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decode: Use a valid S4 mask [VERTEX_XY] for 3DPRIM_CLEAR_RECT
author
Chris Wilson
<chris@chris-wilson.co.uk>
Thu, 15 Apr 2010 08:48:00 +0000
(09:48 +0100)
committer
Chris Wilson
<chris@chris-wilson.co.uk>
Thu, 15 Apr 2010 08:49:39 +0000
(09:49 +0100)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
tools/intel_decode.c
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diff --git
a/tools/intel_decode.c
b/tools/intel_decode.c
index
87914f7
..
767183a
100644
(file)
--- a/
tools/intel_decode.c
+++ b/
tools/intel_decode.c
@@
-1132,7
+1132,7
@@
decode_3d_primitive(uint32_t *data, int count, uint32_t hw_offset,
case 0x7: primtype = "RECTLIST"; break;
case 0x8: primtype = "POINTLIST"; break;
case 0x9: primtype = "DIB"; break;
- case 0xa: primtype = "CLEAR_RECT"; saved_s4 =
0
; break;
+ case 0xa: primtype = "CLEAR_RECT"; saved_s4 =
3 << 6
; break;
default: primtype = "unknown"; break;
}