} vec4;
static void
-_set_ball(Eo *mesh, double r, double x, double y, double z, int p, Evas_3D_Material *material)
+_set_ball(Eo *ball_mesh, double r, double x, double y, double z, int p, Evas_3D_Material *ball_material)
{
int vcount, icount, vccount, i, j;
double dtheta, dfi, sinth, costh, fi, theta, sinfi, cosfi;
*index++ = i + vccount * (j + 1) + 1;
}
- eo_do(mesh, evas_3d_mesh_vertex_count_set(vcount),
+ eo_do(ball_mesh, evas_3d_mesh_vertex_count_set(vcount),
evas_3d_mesh_frame_add(0);
evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_POSITION,
sizeof(vec3), &vertices[0]);
icount , &indices[0]);
evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES);
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG);
- evas_3d_mesh_frame_material_set(0, material));
+ evas_3d_mesh_frame_material_set(0, ball_material));
free(vertices);
free(normals);