--- /dev/null
- DE_ASSERT(!"Range size unsupported yet");
+ /*------------------------------------------------------------------------
+ * Vulkan Conformance Tests
+ * ------------------------
+ *
+ * Copyright (c) 2015 The Khronos Group Inc.
+ * Copyright (c) 2015 ARM Limited.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and/or associated documentation files (the
+ * "Materials"), to deal in the Materials without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Materials, and to
+ * permit persons to whom the Materials are furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice(s) and this permission notice shall be included
+ * in all copies or substantial portions of the Materials.
+ *
+ * The Materials are Confidential Information as defined by the
+ * Khronos Membership Agreement until designated non-confidential by Khronos,
+ * at which point this condition clause shall be removed.
+ *
+ * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+ *
+ *//*!
+ * \file
+ * \brief PushConstant Tests
+ *//*--------------------------------------------------------------------*/
+
+ #include "vktPipelinePushConstantTests.hpp"
+ #include "vktPipelineClearUtil.hpp"
+ #include "vktPipelineImageUtil.hpp"
+ #include "vktPipelineVertexUtil.hpp"
+ #include "vktPipelineReferenceRenderer.hpp"
+ #include "vktTestCase.hpp"
+ #include "vkImageUtil.hpp"
+ #include "vkMemUtil.hpp"
+ #include "vkPrograms.hpp"
+ #include "vkQueryUtil.hpp"
+ #include "vkRef.hpp"
+ #include "vkRefUtil.hpp"
+ #include "vkBuilderUtil.hpp"
+ #include "vkTypeUtil.hpp"
+ #include "tcuImageCompare.hpp"
+ #include "deMemory.h"
+ #include "deRandom.hpp"
+ #include "deStringUtil.hpp"
+ #include "deUniquePtr.hpp"
+
+ #include <algorithm>
+ #include <sstream>
+ #include <vector>
+
+ namespace vkt
+ {
+ namespace pipeline
+ {
+
+ using namespace vk;
+
+ namespace
+ {
+
+ enum
+ {
+ TRIANGLE_COUNT = 2,
+ MAX_RANGE_COUNT = 5
+ };
+
+ enum RangeSizeCase
+ {
+ SIZE_CASE_4 = 0,
+ SIZE_CASE_16,
+ SIZE_CASE_40,
+ SIZE_CASE_128,
+ SIZE_CASE_UNSUPPORTED
+ };
+
+ struct PushConstantData
+ {
+ struct PushConstantRange
+ {
+ VkShaderStageFlags shaderStage;
+ deUint32 offset;
+ deUint32 size;
+ } range;
+ struct PushConstantUpdate
+ {
+ deUint32 offset;
+ deUint32 size;
+ } update;
+ };
+
+ class PushConstantGraphicsTest : public vkt::TestCase
+ {
+ public:
+ PushConstantGraphicsTest (tcu::TestContext& testContext,
+ const std::string& name,
+ const std::string& description,
+ const deUint32 rangeCount,
+ const PushConstantData pushConstantRange[MAX_RANGE_COUNT],
+ const deBool multipleUpdate);
+ virtual ~PushConstantGraphicsTest (void);
+ virtual void initPrograms (SourceCollections& sourceCollections) const;
+ virtual TestInstance* createInstance (Context& context) const;
+ RangeSizeCase getRangeSizeCase (deUint32 rangeSize) const;
+
+ private:
+ const deUint32 m_rangeCount;
+ PushConstantData m_pushConstantRange[MAX_RANGE_COUNT];
+ const deBool m_multipleUpdate;
+ };
+
+ class PushConstantGraphicsTestInstance : public vkt::TestInstance
+ {
+ public:
+ PushConstantGraphicsTestInstance (Context& context,
+ const deUint32 rangeCount,
+ const PushConstantData pushConstantRange[MAX_RANGE_COUNT],
+ const deBool multipleUpdate);
+ virtual ~PushConstantGraphicsTestInstance (void);
+ virtual tcu::TestStatus iterate (void);
+
+ void createShaderStage (const DeviceInterface& vk,
+ VkDevice device,
+ const BinaryCollection& programCollection,
+ const char* name,
+ VkShaderStageFlagBits stage,
+ Move<VkShaderModule>* module);
+ std::vector<Vertex4RGBA> createQuad (const float size);
+
+ private:
+ tcu::TestStatus verifyImage (void);
+
+ private:
+ const tcu::IVec2 m_renderSize;
+ const VkFormat m_colorFormat;
+ const deUint32 m_rangeCount;
+ PushConstantData m_pushConstantRange[MAX_RANGE_COUNT];
+ const deBool m_multipleUpdate;
+
+ VkImageCreateInfo m_colorImageCreateInfo;
+ Move<VkImage> m_colorImage;
+ de::MovePtr<Allocation> m_colorImageAlloc;
+ Move<VkImageView> m_colorAttachmentView;
+ Move<VkRenderPass> m_renderPass;
+ Move<VkFramebuffer> m_framebuffer;
+
+ Move<VkShaderModule> m_vertexShaderModule;
+ Move<VkShaderModule> m_fragmentShaderModule;
+ Move<VkShaderModule> m_geometryShaderModule;
+ Move<VkShaderModule> m_tessControlShaderModule;
+ Move<VkShaderModule> m_tessEvaluationShaderModule;
+
+ VkShaderStageFlags m_shaderFlags;
+ std::vector<VkPipelineShaderStageCreateInfo> m_shaderStage;
+
+ Move<VkBuffer> m_vertexBuffer;
+ std::vector<Vertex4RGBA> m_vertices;
+ de::MovePtr<Allocation> m_vertexBufferAlloc;
+
+ Move<VkBuffer> m_uniformBuffer;
+ de::MovePtr<Allocation> m_uniformBufferAlloc;
+ Move<VkDescriptorPool> m_descriptorPool;
+ Move<VkDescriptorSetLayout> m_descriptorSetLayout;
+ Move<VkDescriptorSet> m_descriptorSet;
+
+ Move<VkPipelineLayout> m_pipelineLayout;
+ Move<VkPipeline> m_graphicsPipelines;
+
+ Move<VkCommandPool> m_cmdPool;
+ Move<VkCommandBuffer> m_cmdBuffer;
+
+ Move<VkFence> m_fence;
+ };
+
+ PushConstantGraphicsTest::PushConstantGraphicsTest (tcu::TestContext& testContext,
+ const std::string& name,
+ const std::string& description,
+ const deUint32 rangeCount,
+ const PushConstantData pushConstantRange[MAX_RANGE_COUNT],
+ const deBool multipleUpdate)
+ : vkt::TestCase (testContext, name, description)
+ , m_rangeCount (rangeCount)
+ , m_multipleUpdate (multipleUpdate)
+ {
+ deMemcpy(m_pushConstantRange, pushConstantRange, sizeof(PushConstantData) * MAX_RANGE_COUNT);
+ }
+
+ PushConstantGraphicsTest::~PushConstantGraphicsTest (void)
+ {
+ }
+
+ TestInstance* PushConstantGraphicsTest::createInstance (Context& context) const
+ {
+ return new PushConstantGraphicsTestInstance(context, m_rangeCount, m_pushConstantRange, m_multipleUpdate);
+ }
+
+ RangeSizeCase PushConstantGraphicsTest::getRangeSizeCase (deUint32 rangeSize) const
+ {
+ switch (rangeSize)
+ {
+ case 4:
+ return SIZE_CASE_4;
+ case 16:
+ return SIZE_CASE_16;
+ case 40:
+ return SIZE_CASE_40;
+ case 128:
+ return SIZE_CASE_128;
+ default:
- DE_ASSERT(!"Not implemented yet");
++ DE_FATAL("Range size unsupported yet");
+ return SIZE_CASE_UNSUPPORTED;
+ }
+ }
+
+ void PushConstantGraphicsTest::initPrograms (SourceCollections& sourceCollections) const
+ {
+ std::ostringstream vertexSrc;
+ std::ostringstream fragmentSrc;
+ std::ostringstream geometrySrc;
+ std::ostringstream tessControlSrc;
+ std::ostringstream tessEvaluationSrc;
+
+ for (size_t rangeNdx = 0; rangeNdx < m_rangeCount; rangeNdx++)
+ {
+ if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_VERTEX_BIT)
+ {
+ vertexSrc << "#version 450\n"
+ << "layout(location = 0) in highp vec4 position;\n"
+ << "layout(location = 1) in highp vec4 color;\n"
+ << "layout(location = 0) out highp vec4 vtxColor;\n"
+ << "layout(push_constant) uniform Material {\n";
+
+ switch (getRangeSizeCase(m_pushConstantRange[rangeNdx].range.size))
+ {
+ case SIZE_CASE_4:
+ vertexSrc << "int kind;\n"
+ << "} matInst;\n";
+ break;
+ case SIZE_CASE_16:
+ vertexSrc << "vec4 color;\n"
+ << "} matInst;\n"
+ << "layout(location = 0) uniform UniformBuf {\n"
+ << "vec4 element;\n"
+ << "} uniformBuf;\n";
+ break;
+ case SIZE_CASE_40:
+ vertexSrc << "int kind;\n"
+ << "vec4 color;\n"
+ << "} matInst[2];\n";
+ break;
+ case SIZE_CASE_128:
+ vertexSrc << "vec4 color[8];\n"
+ << "} matInst;\n";
+ break;
+ default:
- DE_ASSERT(!"Not implemented yet");
++ DE_FATAL("Not implemented yet");
+ break;
+ }
+
+ vertexSrc << "void main()\n"
+ << "{\n"
+ << " gl_Position = position;\n";
+
+ switch (getRangeSizeCase(m_pushConstantRange[rangeNdx].range.size))
+ {
+ case SIZE_CASE_4:
+ vertexSrc << "switch (matInst.kind) {\n"
+ << "case 0: vtxColor = vec4(0.0, 1.0, 0, 1.0); break;\n"
+ << "case 1: vtxColor = vec4(0.0, 0.0, 1.0, 1.0); break;\n"
+ << "case 2: vtxColor = vec4(1.0, 0.0, 0, 1.0); break;\n"
+ << "default: vtxColor = color; break;}\n"
+ << "}\n";
+ break;
+ case SIZE_CASE_16:
+ vertexSrc << "vtxColor = (matInst.color + uniformBuf.element) * 0.5;\n"
+ << "}\n";
+ break;
+ case SIZE_CASE_40:
+ vertexSrc << "vtxColor = matInst[1].color;\n"
+ << "}\n";
+ break;
+ case SIZE_CASE_128:
+ vertexSrc << "vec4 color = vec4(0.0, 0, 0, 0.0);\n"
+ << "for (int i = 0; i < 8; i++)\n"
+ << "{\n"
+ << " color = color + matInst.color[i];\n"
+ << "}\n"
+ << "vtxColor = color * 0.125;\n"
+ << "}\n";
+ break;
+ default:
++ DE_FATAL("Not implemented yet");
+ break;
+ }
+
+ sourceCollections.glslSources.add("color_vert") << glu::VertexSource(vertexSrc.str());
+ }
+
+ if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT)
+ {
+ tessControlSrc << "#version 450\n"
+ << "layout (vertices = 3) out;\n"
+ << "layout(push_constant) uniform TessLevel {\n"
+ << " layout(offset = 24) int level;\n"
+ << "} tessLevel;\n"
+ << "in highp vec4 color[];\n"
+ << "out highp vec4 vtxColor[];\n"
+ << "void main()\n"
+ << "{\n"
+ << " gl_TessLevelInner[0] = tessLevel.level;\n"
+ << " gl_TessLevelOuter[0] = tessLevel.level;\n"
+ << " gl_TessLevelOuter[1] = tessLevel.level;\n"
+ << " gl_TessLevelOuter[2] = tessLevel.level;\n"
+ << " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
+ << " vtxColor[gl_InvocationID] = color[gl_InvocationID];\n"
+ << "}\n";
+
+ sourceCollections.glslSources.add("color_tesc") << glu::TessellationControlSource(tessControlSrc.str());
+ }
+
+ if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)
+ {
+ tessEvaluationSrc << "#version 450\n"
+ << "layout (triangles) in;\n"
+ << "layout(push_constant) uniform Material {\n"
+ << " layout(offset = 28) vec4 color;\n"
+ << "} matInst;\n"
+ << "in highp vec4 color[];\n"
+ << "out highp vec4 vtxColor;\n"
+ << "void main()\n"
+ << "{\n"
+ << " gl_Position = gl_TessCoord.x * gl_in[0].gl_Position + gl_TessCoord.y * gl_in[1].gl_Position + gl_TessCoord.z * gl_in[2].gl_Position;\n"
+ << " vtxColor = matInst.color;\n"
+ << "}\n";
+
+ sourceCollections.glslSources.add("color_tese") << glu::TessellationEvaluationSource(tessEvaluationSrc.str());
+ }
+
+ if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_GEOMETRY_BIT)
+ {
+ geometrySrc << "#version 450\n"
+ << "layout(triangles) in;\n"
+ << "layout(triangle_strip, max_vertices=3) out;\n"
+ << "layout(push_constant) uniform Material {\n"
+ << " layout(offset = 20) int kind;\n"
+ << "} matInst;\n"
+ << "in highp vec4 color[];\n"
+ << "out highp vec4 vtxColor;\n"
+ << "void main()\n"
+ << "{\n"
+ << " for(int i=0; i<3; i++)\n"
+ << " {\n"
+ << " gl_Position.xyz = gl_in[i].gl_Position.xyz / matInst.kind;\n"
+ << " gl_Position.w = gl_in[i].gl_Position.w;\n"
+ << " vtxColor = color[i];\n"
+ << " EmitVertex();\n"
+ << " }\n"
+ << " EndPrimitive();\n"
+ << "}\n";
+
+ sourceCollections.glslSources.add("color_geom") << glu::GeometrySource(geometrySrc.str());
+ }
+
+ if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_FRAGMENT_BIT)
+ {
+ fragmentSrc << "#version 450\n"
+ << "layout(location = 0) in highp vec4 vtxColor;\n"
+ << "layout(location = 0) out highp vec4 fragColor;\n"
+ << "layout(push_constant) uniform Material {\n";
+
+ if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_VERTEX_BIT)
+ {
+ fragmentSrc << " layout(offset = 0) int kind;\n"
+ << "} matInst;\n";
+ }
+ else
+ {
+ fragmentSrc << " layout(offset = 16) int kind;\n"
+ << "} matInst;\n";
+ }
+
+ fragmentSrc << "void main (void)\n"
+ << "{\n"
+ << " switch (matInst.kind) {\n"
+ << " case 0: fragColor = vec4(0, 1.0, 0, 1.0); break;\n"
+ << " case 1: fragColor = vec4(0, 0.0, 1.0, 1.0); break;\n"
+ << " case 2: fragColor = vtxColor; break;\n"
+ << " default: fragColor = vec4(1.0, 1.0, 1.0, 1.0); break;}\n"
+ << "}\n";
+
+ sourceCollections.glslSources.add("color_frag") << glu::FragmentSource(fragmentSrc.str());
+ }
+ }
+
+ // add a pass through fragment shader if it's not activated in push constant ranges
+ if (fragmentSrc.str().empty())
+ {
+ fragmentSrc << "#version 450\n"
+ << "layout(location = 0) in highp vec4 vtxColor;\n"
+ << "layout(location = 0) out highp vec4 fragColor;\n"
+ << "void main (void)\n"
+ << "{\n"
+ << " fragColor = vtxColor;\n"
+ << "}\n";
+
+ sourceCollections.glslSources.add("color_frag") << glu::FragmentSource(fragmentSrc.str());
+ }
+ }
+
+ void PushConstantGraphicsTestInstance::createShaderStage (const DeviceInterface& vk,
+ VkDevice device,
+ const BinaryCollection& programCollection,
+ const char* name,
+ VkShaderStageFlagBits stage,
+ Move<VkShaderModule>* module)
+ {
+ *module = createShaderModule(vk, device, programCollection.get(name), 0);
+
+ const vk::VkPipelineShaderStageCreateInfo stageCreateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkPipelineShaderStageCreateFlags flags;
+ stage, // VkShaderStageFlagBits stage;
+ **module, // VkShaderModule module;
+ "main", // const char* pName;
+ DE_NULL // const VkSpecializationInfo* pSpecializationInfo;
+ };
+
+ m_shaderStage.push_back(stageCreateInfo);
+ }
+
+ std::vector<Vertex4RGBA> PushConstantGraphicsTestInstance::createQuad(const float size)
+ {
+ std::vector<Vertex4RGBA> vertices;
+
+ const tcu::Vec4 color = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
+ const Vertex4RGBA lowerLeftVertex = {tcu::Vec4(-size, -size, 0.0f, 1.0f), color};
+ const Vertex4RGBA lowerRightVertex = {tcu::Vec4(size, -size, 0.0f, 1.0f), color};
+ const Vertex4RGBA UpperLeftVertex = {tcu::Vec4(-size, size, 0.0f, 1.0f), color};
+ const Vertex4RGBA UpperRightVertex = {tcu::Vec4(size, size, 0.0f, 1.0f), color};
+
+ vertices.push_back(lowerLeftVertex);
+ vertices.push_back(lowerRightVertex);
+ vertices.push_back(UpperLeftVertex);
+ vertices.push_back(UpperLeftVertex);
+ vertices.push_back(lowerRightVertex);
+ vertices.push_back(UpperRightVertex);
+
+ return vertices;
+ }
+
+ PushConstantGraphicsTestInstance::PushConstantGraphicsTestInstance (Context& context,
+ const deUint32 rangeCount,
+ const PushConstantData pushConstantRange[MAX_RANGE_COUNT],
+ deBool multipleUpdate)
+ : vkt::TestInstance (context)
+ , m_renderSize (32, 32)
+ , m_colorFormat (VK_FORMAT_R8G8B8A8_UNORM)
+ , m_rangeCount (rangeCount)
+ , m_multipleUpdate (multipleUpdate)
+ , m_shaderFlags (VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
+ {
+ const DeviceInterface& vk = context.getDeviceInterface();
+ const VkDevice vkDevice = context.getDevice();
+ const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
+ SimpleAllocator memAlloc (vk, vkDevice, getPhysicalDeviceMemoryProperties(context.getInstanceInterface(), context.getPhysicalDevice()));
+ const VkComponentMapping componentMappingRGBA = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
+
+ deMemcpy(m_pushConstantRange, pushConstantRange, sizeof(PushConstantData) * MAX_RANGE_COUNT);
+
+ // Create color image
+ {
+ const VkImageCreateInfo colorImageParams =
+ {
+ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkImageCreateFlags flags;
+ VK_IMAGE_TYPE_2D, // VkImageType imageType;
+ m_colorFormat, // VkFormat format;
+ { m_renderSize.x(), m_renderSize.y(), 1u }, // VkExtent3D extent;
+ 1u, // deUint32 mipLevels;
+ 1u, // deUint32 arrayLayers;
+ VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
+ VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
+ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // VkImageUsageFlags usage;
+ VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
+ 1u, // deUint32 queueFamilyIndexCount;
+ &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
+ VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
+ };
+
+ m_colorImageCreateInfo = colorImageParams;
+ m_colorImage = createImage(vk, vkDevice, &m_colorImageCreateInfo);
+
+ // Allocate and bind color image memory
+ m_colorImageAlloc = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *m_colorImage), MemoryRequirement::Any);
+ VK_CHECK(vk.bindImageMemory(vkDevice, *m_colorImage, m_colorImageAlloc->getMemory(), m_colorImageAlloc->getOffset()));
+ }
+
+ // Create color attachment view
+ {
+ const VkImageViewCreateInfo colorAttachmentViewParams =
+ {
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkImageViewCreateFlags flags;
+ *m_colorImage, // VkImage image;
+ VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
+ m_colorFormat, // VkFormat format;
+ componentMappingRGBA, // VkChannelMapping channels;
+ { VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u }, // VkImageSubresourceRange subresourceRange;
+ };
+
+ m_colorAttachmentView = createImageView(vk, vkDevice, &colorAttachmentViewParams);
+ }
+
+ // Create render pass
+ {
+ const VkAttachmentDescription colorAttachmentDescription =
+ {
+ 0u, // VkAttachmentDescriptionFlags flags;
+ m_colorFormat, // VkFormat format;
+ VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
+ VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
+ VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
+ VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout;
+ };
+
+ const VkAttachmentDescription attachments[1] =
+ {
+ colorAttachmentDescription
+ };
+
+ const VkAttachmentReference colorAttachmentReference =
+ {
+ 0u, // deUint32 attachment;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
+ };
+
+ const VkAttachmentReference depthAttachmentReference =
+ {
+ VK_ATTACHMENT_UNUSED, // deUint32 attachment;
+ VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout layout;
+ };
+
+ const VkSubpassDescription subpassDescription =
+ {
+ 0u, // VkSubpassDescriptionFlags flags;
+ VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
+ 0u, // deUint32 inputAttachmentCount;
+ DE_NULL, // const VkAttachmentReference* pInputAttachments;
+ 1u, // deUint32 colorAttachmentCount;
+ &colorAttachmentReference, // const VkAttachmentReference* pColorAttachments;
+ DE_NULL, // const VkAttachmentReference* pResolveAttachments;
+ &depthAttachmentReference, // const VkAttachmentReference* pDepthStencilAttachment;
+ 0u, // deUint32 preserveAttachmentCount;
+ DE_NULL // const VkAttachmentReference* pPreserveAttachments;
+ };
+
+ const VkRenderPassCreateInfo renderPassParams =
+ {
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkRenderPassCreateFlags flags;
+ 1u, // deUint32 attachmentCount;
+ attachments, // const VkAttachmentDescription* pAttachments;
+ 1u, // deUint32 subpassCount;
+ &subpassDescription, // const VkSubpassDescription* pSubpasses;
+ 0u, // deUint32 dependencyCount;
+ DE_NULL // const VkSubpassDependency* pDependencies;
+ };
+
+ m_renderPass = createRenderPass(vk, vkDevice, &renderPassParams);
+ }
+
+ // Create framebuffer
+ {
+ const VkImageView attachmentBindInfos[1] =
+ {
+ *m_colorAttachmentView
+ };
+
+ const VkFramebufferCreateInfo framebufferParams =
+ {
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkFramebufferCreateFlags flags;
+ *m_renderPass, // VkRenderPass renderPass;
+ 1u, // deUint32 attachmentCount;
+ attachmentBindInfos, // const VkImageView* pAttachments;
+ (deUint32)m_renderSize.x(), // deUint32 width;
+ (deUint32)m_renderSize.y(), // deUint32 height;
+ 1u // deUint32 layers;
+ };
+
+ m_framebuffer = createFramebuffer(vk, vkDevice, &framebufferParams);
+ }
+
+ // Create pipeline layout
+ {
+ // create push constant range
+ VkPushConstantRange pushConstantRanges[MAX_RANGE_COUNT];
+ for (size_t rangeNdx = 0; rangeNdx < m_rangeCount; rangeNdx++)
+ {
+ pushConstantRanges[rangeNdx].stageFlags = m_pushConstantRange[rangeNdx].range.shaderStage;
+ pushConstantRanges[rangeNdx].offset = m_pushConstantRange[rangeNdx].range.offset;
+ pushConstantRanges[rangeNdx].size = m_pushConstantRange[rangeNdx].range.size;
+ }
+
+ // create descriptor set layout
+ m_descriptorSetLayout = DescriptorSetLayoutBuilder().addSingleBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT).build(vk, vkDevice);
+
+ // create descriptor pool
+ m_descriptorPool = DescriptorPoolBuilder().addType(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1u).build(vk, vkDevice, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
+
+ // create uniform buffer
+ const VkBufferCreateInfo uniformBufferCreateInfo =
+ {
+ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 16u, // VkDeviceSize size;
+ VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, // VkBufferUsageFlags usage;
+ 0u, // VkBufferCreateFlags flags;
+ VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
+ 1u, // deUint32 queueFamilyCount;
+ &queueFamilyIndex // const deUint32* pQueueFamilyIndices;
+ };
+
+ m_uniformBuffer = createBuffer(vk, vkDevice, &uniformBufferCreateInfo);
+ m_uniformBufferAlloc = memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *m_uniformBuffer), MemoryRequirement::HostVisible);
+ VK_CHECK(vk.bindBufferMemory(vkDevice, *m_uniformBuffer, m_uniformBufferAlloc->getMemory(), m_uniformBufferAlloc->getOffset()));
+
+ tcu::Vec4 value = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
+ deMemcpy(m_uniformBufferAlloc->getHostPtr(), &value, 16u);
+ flushMappedMemoryRange(vk, vkDevice, m_uniformBufferAlloc->getMemory(), m_uniformBufferAlloc->getOffset(), 16u);
+
+ // create and update descriptor set
+ const VkDescriptorSetAllocateInfo allocInfo =
+ {
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ *m_descriptorPool, // VkDescriptorPool descriptorPool;
+ 1u, // uint32_t setLayoutCount;
+ &(*m_descriptorSetLayout), // const VkDescriptorSetLayout* pSetLayouts;
+ };
+ m_descriptorSet = allocateDescriptorSet(vk, vkDevice, &allocInfo);
+
+ const VkDescriptorBufferInfo descriptorInfo = makeDescriptorBufferInfo(*m_uniformBuffer, (VkDeviceSize)0u, (VkDeviceSize)16u);
+
+ DescriptorSetUpdateBuilder()
+ .writeSingle(*m_descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &descriptorInfo)
+ .update(vk, vkDevice);
+
+ // create pipeline layout
+ const VkPipelineLayoutCreateInfo pipelineLayoutParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkPipelineLayoutCreateFlags flags;
+ 1u, // deUint32 descriptorSetCount;
+ &(*m_descriptorSetLayout), // const VkDescriptorSetLayout* pSetLayouts;
+ m_rangeCount, // deUint32 pushConstantRangeCount;
+ pushConstantRanges // const VkPushConstantRange* pPushConstantRanges;
+ };
+
+ m_pipelineLayout = createPipelineLayout(vk, vkDevice, &pipelineLayoutParams);
+ }
+
+ // Create shaders
+ {
+ for (size_t rangeNdx = 0; rangeNdx < m_rangeCount; rangeNdx++)
+ {
+ if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_GEOMETRY_BIT)
+ {
+ m_shaderFlags |= VK_SHADER_STAGE_GEOMETRY_BIT;
+ }
+ if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT)
+ {
+ m_shaderFlags |= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
+ }
+ if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)
+ {
+ m_shaderFlags |= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
+ }
+ }
+
+ VkPhysicalDeviceFeatures features = m_context.getDeviceFeatures();
+
+ createShaderStage(vk, vkDevice, m_context.getBinaryCollection(), "color_vert", VK_SHADER_STAGE_VERTEX_BIT , &m_vertexShaderModule);
+ if (m_shaderFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT || m_shaderFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT)
+ {
+ if (features.tessellationShader == VK_FALSE)
+ {
+ TCU_THROW(NotSupportedError, "Tessellation Not Supported");
+ }
+ createShaderStage(vk, vkDevice, m_context.getBinaryCollection(), "color_tesc", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, &m_tessControlShaderModule);
+ createShaderStage(vk, vkDevice, m_context.getBinaryCollection(), "color_tese", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, &m_tessEvaluationShaderModule);
+ }
+ if (m_shaderFlags & VK_SHADER_STAGE_GEOMETRY_BIT)
+ {
+ if (features.geometryShader == VK_FALSE)
+ {
+ TCU_THROW(NotSupportedError, "Geometry Not Supported");
+ }
+ createShaderStage(vk, vkDevice, m_context.getBinaryCollection(), "color_geom", VK_SHADER_STAGE_GEOMETRY_BIT, &m_geometryShaderModule);
+ }
+ createShaderStage(vk, vkDevice, m_context.getBinaryCollection(), "color_frag", VK_SHADER_STAGE_FRAGMENT_BIT, &m_fragmentShaderModule);
+ }
+
+ // Create pipeline
+ {
+ const VkVertexInputBindingDescription vertexInputBindingDescription =
+ {
+ 0u, // deUint32 binding;
+ sizeof(Vertex4RGBA), // deUint32 strideInBytes;
+ VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputStepRate stepRate;
+ };
+
+ const VkVertexInputAttributeDescription vertexInputAttributeDescriptions[] =
+ {
+ {
+ 0u, // deUint32 location;
+ 0u, // deUint32 binding;
+ VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
+ 0u // deUint32 offsetInBytes;
+ }
+ };
+
+ const VkPipelineVertexInputStateCreateInfo vertexInputStateParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // vkPipelineVertexInputStateCreateFlags flags;
+ 1u, // deUint32 bindingCount;
+ &vertexInputBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
+ 1u, // deUint32 attributeCount;
+ vertexInputAttributeDescriptions // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
+ };
+
+ const VkPrimitiveTopology topology = (m_shaderFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
+ const VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineInputAssemblyStateCreateFlags)0u, // VkPipelineInputAssemblyStateCreateFlags flags;
+ topology, // VkPrimitiveTopology topology;
+ false // VkBool32 primitiveRestartEnable;
+ };
+
+ const VkViewport viewport =
+ {
+ 0.0f, // float originX;
+ 0.0f, // float originY;
+ (float)m_renderSize.x(), // float width;
+ (float)m_renderSize.y(), // float height;
+ 0.0f, // float minDepth;
+ 1.0f // float maxDepth;
+ };
+
+ const VkRect2D scissor = { { 0, 0 }, { m_renderSize.x(), m_renderSize.y() } };
+
+ const VkPipelineViewportStateCreateInfo viewportStateParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineViewportStateCreateFlags)0u, // VkPipelineViewportStateCreateFlags flags;
+ 1u, // deUint32 viewportCount;
+ &viewport, // const VkViewport* pViewports;
+ 1u, // deUint32 scissorCount;
+ &scissor, // const VkRect2D* pScissors;
+ };
+
+ const VkPipelineRasterizationStateCreateInfo rasterStateParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkPipelineRasterizationStateCreateFlags flags;
+ false, // VkBool32 depthClampEnable;
+ false, // VkBool32 rasterizerDiscardEnable;
+ VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
+ VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
+ VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
+ VK_FALSE, // VkBool32 depthBiasEnable;
+ 0.0f, // float depthBiasConstantFactor;
+ 0.0f, // float depthBiasClamp;
+ 0.0f, // float depthBiasSlopeFactor;
+ 1.0f, // float lineWidth;
+ };
+
+ const VkPipelineColorBlendAttachmentState colorBlendAttachmentState =
+ {
+ false, // VkBool32 blendEnable;
+ VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor;
+ VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor;
+ VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp;
+ VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor;
+ VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor;
+ VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp;
+ VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | // VkColorComponentFlags colorWriteMask;
+ VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT
+ };
+
+ const VkPipelineColorBlendStateCreateInfo colorBlendStateParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0, // VkPipelineColorBlendStateCreateFlags flags;
+ false, // VkBool32 logicOpEnable;
+ VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
+ 1u, // deUint32 attachmentCount;
+ &colorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments;
+ { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConstants[4];
+ };
+
+ const VkPipelineMultisampleStateCreateInfo multisampleStateParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkPipelineMultisampleStateCreateFlags flags;
+ VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples;
+ false, // VkBool32 sampleShadingEnable;
+ 0.0f, // float minSampleShading;
+ DE_NULL, // const VkSampleMask* pSampleMask;
+ false, // VkBool32 alphaToCoverageEnable;
+ false // VkBool32 alphaToOneEnable;
+ };
+
+ const VkPipelineDynamicStateCreateInfo dynamicStateParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkPipelineDynamicStateCreateFlags flags;
+ 0u, // deUint32 dynamicStateCount;
+ DE_NULL // const VkDynamicState* pDynamicStates;
+ };
+
+ VkPipelineDepthStencilStateCreateInfo depthStencilStateParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkPipelineDepthStencilStateCreateFlags flags;
+ false, // VkBool32 depthTestEnable;
+ false, // VkBool32 depthWriteEnable;
+ VK_COMPARE_OP_LESS, // VkCompareOp depthCompareOp;
+ false, // VkBool32 depthBoundsTestEnable;
+ false, // VkBool32 stencilTestEnable;
+ // VkStencilOpState front;
+ {
+ VK_STENCIL_OP_KEEP, // VkStencilOp stencilFailOp;
+ VK_STENCIL_OP_KEEP, // VkStencilOp stencilPassOp;
+ VK_STENCIL_OP_KEEP, // VkStencilOp stencilDepthFailOp;
+ VK_COMPARE_OP_NEVER, // VkCompareOp stencilCompareOp;
+ 0u, // deUint32 stencilCompareMask;
+ 0u, // deUint32 stencilWriteMask;
+ 0u, // deUint32 stencilReference;
+ },
+ // VkStencilOpState back;
+ {
+ VK_STENCIL_OP_KEEP, // VkStencilOp stencilFailOp;
+ VK_STENCIL_OP_KEEP, // VkStencilOp stencilPassOp;
+ VK_STENCIL_OP_KEEP, // VkStencilOp stencilDepthFailOp;
+ VK_COMPARE_OP_NEVER, // VkCompareOp stencilCompareOp;
+ 0u, // deUint32 stencilCompareMask;
+ 0u, // deUint32 stencilWriteMask;
+ 0u, // deUint32 stencilReference;
+ },
+ -1.0f, // float minDepthBounds;
+ +1.0f, // float maxDepthBounds;
+ };
+
+ const VkPipelineTessellationStateCreateInfo tessellationStateParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkPipelineTesselationStateCreateFlags flags;
+ 3u, // uint32_t patchControlPoints;
+ };
+
+ const VkGraphicsPipelineCreateInfo graphicsPipelineParams =
+ {
+ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkPipelineCreateFlags flags;
+ (deUint32)m_shaderStage.size(), // deUint32 stageCount;
+ &m_shaderStage[0], // const VkPipelineShaderStageCreateInfo* pStages;
+ &vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
+ &inputAssemblyStateParams, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
+ (m_shaderFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ? &tessellationStateParams: DE_NULL), // const VkPipelineTessellationStateCreateInfo* pTessellationState;
+ &viewportStateParams, // const VkPipelineViewportStateCreateInfo* pViewportState;
+ &rasterStateParams, // const VkPipelineRasterStateCreateInfo* pRasterState;
+ &multisampleStateParams, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
+ &depthStencilStateParams, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
+ &colorBlendStateParams, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
+ &dynamicStateParams, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
+ *m_pipelineLayout, // VkPipelineLayout layout;
+ *m_renderPass, // VkRenderPass renderPass;
+ 0u, // deUint32 subpass;
+ 0u, // VkPipeline basePipelineHandle;
+ 0u // deInt32 basePipelineIndex;
+ };
+
+ m_graphicsPipelines = createGraphicsPipeline(vk, vkDevice, DE_NULL, &graphicsPipelineParams);
+ }
+
+ // Create vertex buffer
+ {
+ m_vertices = createQuad(1.0f);
+
+ const VkBufferCreateInfo vertexBufferParams =
+ {
+ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkBufferCreateFlags flags;
+ (VkDeviceSize)(sizeof(Vertex4RGBA) * m_vertices.size()), // VkDeviceSize size;
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage;
+ VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
+ 1u, // deUint32 queueFamilyCount;
+ &queueFamilyIndex // const deUint32* pQueueFamilyIndices;
+ };
+
+ m_vertexBuffer = createBuffer(vk, vkDevice, &vertexBufferParams);
+ m_vertexBufferAlloc = memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *m_vertexBuffer), MemoryRequirement::HostVisible);
+
+ VK_CHECK(vk.bindBufferMemory(vkDevice, *m_vertexBuffer, m_vertexBufferAlloc->getMemory(), m_vertexBufferAlloc->getOffset()));
+
+ // Load vertices into vertex buffer
+ deMemcpy(m_vertexBufferAlloc->getHostPtr(), m_vertices.data(), m_vertices.size() * sizeof(Vertex4RGBA));
+ flushMappedMemoryRange(vk, vkDevice, m_vertexBufferAlloc->getMemory(), m_vertexBufferAlloc->getOffset(), vertexBufferParams.size);
+ }
+
+ // Create command pool
+ {
+ const VkCommandPoolCreateInfo cmdPoolParams =
+ {
+ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, // VkCmdPoolCreateFlags flags;
+ queueFamilyIndex // deUint32 queueFamilyIndex;
+ };
+ m_cmdPool = createCommandPool(vk, vkDevice, &cmdPoolParams);
+ }
+
+ // Create command buffer
+ {
+ const VkCommandBufferAllocateInfo cmdBufferAllocateInfo =
+ {
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ *m_cmdPool, // VkCommandPool commandPool;
+ VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level;
+ 1u // deUint32 bufferCount;
+ };
+
+ const VkCommandBufferBeginInfo cmdBufferBeginInfo =
+ {
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkCommandBufferUsageFlags flags;
+ DE_NULL, // VkRenderPass renderPass;
+ 0u, // deUint32 subpass;
+ DE_NULL, // VkFramebuffer framebuffer;
+ false, // VkBool32 occlusionQueryEnable;
+ 0u, // VkQueryControlFlags queryFlags;
+ 0u // VkQueryPipelineStatisticFlags pipelineStatistics;
+ };
+
+ const VkClearValue attachmentClearValues[] =
+ {
+ defaultClearValue(m_colorFormat)
+ };
+
+ const VkRenderPassBeginInfo renderPassBeginInfo =
+ {
+ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ *m_renderPass, // VkRenderPass renderPass;
+ *m_framebuffer, // VkFramebuffer framebuffer;
+ { { 0, 0 } , { m_renderSize.x(), m_renderSize.y() } }, // VkRect2D renderArea;
+ 1, // deUint32 clearValueCount;
+ attachmentClearValues // const VkClearValue* pClearValues;
+ };
+
+ m_cmdBuffer = allocateCommandBuffer(vk, vkDevice, &cmdBufferAllocateInfo);
+
+ VK_CHECK(vk.beginCommandBuffer(*m_cmdBuffer, &cmdBufferBeginInfo));
+ vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
+
+ // update push constant
+ std::vector<tcu::Vec4> color(8, tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f));
+ std::vector<tcu::Vec4> allOnes(8, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
+
+ const deUint32 kind = 2u;
+ const void* value = DE_NULL;
+ for (size_t rangeNdx = 0; rangeNdx < m_rangeCount; rangeNdx++)
+ {
+ value = (m_pushConstantRange[rangeNdx].range.size == 4u) ? (void*)(&kind) : (void*)(&color[0]);
+
+ vk.cmdPushConstants(*m_cmdBuffer, *m_pipelineLayout, m_pushConstantRange[rangeNdx].range.shaderStage, m_pushConstantRange[rangeNdx].range.offset, m_pushConstantRange[rangeNdx].range.size, value);
+
+ if (m_pushConstantRange[rangeNdx].update.size < m_pushConstantRange[rangeNdx].range.size)
+ {
+ value = (void*)(&allOnes[0]);
+ vk.cmdPushConstants(*m_cmdBuffer, *m_pipelineLayout, m_pushConstantRange[rangeNdx].range.shaderStage, m_pushConstantRange[rangeNdx].update.offset, m_pushConstantRange[rangeNdx].update.size, value);
+ }
+ }
+
+ // draw quad
+ const VkDeviceSize triangleOffset = (m_vertices.size() / TRIANGLE_COUNT) * sizeof(Vertex4RGBA);
+ for (int triangleNdx = 0; triangleNdx < TRIANGLE_COUNT; triangleNdx++)
+ {
+ VkDeviceSize vertexBufferOffset = triangleOffset * triangleNdx;
+
+ if (m_multipleUpdate)
+ {
+ vk.cmdPushConstants(*m_cmdBuffer, *m_pipelineLayout, m_pushConstantRange[0].range.shaderStage, m_pushConstantRange[0].range.offset, m_pushConstantRange[0].range.size, &triangleNdx);
+ }
+
+ vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipelines);
+ vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &m_vertexBuffer.get(), &vertexBufferOffset);
+ vk.cmdBindDescriptorSets(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelineLayout, 0, 1, &(*m_descriptorSet), 0, DE_NULL);
+
+ vk.cmdDraw(*m_cmdBuffer, (deUint32)(m_vertices.size() / TRIANGLE_COUNT), 1, 0, 0);
+ }
+
+ vk.cmdEndRenderPass(*m_cmdBuffer);
+ VK_CHECK(vk.endCommandBuffer(*m_cmdBuffer));
+ }
+
+ // Create fence
+ {
+ const VkFenceCreateInfo fenceParams =
+ {
+ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u // VkFenceCreateFlags flags;
+ };
+
+ m_fence = createFence(vk, vkDevice, &fenceParams);
+ }
+ }
+
+ PushConstantGraphicsTestInstance::~PushConstantGraphicsTestInstance (void)
+ {
+ }
+
+ tcu::TestStatus PushConstantGraphicsTestInstance::iterate (void)
+ {
+ const DeviceInterface& vk = m_context.getDeviceInterface();
+ const VkDevice vkDevice = m_context.getDevice();
+ const VkQueue queue = m_context.getUniversalQueue();
+ const VkSubmitInfo submitInfo =
+ {
+ VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // deUint32 waitSemaphoreCount;
+ DE_NULL, // const VkSemaphore* pWaitSemaphores;
+ 1u, // deUint32 commandBufferCount;
+ &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
+ 0u, // deUint32 signalSemaphoreCount;
+ DE_NULL // const VkSemaphore* pSignalSemaphores;
+ };
+
+ VK_CHECK(vk.resetFences(vkDevice, 1, &m_fence.get()));
+ VK_CHECK(vk.queueSubmit(queue, 1, &submitInfo, *m_fence));
+ VK_CHECK(vk.waitForFences(vkDevice, 1, &m_fence.get(), true, ~(0ull) /* infinity*/));
+
+ return verifyImage();
+ }
+
+ tcu::TestStatus PushConstantGraphicsTestInstance::verifyImage (void)
+ {
+ const tcu::TextureFormat tcuColorFormat = mapVkFormat(m_colorFormat);
+ const tcu::TextureFormat tcuDepthFormat = tcu::TextureFormat();
+ const ColorVertexShader vertexShader;
+ const ColorFragmentShader fragmentShader (tcuColorFormat, tcuDepthFormat);
+ const rr::Program program (&vertexShader, &fragmentShader);
+ ReferenceRenderer refRenderer (m_renderSize.x(), m_renderSize.y(), 1, tcuColorFormat, tcuDepthFormat, &program);
+ bool compareOk = false;
+
+ // Render reference image
+ {
+ if (m_shaderFlags & VK_SHADER_STAGE_GEOMETRY_BIT)
+ {
+ m_vertices = createQuad(0.5f);
+ }
+
+ for (size_t rangeNdx = 0; rangeNdx < m_rangeCount; rangeNdx++)
+ {
+ if (m_pushConstantRange[rangeNdx].update.size < m_pushConstantRange[rangeNdx].range.size)
+ {
+ for (size_t vertexNdx = 0; vertexNdx < m_vertices.size(); vertexNdx++)
+ {
+ m_vertices[vertexNdx].color.xyzw() = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f);
+ }
+ }
+ }
+
+ if (m_multipleUpdate)
+ {
+ for (size_t vertexNdx = 0; vertexNdx < 3; vertexNdx++)
+ {
+ m_vertices[vertexNdx].color.xyz() = tcu::Vec3(0.0f, 1.0f, 0.0f);
+ }
+ for (size_t vertexNdx = 3; vertexNdx < m_vertices.size(); vertexNdx++)
+ {
+ m_vertices[vertexNdx].color.xyz() = tcu::Vec3(0.0f, 0.0f, 1.0f);
+ }
+ }
+
+ for (int triangleNdx = 0; triangleNdx < TRIANGLE_COUNT; triangleNdx++)
+ {
+ rr::RenderState renderState(refRenderer.getViewportState());
+
+ refRenderer.draw(renderState,
+ rr::PRIMITIVETYPE_TRIANGLES,
+ std::vector<Vertex4RGBA>(m_vertices.begin() + triangleNdx * 3,
+ m_vertices.begin() + (triangleNdx + 1) * 3));
+ }
+ }
+
+ // Compare result with reference image
+ {
+ const DeviceInterface& vk = m_context.getDeviceInterface();
+ const VkDevice vkDevice = m_context.getDevice();
+ const VkQueue queue = m_context.getUniversalQueue();
+ const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
+ SimpleAllocator allocator (vk, vkDevice, getPhysicalDeviceMemoryProperties(m_context.getInstanceInterface(), m_context.getPhysicalDevice()));
+ de::MovePtr<tcu::TextureLevel> result = readColorAttachment(vk, vkDevice, queue, queueFamilyIndex, allocator, *m_colorImage, m_colorFormat, m_renderSize);
+
+ compareOk = tcu::intThresholdPositionDeviationCompare(m_context.getTestContext().getLog(),
+ "IntImageCompare",
+ "Image comparison",
+ refRenderer.getAccess(),
+ result->getAccess(),
+ tcu::UVec4(2, 2, 2, 2),
+ tcu::IVec3(1, 1, 0),
+ true,
+ tcu::COMPARE_LOG_RESULT);
+ }
+
+ if (compareOk)
+ return tcu::TestStatus::pass("Result image matches reference");
+ else
+ return tcu::TestStatus::fail("Image mismatch");
+ }
+
+ class PushConstantComputeTest : public vkt::TestCase
+ {
+ public:
+ PushConstantComputeTest (tcu::TestContext& testContext,
+ const std::string& name,
+ const std::string& description,
+ const PushConstantData pushConstantRange);
+ virtual ~PushConstantComputeTest (void);
+ virtual void initPrograms (SourceCollections& sourceCollections) const;
+ virtual TestInstance* createInstance (Context& context) const;
+
+ private:
+ const PushConstantData m_pushConstantRange;
+ };
+
+ class PushConstantComputeTestInstance : public vkt::TestInstance
+ {
+ public:
+ PushConstantComputeTestInstance (Context& context,
+ const PushConstantData pushConstantRange);
+ virtual ~PushConstantComputeTestInstance (void);
+ virtual tcu::TestStatus iterate (void);
+
+ private:
+ const PushConstantData m_pushConstantRange;
+
+ Move<VkBuffer> m_outBuffer;
+ de::MovePtr<Allocation> m_outBufferAlloc;
+ Move<VkDescriptorPool> m_descriptorPool;
+ Move<VkDescriptorSetLayout> m_descriptorSetLayout;
+ Move<VkDescriptorSet> m_descriptorSet;
+
+ Move<VkPipelineLayout> m_pipelineLayout;
+ Move<VkPipeline> m_computePipelines;
+
+ Move<VkShaderModule> m_computeShaderModule;
+
+ Move<VkCommandPool> m_cmdPool;
+ Move<VkCommandBuffer> m_cmdBuffer;
+
+ Move<VkFence> m_fence;
+ };
+
+ PushConstantComputeTest::PushConstantComputeTest (tcu::TestContext& testContext,
+ const std::string& name,
+ const std::string& description,
+ const PushConstantData pushConstantRange)
+ : vkt::TestCase (testContext, name, description)
+ , m_pushConstantRange (pushConstantRange)
+ {
+ }
+
+ PushConstantComputeTest::~PushConstantComputeTest (void)
+ {
+ }
+
+ TestInstance* PushConstantComputeTest::createInstance (Context& context) const
+ {
+ return new PushConstantComputeTestInstance(context, m_pushConstantRange);
+ }
+
+ void PushConstantComputeTest::initPrograms (SourceCollections& sourceCollections) const
+ {
+ std::ostringstream computeSrc;
+
+ computeSrc << "#version 450\n"
+ << "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
+ << "layout(std140, set = 0, binding = 0) writeonly buffer Output {\n"
+ << " vec4 elements[];\n"
+ << "} outData;\n"
+ << "layout(push_constant) uniform Material{\n"
+ << " vec4 element;\n"
+ << "} matInst;\n"
+ << "void main (void)\n"
+ << "{\n"
+ << " outData.elements[gl_GlobalInvocationID.x] = matInst.element;\n"
+ << "}\n";
+
+ sourceCollections.glslSources.add("compute") << glu::ComputeSource(computeSrc.str());
+ }
+
+ PushConstantComputeTestInstance::PushConstantComputeTestInstance (Context& context,
+ const PushConstantData pushConstantRange)
+ : vkt::TestInstance (context)
+ , m_pushConstantRange (pushConstantRange)
+ {
+ const DeviceInterface& vk = context.getDeviceInterface();
+ const VkDevice vkDevice = context.getDevice();
+ const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
+ SimpleAllocator memAlloc (vk, vkDevice, getPhysicalDeviceMemoryProperties(context.getInstanceInterface(), context.getPhysicalDevice()));
+
+ // Create pipeline layout
+ {
+ // create push constant range
+ VkPushConstantRange pushConstantRanges;
+ pushConstantRanges.stageFlags = m_pushConstantRange.range.shaderStage;
+ pushConstantRanges.offset = m_pushConstantRange.range.offset;
+ pushConstantRanges.size = m_pushConstantRange.range.size;
+
+ // create descriptor set layout
+ m_descriptorSetLayout = DescriptorSetLayoutBuilder().addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT).build(vk, vkDevice);
+
+ // create descriptor pool
+ m_descriptorPool = DescriptorPoolBuilder().addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1u).build(vk, vkDevice, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
+
+ // create uniform buffer
+ const VkDeviceSize bufferSize = sizeof(tcu::Vec4) * 8;
+ const VkBufferCreateInfo bufferCreateInfo =
+ {
+ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ bufferSize, // VkDeviceSize size;
+ VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, // VkBufferUsageFlags usage;
+ 0u, // VkBufferCreateFlags flags;
+ VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
+ 1u, // deUint32 queueFamilyCount;
+ &queueFamilyIndex // const deUint32* pQueueFamilyIndices;
+ };
+
+ m_outBuffer = createBuffer(vk, vkDevice, &bufferCreateInfo);
+ m_outBufferAlloc = memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *m_outBuffer), MemoryRequirement::HostVisible);
+ VK_CHECK(vk.bindBufferMemory(vkDevice, *m_outBuffer, m_outBufferAlloc->getMemory(), m_outBufferAlloc->getOffset()));
+
+ // create and update descriptor set
+ const VkDescriptorSetAllocateInfo allocInfo =
+ {
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ *m_descriptorPool, // VkDescriptorPool descriptorPool;
+ 1u, // uint32_t setLayoutCount;
+ &(*m_descriptorSetLayout), // const VkDescriptorSetLayout* pSetLayouts;
+ };
+ m_descriptorSet = allocateDescriptorSet(vk, vkDevice, &allocInfo);
+
+ const VkDescriptorBufferInfo descriptorInfo = makeDescriptorBufferInfo(*m_outBuffer, (VkDeviceSize)0u, bufferSize);
+
+ DescriptorSetUpdateBuilder()
+ .writeSingle(*m_descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &descriptorInfo)
+ .update(vk, vkDevice);
+
+ // create pipeline layout
+ const VkPipelineLayoutCreateInfo pipelineLayoutParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkPipelineLayoutCreateFlags flags;
+ 1u, // deUint32 descriptorSetCount;
+ &(*m_descriptorSetLayout), // const VkDescriptorSetLayout* pSetLayouts;
+ 1u, // deUint32 pushConstantRangeCount;
+ &pushConstantRanges // const VkPushConstantRange* pPushConstantRanges;
+ };
+
+ m_pipelineLayout = createPipelineLayout(vk, vkDevice, &pipelineLayoutParams);
+ }
+
+ // create pipeline
+ {
+ m_computeShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("compute"), 0);
+
+ const VkPipelineShaderStageCreateInfo stageCreateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkPipelineShaderStageCreateFlags flags;
+ VK_SHADER_STAGE_COMPUTE_BIT, // VkShaderStageFlagBits stage;
+ *m_computeShaderModule, // VkShaderModule module;
+ "main", // const char* pName;
+ DE_NULL // const VkSpecializationInfo* pSpecializationInfo;
+ };
+
+ const VkComputePipelineCreateInfo createInfo =
+ {
+ VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkPipelineCreateFlags flags;
+ stageCreateInfo, // VkPipelineShaderStageCreateInfo stage;
+ *m_pipelineLayout, // VkPipelineLayout layout;
+ (VkPipeline)0, // VkPipeline basePipelineHandle;
+ 0u, // int32_t basePipelineIndex;
+ };
+
+ m_computePipelines = createComputePipeline(vk, vkDevice, (vk::VkPipelineCache)0u, &createInfo);
+ }
+
+ // Create command pool
+ {
+ const VkCommandPoolCreateInfo cmdPoolParams =
+ {
+ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, // VkCmdPoolCreateFlags flags;
+ queueFamilyIndex // deUint32 queueFamilyIndex;
+ };
+ m_cmdPool = createCommandPool(vk, vkDevice, &cmdPoolParams);
+ }
+
+ // Create command buffer
+ {
+ const VkCommandBufferAllocateInfo cmdBufferAllocateInfo =
+ {
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ *m_cmdPool, // VkCommandPool commandPool;
+ VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level;
+ 1u // deUint32 bufferCount;
+ };
+
+ m_cmdBuffer = allocateCommandBuffer(vk, vkDevice, &cmdBufferAllocateInfo);
+
+ const VkCommandBufferBeginInfo cmdBufferBeginInfo =
+ {
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkCommandBufferUsageFlags flags;
+ DE_NULL, // VkRenderPass renderPass;
+ 0u, // deUint32 subpass;
+ DE_NULL, // VkFramebuffer framebuffer;
+ false, // VkBool32 occlusionQueryEnable;
+ 0u, // VkQueryControlFlags queryFlags;
+ 0u // VkQueryPipelineStatisticFlags pipelineStatistics;
+ };
+
+ VK_CHECK(vk.beginCommandBuffer(*m_cmdBuffer, &cmdBufferBeginInfo));
+
+ vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *m_computePipelines);
+ vk.cmdBindDescriptorSets(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *m_pipelineLayout, 0, 1, &(*m_descriptorSet), 0, DE_NULL);
+
+ // update push constant
+ tcu::Vec4 value = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
+ vk.cmdPushConstants(*m_cmdBuffer, *m_pipelineLayout, m_pushConstantRange.range.shaderStage, m_pushConstantRange.range.offset, m_pushConstantRange.range.size, &value);
+
+ vk.cmdDispatch(*m_cmdBuffer, 8, 1, 1);
+
+ VK_CHECK(vk.endCommandBuffer(*m_cmdBuffer));
+ }
+
+ // Create fence
+ {
+ const VkFenceCreateInfo fenceParams =
+ {
+ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u // VkFenceCreateFlags flags;
+ };
+
+ m_fence = createFence(vk, vkDevice, &fenceParams);
+ }
+ }
+
+ PushConstantComputeTestInstance::~PushConstantComputeTestInstance (void)
+ {
+ }
+
+ tcu::TestStatus PushConstantComputeTestInstance::iterate (void)
+ {
+ const DeviceInterface& vk = m_context.getDeviceInterface();
+ const VkDevice vkDevice = m_context.getDevice();
+ const VkQueue queue = m_context.getUniversalQueue();
+ const VkSubmitInfo submitInfo =
+ {
+ VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // deUint32 waitSemaphoreCount;
+ DE_NULL, // const VkSemaphore* pWaitSemaphores;
+ 1u, // deUint32 commandBufferCount;
+ &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
+ 0u, // deUint32 signalSemaphoreCount;
+ DE_NULL // const VkSemaphore* pSignalSemaphores;
+ };
+
+ VK_CHECK(vk.resetFences(vkDevice, 1, &m_fence.get()));
+ VK_CHECK(vk.queueSubmit(queue, 1, &submitInfo, *m_fence));
+ VK_CHECK(vk.waitForFences(vkDevice, 1, &m_fence.get(), true, ~(0ull) /* infinity*/));
+
+ // verify result
+ std::vector<tcu::Vec4> expectValue(8, tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f));
+ if (deMemCmp((void*)(&expectValue[0]), m_outBufferAlloc->getHostPtr(), (size_t)(sizeof(tcu::Vec4) * 8)))
+ {
+ return tcu::TestStatus::fail("Image mismatch");
+ }
+ return tcu::TestStatus::pass("result image matches with reference");
+ }
+
+ } // anonymous
+
+ tcu::TestCaseGroup* createPushConstantTests (tcu::TestContext& testCtx)
+ {
+ static const struct
+ {
+ const char* name;
+ const char* description;
+ deUint32 count;
+ PushConstantData range[MAX_RANGE_COUNT];
+ deBool hasMultipleUpdates;
+ } graphicsParams[] =
+ {
+ // test range size from minimum valid size to maximum
+ {
+ "range_size_4",
+ "test range size is 4 bytes(minimum valid size)",
+ 1u,
+ { { { VK_SHADER_STAGE_VERTEX_BIT, 0, 4 } , { 0, 4 } } },
+ false
+ },
+ {
+ "range_size_16",
+ "test range size is 16 bytes, and together with a normal uniform",
+ 1u,
+ { { { VK_SHADER_STAGE_VERTEX_BIT, 0, 16 }, { 0, 16 } } },
+ false
+ },
+ {
+ "range_size_128",
+ "test range size is 128 bytes(maximum valid size)",
+ 1u,
+ { { { VK_SHADER_STAGE_VERTEX_BIT, 0, 128 }, { 0, 128 } } },
+ false
+ },
+ // test range count, including all valid shader stage in graphics pipeline, and also multiple shader stages share one single range
+ {
+ "count_2_shader_VF",
+ "test range count is 2, use vertex and fragment shaders",
+ 2u,
+ {
+ { { VK_SHADER_STAGE_VERTEX_BIT, 0, 16 }, { 0, 16 } },
+ { { VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4 }, { 16, 4 } },
+ },
+ false
+ },
+ {
+ "count_3shader_VGF",
+ "test range count is 3, use vertex, geometry and fragment shaders",
+ 3u,
+ {
+ { { VK_SHADER_STAGE_VERTEX_BIT, 0, 16 }, { 0, 16 } },
+ { { VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4 }, { 16, 4 } },
+ { { VK_SHADER_STAGE_GEOMETRY_BIT, 20, 4 }, { 20, 4 } },
+ },
+ false
+ },
+ {
+ "count_5_shader_VTGF",
+ "test range count is 5, use vertex, tessellation, geometry and fragment shaders",
+ 5u,
+ {
+ { { VK_SHADER_STAGE_VERTEX_BIT, 0, 16 }, { 0, 16 } },
+ { { VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4 }, { 16, 4 } },
+ { { VK_SHADER_STAGE_GEOMETRY_BIT, 20, 4 }, { 20, 4 } },
+ { { VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, 24, 4 }, { 24, 4 } },
+ { { VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, 28, 16 }, { 28, 16 } },
+ },
+ false
+ },
+ {
+ "count_1_shader_VF",
+ "test range count is 1, vertex and fragment shaders share one range",
+ 1u,
+ { { { VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4 }, { 0, 4 } } },
+ false
+ },
+ // test data partial update and multiple times update
+ {
+ "data_update_partial_1",
+ "test partial update of the values",
+ 1u,
+ { { { VK_SHADER_STAGE_VERTEX_BIT, 0, 16 }, { 4, 8 } } },
+ false
+ },
+ {
+ "data_update_partial_2",
+ "test partial update of the values",
+ 1u,
+ { { { VK_SHADER_STAGE_VERTEX_BIT, 0, 40 }, { 24, 16 } } },
+ false
+ },
+ {
+ "data_update_multiple",
+ "test multiple times update of the values",
+ 1u,
+ { { { VK_SHADER_STAGE_VERTEX_BIT, 0, 4 }, { 0, 4 } } },
+ true
+ },
+ };
+
+ static const struct
+ {
+ const char* name;
+ const char* description;
+ PushConstantData range;
+ } computeParams[] =
+ {
+ {
+ "simple_test",
+ "test compute pipeline",
+ { { VK_SHADER_STAGE_COMPUTE_BIT, 0, 16 }, { 0, 16 } },
+ },
+ };
+
+ de::MovePtr<tcu::TestCaseGroup> pushConstantTests (new tcu::TestCaseGroup(testCtx, "push_constant", "PushConstant tests"));
+
+ de::MovePtr<tcu::TestCaseGroup> graphicsTests (new tcu::TestCaseGroup(testCtx, "graphics_pipeline", "graphics pipeline"));
+ for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(graphicsParams); ndx++)
+ {
+ graphicsTests->addChild(new PushConstantGraphicsTest(testCtx, graphicsParams[ndx].name, graphicsParams[ndx].description, graphicsParams[ndx].count, graphicsParams[ndx].range, graphicsParams[ndx].hasMultipleUpdates));
+ }
+ pushConstantTests->addChild(graphicsTests.release());
+
+ de::MovePtr<tcu::TestCaseGroup> computeTests (new tcu::TestCaseGroup(testCtx, "compute_pipeline", "compute pipeline"));
+ computeTests->addChild(new PushConstantComputeTest(testCtx, computeParams[0].name, computeParams[0].description, computeParams[0].range));
+ pushConstantTests->addChild(computeTests.release());
+
+ return pushConstantTests.release();
+ }
+
+ } // pipeline
+ } // vkt