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radeonsi: unbind disabled shader stages to prevent useless L2 prefetches
author
Marek Olšák
<marek.olsak@amd.com>
Tue, 24 Jan 2017 21:54:06 +0000
(22:54 +0100)
committer
Marek Olšák
<marek.olsak@amd.com>
Mon, 30 Jan 2017 12:27:14 +0000
(13:27 +0100)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeonsi/si_state_shaders.c
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diff --git
a/src/gallium/drivers/radeonsi/si_state_shaders.c
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index
010ce15
..
b3616dc
100644
(file)
--- a/
src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/
src/gallium/drivers/radeonsi/si_state_shaders.c
@@
-2439,6
+2439,9
@@
bool si_update_shaders(struct si_context *sctx)
if (r)
return false;
si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
+
+ si_pm4_bind_state(sctx, ls, NULL);
+ si_pm4_bind_state(sctx, hs, NULL);
} else {
/* VS as VS */
r = si_shader_select(ctx, &sctx->vs_shader, &compiler_state);
@@
-2446,6
+2449,9
@@
bool si_update_shaders(struct si_context *sctx)
return false;
si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
si_update_so(sctx, sctx->vs_shader.cso);
+
+ si_pm4_bind_state(sctx, ls, NULL);
+ si_pm4_bind_state(sctx, hs, NULL);
}
/* Update GS. */