/* The current language and language_mode (see language.h). */
-const struct language_defn *current_language = nullptr;
+static const struct language_defn *global_current_language;
enum language_mode language_mode = language_mode_auto;
+/* See language.h. */
+
+const struct language_defn *
+get_current_language ()
+{
+ return global_current_language;
+}
+
/* The language that the user expects to be typing in (the language
of main(), or the last language we notified them about, or C). */
/* Found it! Go into manual mode, and use this language. */
language_mode = language_mode_manual;
- current_language = lang;
+ global_current_language = lang;
set_range_case ();
- expected_language = current_language;
+ expected_language = lang;
return;
}
void
set_language (enum language lang)
{
- current_language = language_def (lang);
+ global_current_language = language_def (lang);
set_range_case ();
}
\f
(const lookup_name_info &lookup_name) const;
};
+/* Return the current language. Normally code just uses the
+ 'current_language' macro. */
+
+extern const struct language_defn *get_current_language ();
+
/* Pointer to the language_defn for our current language. This pointer
always points to *some* valid struct; it can be used without checking
it for validity.
the language of symbol files (e.g. detecting when ".c" files are
C++), it should be a separate setting from the current_language. */
-extern const struct language_defn *current_language;
+#define current_language (get_current_language ())
/* Pointer to the language_defn expected by the user, e.g. the language
of main(), or the language we last mentioned in a message, or C. */