g_object_unref (c->actor);
g_object_unref (c->template);
g_object_unref (c->behave);
- g_object_unref (c->alpha);
g_object_unref (c->timeline);
g_slice_free (ClutterEffectClosure, c);
NULL);
c->signal_id =
- g_signal_connect (c->timeline, "completed",G_CALLBACK (complete), c);
+ g_signal_connect (c->timeline, "completed", G_CALLBACK (complete), c);
return c;
}
ClutterEffectClosure *c = (ClutterEffectClosure*)user_data;
if (c->completed_func)
- c->completed_func(c->actor, c->completed_data);
+ c->completed_func (c->actor, c->completed_data);
clutter_effect_closure_destroy (c);
}