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[448/906] xray: increase edges visibility
author
Filippo Argiolas
<filippo.argiolas@gmail.com>
Thu, 29 Apr 2010 12:20:56 +0000
(14:20 +0200)
committer
Matthew Waters
<ystreet00@gmail.com>
Sat, 15 Mar 2014 17:36:41 +0000
(18:36 +0100)
Some little fine tuning, still not completely satisfied yet.
gst/gl/effects/gstgleffectxray.c
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diff --git
a/gst/gl/effects/gstgleffectxray.c
b/gst/gl/effects/gstgleffectxray.c
index
8abc3c1
..
0cdcd37
100644
(file)
--- a/
gst/gl/effects/gstgleffectxray.c
+++ b/
gst/gl/effects/gstgleffectxray.c
@@
-270,7
+270,7
@@
gst_gl_effects_xray_step_five (gint width, gint height, guint texture,
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glDisable (GL_TEXTURE_RECTANGLE_ARB);
- gst_gl_shader_set_uniform_1f (shader, "alpha", (gfloat) 0.
4
f);
+ gst_gl_shader_set_uniform_1f (shader, "alpha", (gfloat) 0.
5
f);
gst_gl_shader_set_uniform_1i (shader, "blend", 1);
gst_gl_effects_draw_texture (effects, texture);