Same cause as vs-clip-vertex-enable, presumably.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8744>
# vs-output-array-vec2-index-wr-before-gs is skipped because it causes
# a flood of GPU hangs and makes the rest of the job flakey
#
- # vs-clip-vertex-enables skipped because it seems to be flaky in parallel with
- # other tests (reliably fails on its own)
+ # vs-clip-distance/vertex-enables skipped because they seem to be flaky in
+ # parallel with other tests (reliably fails on its own)
PIGLIT_OPTIONS: >-
-x vs-output-array-vec2-index-wr-before-gs
+ -x fixed-clip-enables
+ -x vs-clip-distance-enables
-x vs-clip-vertex-enables
-x arb_blend_func_extended-fbo-extended-blend-pattern_gles2
-x clear-accum
spec/glsl-1.10/execution/vsfs-unused-array-member: crash
spec/glsl-1.10/preprocessor/extension-defined-test: skip
spec/glsl-1.10/preprocessor/extension-if-1: skip
-spec/glsl-1.20/execution/clipping/fixed-clip-enables: fail
spec/glsl-1.30/execution/clipping/vs-clip-distance-deadcode: crash
-spec/glsl-1.30/execution/clipping/vs-clip-distance-enables: fail
spec/glsl-1.30/execution/fs-large-local-array-vec2: crash
spec/glsl-1.30/execution/fs-large-local-array-vec3: crash
spec/glsl-1.30/execution/fs-large-local-array-vec4: crash
name: results
---- --------
pass: 8878
- fail: 31
+ fail: 29
crash: 95
skip: 997
timeout: 0
changes: 0
fixes: 0
regressions: 0
- total: 10003
+ total: 10001