WaylandGLESRenderer: create LmScreen and push it to ScreenList of Scene
authorNobuhiko Tanibata <ntanibata@jp.adit-jv.com>
Fri, 21 Dec 2012 02:23:39 +0000 (11:23 +0900)
committerTimo Lotterbach <timo.lotterbach@bmw-carit.de>
Wed, 9 Jan 2013 12:50:15 +0000 (04:50 -0800)
Signed-off-by: Nobuhiko Tanibata <ntanibata@jp.adit-jv.com>
LayerManagerPlugins/Renderers/Platform/WaylandGLESRenderer/src/WaylandGLESRenderer.cpp

index 23d34e3..3c5d040 100644 (file)
@@ -52,6 +52,12 @@ bool WaylandGLESRenderer::start(int width, int height, const char* displayname)
     m_binder = NULL;
     m_width = width;
     m_height = height;
+
+    // add default screen
+    LmScreenList& screenList = m_pScene->getScreenList();
+    LmScreen* lmScreen = new LmScreen();
+    screenList.push_back(lmScreen);
+
     // create Wayland windows, register as composite manager etc
     m_pWindowSystem = NULL;
 #ifdef WITH_WAYLAND_FBDEV