endif
- glMultiTexCoord4dv(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
+ glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
}
void
void
__glXDisp_MultiTexCoord4iv(GLbyte * pc)
{
- glMultiTexCoord4iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
}
void
__glXDisp_MultiTexCoord4sv(GLbyte * pc)
{
- glMultiTexCoord4sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
}
void
void
__glXDispSwap_ActiveTexture(GLbyte * pc)
{
- glActiveTexture((GLenum) bswap_ENUM(pc + 0));
+ glActiveTextureARB((GLenum) bswap_ENUM(pc + 0));
}
void
}
#endif
- glMultiTexCoord1dv((GLenum) bswap_ENUM(pc + 8),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ glMultiTexCoord1dvARB((GLenum) bswap_ENUM(pc + 8),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
1));
}
void
__glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
{
- glMultiTexCoord1iv((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 1));
+ glMultiTexCoord1ivARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
}
void
__glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
{
- glMultiTexCoord1sv((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 1));
+ glMultiTexCoord1svARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 1));
}
void
}
#endif
- glMultiTexCoord2dv((GLenum) bswap_ENUM(pc + 16),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 2));
+ glMultiTexCoord2dvARB((GLenum) bswap_ENUM(pc + 16),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 2));
}
void
void
__glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
{
- glMultiTexCoord2iv((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 2));
+ glMultiTexCoord2ivARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
}
void
__glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
{
- glMultiTexCoord2sv((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 2));
+ glMultiTexCoord2svARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 2));
}
void
}
#endif
- glMultiTexCoord3dv((GLenum) bswap_ENUM(pc + 24),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 3));
+ glMultiTexCoord3dvARB((GLenum) bswap_ENUM(pc + 24),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 3));
}
void
void
__glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
{
- glMultiTexCoord3iv((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 3));
+ glMultiTexCoord3ivARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
}
void
__glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
{
- glMultiTexCoord3sv((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 3));
+ glMultiTexCoord3svARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 3));
}
void
}
#endif
- glMultiTexCoord4dv((GLenum) bswap_ENUM(pc + 32),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 4));
+ glMultiTexCoord4dvARB((GLenum) bswap_ENUM(pc + 32),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 4));
}
void
void
__glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
{
- glMultiTexCoord4iv((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
+ glMultiTexCoord4ivARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
}
void
__glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
{
- glMultiTexCoord4sv((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+ glMultiTexCoord4svARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
}
void