extern void console_start(struct console *);
extern int is_console_locked(void);
+#ifndef CONFIG_DISABLE_CONSOLE_SUSPEND
/* Suspend and resume console messages over PM events */
extern void suspend_console(void);
extern void resume_console(void);
+#else
+static inline void suspend_console(void) {}
+static inline void resume_console(void) {}
+#endif /* CONFIG_DISABLE_CONSOLE_SUSPEND */
/* Some debug stub to catch some of the obvious races in the VT code */
#if 1
code. This is helpful when debugging and reporting various PM bugs,
like suspend support.
+config DISABLE_CONSOLE_SUSPEND
+ bool "Keep console(s) enabled during suspend/resume (DANGEROUS)"
+ depends on PM && PM_DEBUG
+ default n
+ ---help---
+ This option turns off the console suspend mechanism that prevents
+ debug messages from reaching the console during the suspend/resume
+ operations. This may be helpful when debugging device drivers'
+ suspend/resume routines, but may itself lead to problems, for example
+ if netconsole is used.
+
config PM_TRACE
bool "Suspend/resume event tracing"
depends on PM && PM_DEBUG && X86_32 && EXPERIMENTAL
return 0;
}
+#ifndef CONFIG_DISABLE_CONSOLE_SUSPEND
/**
* suspend_console - suspend the console subsystem
*
*/
void suspend_console(void)
{
+ printk("Suspending console(s)\n");
acquire_console_sem();
console_suspended = 1;
}
console_suspended = 0;
release_console_sem();
}
+#endif /* CONFIG_DISABLE_CONSOLE_SUSPEND */
/**
* acquire_console_sem - lock the console system for exclusive use.