This is a small optimization for fragment shaders that only write
depth/stencil/sample mask without any color outputs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21341>
info->ps.spi_ps_input = radv_compute_spi_ps_input(pipeline_key, info);
- info->ps.has_epilog = pipeline_key->ps.has_epilog;
+ info->ps.has_epilog = pipeline_key->ps.has_epilog && info->ps.colors_written;
info->ps.writes_mrt0_alpha =
(pipeline_key->ps.alpha_to_coverage_via_mrtz && (info->ps.color0_written & 0x8)) &&