Fix compile for gl_sdl engine, now builds again
authorxcomputerman <xcomputerman@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Mon, 18 Oct 2010 19:17:59 +0000 (19:17 +0000)
committerxcomputerman <xcomputerman@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Mon, 18 Oct 2010 19:17:59 +0000 (19:17 +0000)
git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/evas@53579 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33

src/modules/engines/gl_sdl/evas_engine.c

index a7b96ec..27cc61b 100644 (file)
@@ -97,7 +97,7 @@ eng_output_resize(void *data, int w, int h)
          }
      }
 
-   evas_gl_common_context_resize(re->gl_context, w, h);
+   evas_gl_common_context_resize(re->gl_context, w, h, 0);
 }
 
 static void
@@ -114,7 +114,7 @@ eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
    Render_Engine *re;
 
    re = (Render_Engine *)data;
-   evas_gl_common_context_resize(re->gl_context, re->w, re->h);
+   evas_gl_common_context_resize(re->gl_context, re->w, re->h, 0);
    /* smple bounding box */
    if (!re->draw.redraw)
      {
@@ -1011,7 +1011,7 @@ _sdl_output_setup         (int w, int h, int fullscreen, int noframe)
        return NULL;
      }
    evas_gl_common_context_use(re->gl_context);
-   evas_gl_common_context_resize(re->gl_context, w, h);
+   evas_gl_common_context_resize(re->gl_context, w, h, 0);
 
    /* End GL Initialization */
    re->w = w;