<Test name="egl_khr_cl_event2">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="egl_khr_debug">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="egl_khr_fence_sync">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="egl_nv_post_sub_buffer">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="egl_nv_stream_consumer_gltexture_yuv">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="egl_nv_stream_metadata">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="egl_nv_stream_sync">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="gl_ext_base_instance">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="gl_ext_blend_func_extended">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="gl_ext_buffer_storage">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="gl_ext_copy_image">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="gl_ext_primitive_bounding_box">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="gl_ext_raster_multisample">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="gl_ext_separate_shader_objects">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="gl_ext_sparse_texture">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="gl_ext_tessellation_shader">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="gl_ext_texture_buffer">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="gl_ext_texture_filter_minmax">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="gl_ext_texture_view">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="gl_intel_framebuffer_cmaa">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="gl_intel_performance_query">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="gl_nv_conditional_render">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="gl_nv_conservative_raster">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="gl_nv_copy_buffer">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="gl_nv_draw_instanced">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="gl_nv_fragment_coverage_to_color">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="gl_nv_framebuffer_blit">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="gl_nv_framebuffer_mixed_samples">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="gl_nv_framebuffer_multisample">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="gl_nv_path_rendering">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="gl_nv_polygon_mode">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="gl_nv_read_buffer">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="gl_nv_sample_locations">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="gl_nv_viewport_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="gl_oes_texture_view">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="gl_ovr_multiview">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="gl_qcom_alpha_test">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
</Test>
</TestCase>
</TestSuite>
- <TestSuite name="dot">
- <TestCase name="lowp_vertex">
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
- <TestCase name="lowp_fragment">
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
- <TestCase name="mediump_vertex">
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
- <TestCase name="mediump_fragment">
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
- <TestCase name="highp_vertex">
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
- <TestCase name="highp_fragment">
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
- </TestSuite>
<TestCase name="cross">
<Test name="lowp_vertex">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
<Test name="scalar">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="lowp_fragment">
<Test name="scalar">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
- <TestCase name="mediump_vertex">
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
- <TestCase name="mediump_fragment">
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
- <TestCase name="highp_vertex">
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
- <TestCase name="highp_fragment">
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
</TestSuite>
<TestSuite name="refract">
<Test name="vec2">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="mediump_compute">
<Test name="scalar">
<Test name="vec2">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="highp_compute">
<Test name="scalar">
<Test name="vec2">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
</TestSuite>
<TestCase name="cross">
<Test name="vec2">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="mediump_compute">
<Test name="vec2">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="highp_compute">
<Test name="vec2">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
</TestSuite>
<TestSuite name="refract">
<Test name="per_patch_structs_containing_arrays">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="per_vertex_incorrect_control_explicit_output_array_size_2">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="per_vertex_incorrect_control_explicit_output_array_size_3">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="per_vertex_incorrect_eval_explicit_input_array_size">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="asm_triangle">
<TestInstance/>
</Test>
+ <Test name="asm_triangle_no_opname">
+ <TestInstance/>
+ </Test>
<Test name="unused_resolve_attachment">
<TestInstance/>
</Test>
<Test name="differing_interpolation_2">
<TestInstance/>
</Test>
+ <Test name="differing_name_1">
+ <TestInstance/>
+ </Test>
+ <Test name="differing_name_2">
+ <TestInstance/>
+ </Test>
</TestCase>
<TestCase name="basic_types">
<Test name="float">
</Test>
</TestCase>
</TestSuite>
+ <TestCase name="link_by_binding">
+ <Test name="single_buf_single_instance">
+ <TestInstance/>
+ </Test>
+ <Test name="single_buf_instance_array">
+ <TestInstance/>
+ </Test>
+ <Test name="per_block_buf_single_instance">
+ <TestInstance/>
+ </Test>
+ <Test name="per_block_buf_instance_array">
+ <TestInstance/>
+ </Test>
+ </TestCase>
<TestSuite name="random">
<TestCase name="scalar_types">
<Test name="0">
<TestInstance/>
</Test>
</TestCase>
+ <TestCase name="modify">
+ <Test name="resize">
+ <TestInstance/>
+ </Test>
+ </TestCase>
</TestSuite>
</TestSuite>
</TestSuite>
dEQP-EGL.functional.get_proc_address.extension.egl_ext_swap_buffers_with_damage
dEQP-EGL.functional.get_proc_address.extension.egl_hi_clientpixmap
dEQP-EGL.functional.get_proc_address.extension.egl_khr_cl_event2
-dEQP-EGL.functional.get_proc_address.extension.egl_khr_debug
dEQP-EGL.functional.get_proc_address.extension.egl_khr_fence_sync
dEQP-EGL.functional.get_proc_address.extension.egl_khr_image
dEQP-EGL.functional.get_proc_address.extension.egl_khr_image_base
dEQP-EGL.functional.get_proc_address.extension.egl_nok_swap_region2
dEQP-EGL.functional.get_proc_address.extension.egl_nv_native_query
dEQP-EGL.functional.get_proc_address.extension.egl_nv_post_sub_buffer
-dEQP-EGL.functional.get_proc_address.extension.egl_nv_stream_consumer_gltexture_yuv
-dEQP-EGL.functional.get_proc_address.extension.egl_nv_stream_metadata
dEQP-EGL.functional.get_proc_address.extension.egl_nv_stream_sync
dEQP-EGL.functional.get_proc_address.extension.egl_nv_sync
dEQP-EGL.functional.get_proc_address.extension.egl_nv_system_time
dEQP-EGL.functional.get_proc_address.extension.gl_angle_instanced_arrays
dEQP-EGL.functional.get_proc_address.extension.gl_angle_translated_shader_source
dEQP-EGL.functional.get_proc_address.extension.gl_ext_base_instance
-dEQP-EGL.functional.get_proc_address.extension.gl_ext_blend_func_extended
-dEQP-EGL.functional.get_proc_address.extension.gl_ext_buffer_storage
dEQP-EGL.functional.get_proc_address.extension.gl_ext_copy_image
dEQP-EGL.functional.get_proc_address.extension.gl_ext_debug_label
dEQP-EGL.functional.get_proc_address.extension.gl_ext_debug_marker
dEQP-EGL.functional.get_proc_address.extension.gl_ext_multiview_draw_buffers
dEQP-EGL.functional.get_proc_address.extension.gl_ext_occlusion_query_boolean
dEQP-EGL.functional.get_proc_address.extension.gl_ext_primitive_bounding_box
-dEQP-EGL.functional.get_proc_address.extension.gl_ext_raster_multisample
dEQP-EGL.functional.get_proc_address.extension.gl_ext_separate_shader_objects
-dEQP-EGL.functional.get_proc_address.extension.gl_ext_sparse_texture
dEQP-EGL.functional.get_proc_address.extension.gl_ext_tessellation_shader
dEQP-EGL.functional.get_proc_address.extension.gl_ext_texture_border_clamp
dEQP-EGL.functional.get_proc_address.extension.gl_ext_texture_buffer
-dEQP-EGL.functional.get_proc_address.extension.gl_ext_texture_filter_minmax
dEQP-EGL.functional.get_proc_address.extension.gl_ext_texture_view
-dEQP-EGL.functional.get_proc_address.extension.gl_intel_framebuffer_cmaa
dEQP-EGL.functional.get_proc_address.extension.gl_intel_performance_query
dEQP-EGL.functional.get_proc_address.extension.gl_khr_blend_equation_advanced
dEQP-EGL.functional.get_proc_address.extension.gl_khr_debug
dEQP-EGL.functional.get_proc_address.extension.gl_nv_bindless_texture
dEQP-EGL.functional.get_proc_address.extension.gl_nv_blend_equation_advanced
dEQP-EGL.functional.get_proc_address.extension.gl_nv_conditional_render
-dEQP-EGL.functional.get_proc_address.extension.gl_nv_conservative_raster
dEQP-EGL.functional.get_proc_address.extension.gl_nv_copy_buffer
dEQP-EGL.functional.get_proc_address.extension.gl_nv_coverage_sample
dEQP-EGL.functional.get_proc_address.extension.gl_nv_draw_buffers
dEQP-EGL.functional.get_proc_address.extension.gl_nv_draw_instanced
-dEQP-EGL.functional.get_proc_address.extension.gl_nv_fragment_coverage_to_color
dEQP-EGL.functional.get_proc_address.extension.gl_nv_framebuffer_blit
-dEQP-EGL.functional.get_proc_address.extension.gl_nv_framebuffer_mixed_samples
dEQP-EGL.functional.get_proc_address.extension.gl_nv_framebuffer_multisample
dEQP-EGL.functional.get_proc_address.extension.gl_nv_instanced_arrays
dEQP-EGL.functional.get_proc_address.extension.gl_nv_internalformat_sample_query
dEQP-EGL.functional.get_proc_address.extension.gl_nv_non_square_matrices
dEQP-EGL.functional.get_proc_address.extension.gl_nv_path_rendering
-dEQP-EGL.functional.get_proc_address.extension.gl_nv_polygon_mode
dEQP-EGL.functional.get_proc_address.extension.gl_nv_read_buffer
-dEQP-EGL.functional.get_proc_address.extension.gl_nv_sample_locations
dEQP-EGL.functional.get_proc_address.extension.gl_nv_viewport_array
dEQP-EGL.functional.get_proc_address.extension.gl_oes_copy_image
dEQP-EGL.functional.get_proc_address.extension.gl_oes_draw_buffers_indexed
dEQP-EGL.functional.get_proc_address.extension.gl_oes_texture_buffer
dEQP-EGL.functional.get_proc_address.extension.gl_oes_texture_storage_multisample_2d_array
dEQP-EGL.functional.get_proc_address.extension.gl_oes_texture_view
-dEQP-EGL.functional.get_proc_address.extension.gl_ovr_multiview
dEQP-EGL.functional.get_proc_address.extension.gl_qcom_alpha_test
dEQP-EGL.functional.get_proc_address.core.egl
dEQP-EGL.functional.get_proc_address.core.gles
dEQP-GLES3.functional.shaders.builtin_functions.precision.distance.highp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.distance.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.distance.highp_fragment.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.cross.lowp_vertex
dEQP-GLES3.functional.shaders.builtin_functions.precision.cross.lowp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.precision.cross.mediump_vertex
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.scalar
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.scalar
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.lowp_compute
dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.mediump_compute
dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.highp_compute
dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec3
dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_query.isolines_explicit_tcs_out_size
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_array_of_structs
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_structs_containing_arrays
+dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_vertex_incorrect_control_explicit_output_array_size_2
+dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_vertex_incorrect_control_explicit_output_array_size_3
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_vertex_incorrect_eval_explicit_input_array_size
dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_float
dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_float
dEQP-EGL.functional.get_proc_address.extension.egl_ext_swap_buffers_with_damage
dEQP-EGL.functional.get_proc_address.extension.egl_hi_clientpixmap
dEQP-EGL.functional.get_proc_address.extension.egl_khr_cl_event2
-dEQP-EGL.functional.get_proc_address.extension.egl_khr_debug
dEQP-EGL.functional.get_proc_address.extension.egl_khr_fence_sync
dEQP-EGL.functional.get_proc_address.extension.egl_khr_image
dEQP-EGL.functional.get_proc_address.extension.egl_khr_image_base
dEQP-EGL.functional.get_proc_address.extension.egl_nok_swap_region2
dEQP-EGL.functional.get_proc_address.extension.egl_nv_native_query
dEQP-EGL.functional.get_proc_address.extension.egl_nv_post_sub_buffer
-dEQP-EGL.functional.get_proc_address.extension.egl_nv_stream_consumer_gltexture_yuv
-dEQP-EGL.functional.get_proc_address.extension.egl_nv_stream_metadata
dEQP-EGL.functional.get_proc_address.extension.egl_nv_stream_sync
dEQP-EGL.functional.get_proc_address.extension.egl_nv_sync
dEQP-EGL.functional.get_proc_address.extension.egl_nv_system_time
dEQP-EGL.functional.get_proc_address.extension.gl_angle_instanced_arrays
dEQP-EGL.functional.get_proc_address.extension.gl_angle_translated_shader_source
dEQP-EGL.functional.get_proc_address.extension.gl_ext_base_instance
-dEQP-EGL.functional.get_proc_address.extension.gl_ext_blend_func_extended
-dEQP-EGL.functional.get_proc_address.extension.gl_ext_buffer_storage
dEQP-EGL.functional.get_proc_address.extension.gl_ext_copy_image
dEQP-EGL.functional.get_proc_address.extension.gl_ext_debug_label
dEQP-EGL.functional.get_proc_address.extension.gl_ext_debug_marker
dEQP-EGL.functional.get_proc_address.extension.gl_ext_multiview_draw_buffers
dEQP-EGL.functional.get_proc_address.extension.gl_ext_occlusion_query_boolean
dEQP-EGL.functional.get_proc_address.extension.gl_ext_primitive_bounding_box
-dEQP-EGL.functional.get_proc_address.extension.gl_ext_raster_multisample
dEQP-EGL.functional.get_proc_address.extension.gl_ext_separate_shader_objects
-dEQP-EGL.functional.get_proc_address.extension.gl_ext_sparse_texture
dEQP-EGL.functional.get_proc_address.extension.gl_ext_tessellation_shader
dEQP-EGL.functional.get_proc_address.extension.gl_ext_texture_border_clamp
dEQP-EGL.functional.get_proc_address.extension.gl_ext_texture_buffer
-dEQP-EGL.functional.get_proc_address.extension.gl_ext_texture_filter_minmax
dEQP-EGL.functional.get_proc_address.extension.gl_ext_texture_view
-dEQP-EGL.functional.get_proc_address.extension.gl_intel_framebuffer_cmaa
dEQP-EGL.functional.get_proc_address.extension.gl_intel_performance_query
dEQP-EGL.functional.get_proc_address.extension.gl_khr_blend_equation_advanced
dEQP-EGL.functional.get_proc_address.extension.gl_khr_debug
dEQP-EGL.functional.get_proc_address.extension.gl_nv_bindless_texture
dEQP-EGL.functional.get_proc_address.extension.gl_nv_blend_equation_advanced
dEQP-EGL.functional.get_proc_address.extension.gl_nv_conditional_render
-dEQP-EGL.functional.get_proc_address.extension.gl_nv_conservative_raster
dEQP-EGL.functional.get_proc_address.extension.gl_nv_copy_buffer
dEQP-EGL.functional.get_proc_address.extension.gl_nv_coverage_sample
dEQP-EGL.functional.get_proc_address.extension.gl_nv_draw_buffers
dEQP-EGL.functional.get_proc_address.extension.gl_nv_draw_instanced
-dEQP-EGL.functional.get_proc_address.extension.gl_nv_fragment_coverage_to_color
dEQP-EGL.functional.get_proc_address.extension.gl_nv_framebuffer_blit
-dEQP-EGL.functional.get_proc_address.extension.gl_nv_framebuffer_mixed_samples
dEQP-EGL.functional.get_proc_address.extension.gl_nv_framebuffer_multisample
dEQP-EGL.functional.get_proc_address.extension.gl_nv_instanced_arrays
dEQP-EGL.functional.get_proc_address.extension.gl_nv_internalformat_sample_query
dEQP-EGL.functional.get_proc_address.extension.gl_nv_non_square_matrices
dEQP-EGL.functional.get_proc_address.extension.gl_nv_path_rendering
-dEQP-EGL.functional.get_proc_address.extension.gl_nv_polygon_mode
dEQP-EGL.functional.get_proc_address.extension.gl_nv_read_buffer
-dEQP-EGL.functional.get_proc_address.extension.gl_nv_sample_locations
dEQP-EGL.functional.get_proc_address.extension.gl_nv_viewport_array
dEQP-EGL.functional.get_proc_address.extension.gl_oes_copy_image
dEQP-EGL.functional.get_proc_address.extension.gl_oes_draw_buffers_indexed
dEQP-EGL.functional.get_proc_address.extension.gl_oes_texture_buffer
dEQP-EGL.functional.get_proc_address.extension.gl_oes_texture_storage_multisample_2d_array
dEQP-EGL.functional.get_proc_address.extension.gl_oes_texture_view
-dEQP-EGL.functional.get_proc_address.extension.gl_ovr_multiview
dEQP-EGL.functional.get_proc_address.extension.gl_qcom_alpha_test
dEQP-EGL.functional.get_proc_address.core.egl
dEQP-EGL.functional.get_proc_address.core.gles
dEQP-GLES3.functional.shaders.builtin_functions.precision.distance.highp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.distance.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.distance.highp_fragment.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.cross.lowp_vertex
dEQP-GLES3.functional.shaders.builtin_functions.precision.cross.lowp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.precision.cross.mediump_vertex
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.scalar
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.scalar
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.lowp_compute
dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.mediump_compute
dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.highp_compute
dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec3
dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_query.isolines_explicit_tcs_out_size
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_array_of_structs
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_structs_containing_arrays
+dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_vertex_incorrect_control_explicit_output_array_size_2
+dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_vertex_incorrect_control_explicit_output_array_size_3
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_vertex_incorrect_eval_explicit_input_array_size
dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_float
dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_float
dEQP-VK.api.smoke.create_shader
dEQP-VK.api.smoke.triangle
dEQP-VK.api.smoke.asm_triangle
+dEQP-VK.api.smoke.asm_triangle_no_opname
dEQP-VK.api.smoke.unused_resolve_attachment
dEQP-VK.api.info.instance.physical_devices
dEQP-VK.api.info.instance.layers
dEQP-VK.glsl.linkage.varying.rules.differing_precision_2
dEQP-VK.glsl.linkage.varying.rules.differing_precision_3
dEQP-VK.glsl.linkage.varying.rules.differing_interpolation_2
+dEQP-VK.glsl.linkage.varying.rules.differing_name_1
+dEQP-VK.glsl.linkage.varying.rules.differing_name_2
dEQP-VK.glsl.linkage.varying.basic_types.float
dEQP-VK.glsl.linkage.varying.basic_types.vec2
dEQP-VK.glsl.linkage.varying.basic_types.vec3
dEQP-VK.ubo.multi_nested_struct.single_buffer.std140_instance_array_fragment
dEQP-VK.ubo.multi_nested_struct.single_buffer.std140_instance_array_both
dEQP-VK.ubo.multi_nested_struct.single_buffer.std140_instance_array_mixed
+dEQP-VK.ubo.link_by_binding.single_buf_single_instance
+dEQP-VK.ubo.link_by_binding.single_buf_instance_array
+dEQP-VK.ubo.link_by_binding.per_block_buf_single_instance
+dEQP-VK.ubo.link_by_binding.per_block_buf_instance_array
dEQP-VK.ubo.random.scalar_types.0
dEQP-VK.ubo.random.scalar_types.1
dEQP-VK.ubo.random.scalar_types.2
dEQP-VK.wsi.android.swapchain.simulate_oom.present_mode
dEQP-VK.wsi.android.swapchain.simulate_oom.clipped
dEQP-VK.wsi.android.swapchain.render.basic
+dEQP-VK.wsi.android.swapchain.modify.resize
dEQP-VK.synchronization.fences
dEQP-VK.synchronization.semaphores
dEQP-VK.synchronization.events
dEQP-VK.api.smoke.create_shader
dEQP-VK.api.smoke.triangle
dEQP-VK.api.smoke.asm_triangle
+dEQP-VK.api.smoke.asm_triangle_no_opname
dEQP-VK.api.smoke.unused_resolve_attachment
dEQP-VK.api.info.instance.physical_devices
dEQP-VK.api.info.instance.layers
dEQP-VK.glsl.linkage.varying.rules.differing_precision_2
dEQP-VK.glsl.linkage.varying.rules.differing_precision_3
dEQP-VK.glsl.linkage.varying.rules.differing_interpolation_2
+dEQP-VK.glsl.linkage.varying.rules.differing_name_1
+dEQP-VK.glsl.linkage.varying.rules.differing_name_2
dEQP-VK.glsl.linkage.varying.basic_types.float
dEQP-VK.glsl.linkage.varying.basic_types.vec2
dEQP-VK.glsl.linkage.varying.basic_types.vec3
dEQP-VK.ubo.multi_nested_struct.single_buffer.std140_instance_array_fragment
dEQP-VK.ubo.multi_nested_struct.single_buffer.std140_instance_array_both
dEQP-VK.ubo.multi_nested_struct.single_buffer.std140_instance_array_mixed
+dEQP-VK.ubo.link_by_binding.single_buf_single_instance
+dEQP-VK.ubo.link_by_binding.single_buf_instance_array
+dEQP-VK.ubo.link_by_binding.per_block_buf_single_instance
+dEQP-VK.ubo.link_by_binding.per_block_buf_instance_array
dEQP-VK.ubo.random.scalar_types.0
dEQP-VK.ubo.random.scalar_types.1
dEQP-VK.ubo.random.scalar_types.2
dEQP-VK.wsi.android.swapchain.simulate_oom.present_mode
dEQP-VK.wsi.android.swapchain.simulate_oom.clipped
dEQP-VK.wsi.android.swapchain.render.basic
+dEQP-VK.wsi.android.swapchain.modify.resize
dEQP-VK.synchronization.fences
dEQP-VK.synchronization.semaphores
dEQP-VK.synchronization.events