* @return A pointer to the Evas object implementing the given part,
* or @c NULL on failure (e.g. the given part doesn't exist)
*
- * This function gets a pointer the Evas object corresponding to a
+ * This function gets a pointer of the Evas object corresponding to a
* given part in the @p obj object's group.
*
* You should @b never modify the state of the returned object (with
* @c evas_object_move() or @c evas_object_hide() for example),
- * because it's meant to be managed be Edje, solely. You are safe to
+ * because it's meant to be managed by Edje, solely. You are safe to
* query information about its current state (with @c
* evas_object_visible_get() or @c evas_object_color_get() for
* example), though.