Removed optimizations (this code is now seldom used)
authorKeith Whitwell <keith@tungstengraphics.com>
Mon, 13 Aug 2001 22:15:54 +0000 (22:15 +0000)
committerKeith Whitwell <keith@tungstengraphics.com>
Mon, 13 Aug 2001 22:15:54 +0000 (22:15 +0000)
src/mesa/tnl/t_array_api.c
src/mesa/tnl/t_array_import.c
src/mesa/tnl/t_array_import.h

index b5a275f..ac1cffb 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_array_api.c,v 1.17 2001/08/02 21:30:10 keithw Exp $ */
+/* $Id: t_array_api.c,v 1.18 2001/08/13 22:15:54 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
 static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
                                 GLsizei count )
 {
-/*     fprintf(stderr, "%s\n", __FUNCTION__); */
-
-   /* Need to produce immediate structs, either for compiling or
-    * because the array range is too large to process in a single
-    * VB.  In GL_EXECUTE mode, this introduces two redundant
-    * operations: producing the flag array and computing the orflag
-    * of the flag array.
-    */
-#if 0
-   /* Buggy - see sgl testGeoSets.exe polygon mode
-    */
-   if (_tnl_hard_begin( ctx, mode )) {
-      GLint i;
-      for (i = 0 ; i < count ; ) {
-        struct immediate *IM = TNL_CURRENT_IM(ctx);
-        GLuint start = IM->Start;
-        GLuint nr = MIN2( IMM_MAXDATA - start, (GLuint) (count - i) );
-
-        _tnl_fill_immediate_drawarrays( ctx, IM, i, i+nr );
-
-        IM->Count = start + nr;
-        i += nr;
-
-        if (i == count)
-           _tnl_end( ctx );
-
-        _tnl_flush_immediate( IM );
-      }
-   }
-#else
-   /* Simple alternative to above code.
-    */
    if (_tnl_hard_begin( ctx, mode ))
    {
       GLuint i;
@@ -88,46 +56,12 @@ static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
       }
       _tnl_end( ctx );
    }
-#endif
 }
 
 
 static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count,
                                   const GLuint *indices)
 {
-/*     fprintf(stderr, "%s\n", __FUNCTION__); */
-
-#if 0
-   /* Optimized code that fakes the effect of calling
-    * _tnl_array_element for each index in the list.
-    *
-    * Possibly buggy, see above.
-    */
-   if (_tnl_hard_begin( ctx, mode )) {
-      GLint i, j;
-      for (i = 0 ; i < count ; ) {
-        struct immediate *IM = TNL_CURRENT_IM(ctx);
-        GLuint start = IM->Start;
-        GLint end = MIN2( IMM_MAXDATA, (count - i) + start);
-        GLuint sf = IM->Flag[start];
-        IM->FlushElt = IM->ArrayEltFlush;
-
-        for (j = start ; j < end ; j++) {
-           IM->Elt[j] = (GLuint) *indices++;
-           IM->Flag[j] = VERT_ELT;
-        }
-
-        IM->Flag[start] |= (sf & IM->ArrayEltFlags);
-        IM->Count = end;
-        i += end - start;
-
-        if (i == count)
-           _tnl_end( ctx );
-
-        _tnl_flush_immediate( IM );
-      }
-   }
-#else
    /* Simple version of the above code.
     */
    if (_tnl_hard_begin(ctx, mode)) {
@@ -136,7 +70,6 @@ static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count,
         _tnl_array_element( ctx, indices[i] );
       _tnl_end( ctx );
    }
-#endif
 }
 
 
index 56b4641..513e893 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_array_import.c,v 1.17 2001/05/17 11:33:33 keithw Exp $ */
+/* $Id: t_array_import.c,v 1.18 2001/08/13 22:15:54 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -388,110 +388,3 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
 }
 
 
-
-
-/* Function to fill an immediate struct with the effects of
- * consecutive calls to ArrayElement with consecutive indices.  Used
- * for display lists and very large fan-like primitives only.
- */
-void _tnl_fill_immediate_drawarrays( GLcontext *ctx, struct immediate *IM,
-                                    GLuint start, GLuint count )
-{
-   TNLcontext *tnl = TNL_CONTEXT(ctx);
-   GLuint required = ctx->Array._Enabled;
-   GLuint n = count - start;
-   GLuint i;
-
-   if (!ctx->CompileFlag)
-      required &= tnl->pipeline.inputs;
-
-   if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
-      fprintf(stderr, "exec_full_array_elements %d .. %d\n", start, count);
-
-   _math_trans_4f( IM->Obj + IM->Start,
-                  ctx->Array.Vertex.Ptr,
-                  ctx->Array.Vertex.StrideB,
-                  ctx->Array.Vertex.Type,
-                  ctx->Array.Vertex.Size,
-                  start, n );
-
-   if (ctx->Array.Vertex.Size == 4)
-      required |= VERT_OBJ_234;
-   else if (ctx->Array.Vertex.Size == 3)
-      required |= VERT_OBJ_23;
-
-
-   if (required & VERT_NORM) {
-      _math_trans_3f( IM->Normal + IM->Start,
-                     ctx->Array.Normal.Ptr,
-                     ctx->Array.Normal.StrideB,
-                     ctx->Array.Normal.Type,
-                     start, n );
-   }
-
-   if (required & VERT_EDGE) {
-      _math_trans_1ub( IM->EdgeFlag + IM->Start,
-                      ctx->Array.EdgeFlag.Ptr,
-                      ctx->Array.EdgeFlag.StrideB,
-                      ctx->Array.EdgeFlag.Type,
-                      start, n );
-   }
-
-   if (required & VERT_RGBA) {
-      _math_trans_4f( IM->Color + IM->Start,
-                     ctx->Array.Color.Ptr,
-                     ctx->Array.Color.StrideB,
-                     ctx->Array.Color.Type,
-                     ctx->Array.Color.Size,
-                     start, n );
-   }
-
-   if (required & VERT_SPEC_RGB) {
-      _math_trans_4f( IM->SecondaryColor + IM->Start,
-                     ctx->Array.SecondaryColor.Ptr,
-                     ctx->Array.SecondaryColor.StrideB,
-                     ctx->Array.SecondaryColor.Type,
-                     ctx->Array.SecondaryColor.Size,
-                     start, n );
-   }
-
-   if (required & VERT_FOG_COORD) {
-      _math_trans_1f( IM->FogCoord + IM->Start,
-                     ctx->Array.FogCoord.Ptr,
-                     ctx->Array.FogCoord.StrideB,
-                     ctx->Array.FogCoord.Type,
-                     start, n );
-   }
-
-   if (required & VERT_INDEX) {
-      _math_trans_1ui( IM->Index + IM->Start,
-                      ctx->Array.Index.Ptr,
-                      ctx->Array.Index.StrideB,
-                      ctx->Array.Index.Type,
-                      start, n );
-   }
-
-   if (required & VERT_TEX_ANY) {
-      for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
-        if (required & VERT_TEX(i)) {
-           _math_trans_4f( IM->TexCoord[i] + IM->Start,
-                           ctx->Array.TexCoord[i].Ptr,
-                           ctx->Array.TexCoord[i].StrideB,
-                           ctx->Array.TexCoord[i].Type,
-                           ctx->Array.TexCoord[i].Size,
-                           start, n );
-
-           if (ctx->Array.TexCoord[i].Size == 4)
-              IM->TexSize |= TEX_SIZE_4(i);
-           else if (ctx->Array.TexCoord[i].Size == 3)
-              IM->TexSize |= TEX_SIZE_3(i);
-        }
-      }
-   }
-
-   IM->Count = IM->Start + n;
-   IM->Flag[IM->Start] &= IM->ArrayEltFlags;
-   IM->Flag[IM->Start] |= required;
-   for (i = IM->Start+1 ; i < IM->Count ; i++)
-      IM->Flag[i] = required;
-}
index fbcb795..497ee00 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_array_import.h,v 1.3 2001/04/28 08:39:18 keithw Exp $ */
+/* $Id: t_array_import.h,v 1.4 2001/08/13 22:15:54 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
 
 extern void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count );
 
-extern void _tnl_fill_immediate_drawarrays( GLcontext *ctx,
-                                           struct immediate *IM,
-                                           GLuint start, GLuint count ) ;
-
 extern void _tnl_array_import_init( GLcontext *ctx );
 
 #endif