border width falls outside the texture. To get the whole border, you can
extend the \l sourceRect.
+ \note The ShaderEffectSource relies on FBO multisampling support
+ to antialias edges. If the underlying hardware does not support this,
+ which is the case for most embedded graphics chips, edges rendered
+ inside a ShaderEffectSource will not be antialiased. One way to remedy
+ this is to double the size of the effect source and render it with
+ \c {smooth: true}. This will be equivalent to 4x multisampling, at
+ the cost of lower performance and higher memory use.
+
\warning In most cases, using a ShaderEffectSource will decrease
performance, and in all cases, it will increase video memory usage.
Rendering through a ShaderEffectSource might also lead to lower quality