decode: Use a valid S4 mask [VERTEX_XY] for 3DPRIM_CLEAR_RECT
authorChris Wilson <chris@chris-wilson.co.uk>
Thu, 15 Apr 2010 08:48:00 +0000 (09:48 +0100)
committerChris Wilson <chris@chris-wilson.co.uk>
Thu, 15 Apr 2010 08:49:39 +0000 (09:49 +0100)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
tools/intel_decode.c

index 87914f7..767183a 100644 (file)
@@ -1132,7 +1132,7 @@ decode_3d_primitive(uint32_t *data, int count, uint32_t hw_offset,
     case 0x7: primtype = "RECTLIST"; break;
     case 0x8: primtype = "POINTLIST"; break;
     case 0x9: primtype = "DIB"; break;
-    case 0xa: primtype = "CLEAR_RECT"; saved_s4 = 0; break;
+    case 0xa: primtype = "CLEAR_RECT"; saved_s4 = 3 << 6; break;
     default: primtype = "unknown"; break;
     }