case GL_REFLECTION_MAP_NV:
rmesa->TexGenNeedNormals[unit] = GL_TRUE;
tgi |= R200_TEXGEN_INPUT_EYE_REFLECT<<inputshift;
- set_texgen_matrix( rmesa, unit,
- (texUnit->TexGenEnabled & S_BIT) ? reflect : I,
- (texUnit->TexGenEnabled & T_BIT) ? reflect + 4 : I + 4,
- (texUnit->TexGenEnabled & R_BIT) ? reflect + 8 : I + 8,
- I + 12);
+ /* pretty weird, must only negate when lighting is enabled? */
+ if (ctx->Light.Enabled)
+ set_texgen_matrix( rmesa, unit,
+ (texUnit->TexGenEnabled & S_BIT) ? reflect : I,
+ (texUnit->TexGenEnabled & T_BIT) ? reflect + 4 : I + 4,
+ (texUnit->TexGenEnabled & R_BIT) ? reflect + 8 : I + 8,
+ I + 12);
break;
case GL_NORMAL_MAP_NV: