zink: apply ZINK_DEBUG=noopt to linked separate shaders
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Wed, 9 Aug 2023 11:50:58 +0000 (07:50 -0400)
committerMarge Bot <emma+marge@anholt.net>
Wed, 9 Aug 2023 14:13:47 +0000 (14:13 +0000)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24581>

src/gallium/drivers/zink/zink_program.c

index fca5a4d..47c71fd 100644 (file)
@@ -1269,7 +1269,8 @@ create_gfx_program_separable(struct zink_context *ctx, struct zink_shader **stag
       _mesa_set_add(&prog->libs->libs, gkey);
    }
 
-   util_queue_add_job(&screen->cache_get_thread, prog, &prog->base.cache_fence, create_linked_separable_job, NULL, 0);
+   if (!(zink_debug & ZINK_DEBUG_NOOPT))
+      util_queue_add_job(&screen->cache_get_thread, prog, &prog->base.cache_fence, create_linked_separable_job, NULL, 0);
 
    return prog;
 fail: