// Note that ConstantInt is handled by the general computeKnownBits case
// below.
- if (Depth == 6)
+ if (Depth == MaxDepth)
return 1; // Limit search depth.
const Operator *U = dyn_cast<Operator>(V);
// FIXME: Magic number! At the least, this should be given a name because it's
// used similarly in CannotBeOrderedLessThanZero(). A better fix may be to
// expose it as a parameter, so it can be used for testing / experimenting.
- if (Depth == 6)
+ if (Depth == MaxDepth)
return false; // Limit search depth.
const Operator *I = dyn_cast<Operator>(V);
// FIXME: Magic number! At the least, this should be given a name because it's
// used similarly in CannotBeNegativeZero(). A better fix may be to
// expose it as a parameter, so it can be used for testing / experimenting.
- if (Depth == 6)
+ if (Depth == MaxDepth)
return false; // Limit search depth.
const Operator *I = dyn_cast<Operator>(V);