Transform feedback objects may hold a pointer to a shader program, and
at least in Gallium, this must be a valid pointer until
ctx->Driver.EndTransformFeedback in glEndTransformFeedback has been called
- which is conform with the spec that any program that is part of a
current rendering state should only be flagged for deletion by glDeleteProgram.
This was not handled properly for the transform feedback objects so that
a call sequence
glUseProgram(x)
glBeginTransformFreedback(...)
glPauseTransformFeedback(...)
glDeleteProgram(x)
glEndTransformFeedback(...)
would result in a use after free bug. With this patch the transform
feedback object also updates the reference count to the used program
thereby keeping the program valid as long as the transform feedback
objects links to it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108713
Fixes:
654587696b4234d09a6b471b70e9629cf2887c27
mesa: add end_transform_feedback() helper
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
#include "shaderapi.h"
#include "shaderobj.h"
+#include "program/program.h"
#include "program/prog_parameter.h"
struct using_program_tuple
if (obj->program != source) {
ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedbackProg;
+ _mesa_reference_program_(ctx, &obj->program, source);
obj->program = source;
}
assert(ctx->Driver.EndTransformFeedback);
ctx->Driver.EndTransformFeedback(ctx, obj);
+ _mesa_reference_program_(ctx, &obj->program, NULL);
ctx->TransformFeedback.CurrentObject->Active = GL_FALSE;
ctx->TransformFeedback.CurrentObject->Paused = GL_FALSE;
ctx->TransformFeedback.CurrentObject->EndedAnytime = GL_TRUE;