gint audio_route = 0;
gint sound_priority = FALSE;
gint is_spk_out_only = 0;
+ gint latency_mode = 0;
/* set volume table
* It should be set after player creation through attribute.
mm_attrs_get_int_by_name(attrs, "sound_route", &audio_route);
mm_attrs_get_int_by_name(attrs, "sound_priority", &sound_priority);
mm_attrs_get_int_by_name(attrs, "sound_spk_out_only", &is_spk_out_only);
+ mm_attrs_get_int_by_name(attrs, "audio_latency_mode", &latency_mode);
/* hook sound_type if emergency case */
if ( player->sm.event == ASM_EVENT_EMERGENCY)
"audio-route", audio_route,
"priority", sound_priority,
"user-route", is_spk_out_only,
+ "latency", latency_mode,
NULL);
- debug_log("audiosink property status...volume type:%d, route:%d, priority=%d, user-route=%d\n",
- volume_type, audio_route, sound_priority, is_spk_out_only);
+ debug_log("audiosink property status...volume type:%d, route:%d, priority=%d, user-route=%d, latency=%d\n",
+ volume_type, audio_route, sound_priority, is_spk_out_only, latency_mode);
}
/* Antishock can be enabled when player is resumed by soundCM.