drm/v3d: Hook up the runtime PM ops.
authorEric Anholt <eric@anholt.net>
Mon, 14 Jan 2019 22:47:57 +0000 (14:47 -0800)
committerpopcornmix <popcornmix@gmail.com>
Wed, 1 Jul 2020 15:32:58 +0000 (16:32 +0100)
In translating the runtime PM code from vc4, I missed the ".pm"
assignment to actually connect them up.  Fixes missing MMU setup if
runtime PM resets V3D.

Signed-off-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit ca197699af29baa8236c74c53d4904ca8957ee06)

drivers/gpu/drm/v3d/v3d_drv.c

index cb60018..d225152 100644 (file)
@@ -69,7 +69,7 @@ static int v3d_runtime_resume(struct device *dev)
 }
 #endif
 
-static const struct dev_pm_ops v3d_v3d_pm_ops = {
+static const struct dev_pm_ops v3d_pm_ops = {
        SET_RUNTIME_PM_OPS(v3d_runtime_suspend, v3d_runtime_resume, NULL)
 };
 
@@ -362,6 +362,7 @@ static struct platform_driver v3d_platform_driver = {
        .driver         = {
                .name   = "v3d",
                .of_match_table = v3d_of_match,
+               .pm = &v3d_pm_ops,
        },
 };