That's a read, not a write. Fixes optimizations getting disabled for fragment
shaders when linked with a shader producing transform feedback varyings.
Fixes:
85a723975bb ("nir: add and gather shader_info::writes_memory")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16285>
shader->info.tess.tcs_cross_invocation_outputs_read = 0;
}
- shader->info.writes_memory = shader->info.has_transform_feedback_varyings;
+ if (shader->info.stage != MESA_SHADER_FRAGMENT)
+ shader->info.writes_memory = shader->info.has_transform_feedback_varyings;
void *dead_ctx = ralloc_context(NULL);
nir_foreach_block(block, entrypoint) {