if (node->transform) {
float tx = 0, ty = 0, s = 0, z = 0;
_getTransformationData(node->transform, &tx, &ty, &s, &z);
- if (!(fabsf(s - 1) <= FLT_EPSILON)) vg->scale(s);
- if (!(fmod(fabsf(z), 360.0) <= FLT_EPSILON)) vg->rotate(fmod(z, 360.0));
- if (!(fabsf(tx) <= FLT_EPSILON) && !(fabsf(ty) <= FLT_EPSILON)) vg->translate(tx, ty);
+ vg->scale(s);
+ vg->rotate(z);
+ vg->translate(tx, ty);
}
if (node->type == SvgNodeType::Doc) return;
if (node->transform) {
float tx = 0, ty = 0, s = 0, z = 0;
_getTransformationData(node->transform, &tx, &ty, &s, &z);
- if (!(fabsf(s - 1) <= FLT_EPSILON)) scene->scale(s);
- if (!(fmod(fabsf(z), 360.0) <= FLT_EPSILON)) scene->rotate(fmod(z, 360.0));
- if (!(fabsf(tx) <= FLT_EPSILON) && !(fabsf(ty) <= FLT_EPSILON)) scene->translate(tx, ty);
+ scene->scale(s);
+ scene->rotate(z);
+ scene->translate(tx, ty);
}
node->style->opacity = (node->style->opacity * parentOpacity) / 255.0f;
for (auto child : node->child) {