} while (progress);
}
-static bool
-count_nir_instrs_in_block(nir_block *block, void *state)
-{
- int *count = (int *) state;
- nir_foreach_instr(block, instr) {
- *count = *count + 1;
- }
- return true;
-}
-
-static int
-count_nir_instrs(nir_shader *nir)
-{
- int count = 0;
- nir_foreach_overload(nir, overload) {
- if (!overload->impl)
- continue;
- nir_foreach_block(overload->impl, count_nir_instrs_in_block, &count);
- }
- return count;
-}
-
nir_shader *
brw_create_nir(struct brw_context *brw,
const struct gl_shader_program *shader_prog,
nir_print_shader(nir, stderr);
}
- static GLuint msg_id = 0;
- _mesa_gl_debug(&brw->ctx, &msg_id,
- MESA_DEBUG_SOURCE_SHADER_COMPILER,
- MESA_DEBUG_TYPE_OTHER,
- MESA_DEBUG_SEVERITY_NOTIFICATION,
- "%s NIR shader: %d inst\n",
- _mesa_shader_stage_to_abbrev(stage),
- count_nir_instrs(nir));
-
nir_convert_from_ssa(nir);
nir_validate_shader(nir);