}
/*
- * glGenBuffers dispatcher. id = 24
+ * glVertexAttribIPointerData dispatcher. id = 24
+ */
+static void yagl_func_glVertexAttribIPointerData(struct yagl_transport *t)
+{
+ GLuint index;
+ GLint size;
+ GLenum type;
+ GLsizei stride;
+ GLint first;
+ const GLvoid *data;
+ int32_t data_count;
+ index = yagl_transport_get_out_GLuint(t);
+ size = yagl_transport_get_out_GLint(t);
+ type = yagl_transport_get_out_GLenum(t);
+ stride = yagl_transport_get_out_GLsizei(t);
+ first = yagl_transport_get_out_GLint(t);
+ yagl_transport_get_out_array(t, 1, (const void**)&data, &data_count);
+ YAGL_LOG_FUNC_ENTER_SPLIT6(glVertexAttribIPointerData, GLuint, GLint, GLenum, GLsizei, GLint, void*, index, size, type, stride, first, data);
+ (void)yagl_host_glVertexAttribIPointerData(index, size, type, stride, first, data, data_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glVertexAttribIPointerOffset dispatcher. id = 25
+ */
+static void yagl_func_glVertexAttribIPointerOffset(struct yagl_transport *t)
+{
+ GLuint index;
+ GLint size;
+ GLenum type;
+ GLsizei stride;
+ GLsizei offset;
+ index = yagl_transport_get_out_GLuint(t);
+ size = yagl_transport_get_out_GLint(t);
+ type = yagl_transport_get_out_GLenum(t);
+ stride = yagl_transport_get_out_GLsizei(t);
+ offset = yagl_transport_get_out_GLsizei(t);
+ YAGL_LOG_FUNC_ENTER_SPLIT5(glVertexAttribIPointerOffset, GLuint, GLint, GLenum, GLsizei, GLsizei, index, size, type, stride, offset);
+ (void)yagl_host_glVertexAttribIPointerOffset(index, size, type, stride, offset);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glGenBuffers dispatcher. id = 26
*/
static void yagl_func_glGenBuffers(struct yagl_transport *t)
{
}
/*
- * glBindBuffer dispatcher. id = 25
+ * glBindBuffer dispatcher. id = 27
*/
static void yagl_func_glBindBuffer(struct yagl_transport *t)
{
}
/*
- * glBufferData dispatcher. id = 26
+ * glBufferData dispatcher. id = 28
*/
static void yagl_func_glBufferData(struct yagl_transport *t)
{
}
/*
- * glBufferSubData dispatcher. id = 27
+ * glBufferSubData dispatcher. id = 29
*/
static void yagl_func_glBufferSubData(struct yagl_transport *t)
{
}
/*
- * glBindBufferBase dispatcher. id = 28
+ * glBindBufferBase dispatcher. id = 30
*/
static void yagl_func_glBindBufferBase(struct yagl_transport *t)
{
}
/*
- * glBindBufferRange dispatcher. id = 29
+ * glBindBufferRange dispatcher. id = 31
*/
static void yagl_func_glBindBufferRange(struct yagl_transport *t)
{
}
/*
- * glMapBuffer dispatcher. id = 30
+ * glMapBuffer dispatcher. id = 32
*/
static void yagl_func_glMapBuffer(struct yagl_transport *t)
{
}
/*
- * glCopyBufferSubData dispatcher. id = 31
+ * glCopyBufferSubData dispatcher. id = 33
*/
static void yagl_func_glCopyBufferSubData(struct yagl_transport *t)
{
}
/*
- * glGenTextures dispatcher. id = 32
+ * glGenTextures dispatcher. id = 34
*/
static void yagl_func_glGenTextures(struct yagl_transport *t)
{
}
/*
- * glBindTexture dispatcher. id = 33
+ * glBindTexture dispatcher. id = 35
*/
static void yagl_func_glBindTexture(struct yagl_transport *t)
{
}
/*
- * glActiveTexture dispatcher. id = 34
+ * glActiveTexture dispatcher. id = 36
*/
static void yagl_func_glActiveTexture(struct yagl_transport *t)
{
}
/*
- * glCopyTexImage2D dispatcher. id = 35
+ * glCopyTexImage2D dispatcher. id = 37
*/
static void yagl_func_glCopyTexImage2D(struct yagl_transport *t)
{
}
/*
- * glCopyTexSubImage2D dispatcher. id = 36
+ * glCopyTexSubImage2D dispatcher. id = 38
*/
static void yagl_func_glCopyTexSubImage2D(struct yagl_transport *t)
{
}
/*
- * glGetTexParameterfv dispatcher. id = 37
+ * glGetTexParameterfv dispatcher. id = 39
*/
static void yagl_func_glGetTexParameterfv(struct yagl_transport *t)
{
}
/*
- * glGetTexParameteriv dispatcher. id = 38
+ * glGetTexParameteriv dispatcher. id = 40
*/
static void yagl_func_glGetTexParameteriv(struct yagl_transport *t)
{
}
/*
- * glTexImage2DData dispatcher. id = 39
+ * glTexImage2DData dispatcher. id = 41
*/
static void yagl_func_glTexImage2DData(struct yagl_transport *t)
{
}
/*
- * glTexImage2DOffset dispatcher. id = 40
+ * glTexImage2DOffset dispatcher. id = 42
*/
static void yagl_func_glTexImage2DOffset(struct yagl_transport *t)
{
}
/*
- * glTexParameterf dispatcher. id = 41
+ * glTexParameterf dispatcher. id = 43
*/
static void yagl_func_glTexParameterf(struct yagl_transport *t)
{
}
/*
- * glTexParameterfv dispatcher. id = 42
+ * glTexParameterfv dispatcher. id = 44
*/
static void yagl_func_glTexParameterfv(struct yagl_transport *t)
{
}
/*
- * glTexParameteri dispatcher. id = 43
+ * glTexParameteri dispatcher. id = 45
*/
static void yagl_func_glTexParameteri(struct yagl_transport *t)
{
}
/*
- * glTexParameteriv dispatcher. id = 44
+ * glTexParameteriv dispatcher. id = 46
*/
static void yagl_func_glTexParameteriv(struct yagl_transport *t)
{
}
/*
- * glTexSubImage2DData dispatcher. id = 45
+ * glTexSubImage2DData dispatcher. id = 47
*/
static void yagl_func_glTexSubImage2DData(struct yagl_transport *t)
{
}
/*
- * glTexSubImage2DOffset dispatcher. id = 46
+ * glTexSubImage2DOffset dispatcher. id = 48
*/
static void yagl_func_glTexSubImage2DOffset(struct yagl_transport *t)
{
}
/*
- * glClientActiveTexture dispatcher. id = 47
+ * glClientActiveTexture dispatcher. id = 49
*/
static void yagl_func_glClientActiveTexture(struct yagl_transport *t)
{
}
/*
- * glTexEnvi dispatcher. id = 48
+ * glTexEnvi dispatcher. id = 50
*/
static void yagl_func_glTexEnvi(struct yagl_transport *t)
{
}
/*
- * glTexEnvf dispatcher. id = 49
+ * glTexEnvf dispatcher. id = 51
*/
static void yagl_func_glTexEnvf(struct yagl_transport *t)
{
}
/*
- * glMultiTexCoord4f dispatcher. id = 50
+ * glMultiTexCoord4f dispatcher. id = 52
*/
static void yagl_func_glMultiTexCoord4f(struct yagl_transport *t)
{
}
/*
- * glTexEnviv dispatcher. id = 51
+ * glTexEnviv dispatcher. id = 53
*/
static void yagl_func_glTexEnviv(struct yagl_transport *t)
{
}
/*
- * glTexEnvfv dispatcher. id = 52
+ * glTexEnvfv dispatcher. id = 54
*/
static void yagl_func_glTexEnvfv(struct yagl_transport *t)
{
}
/*
- * glGetTexEnviv dispatcher. id = 53
+ * glGetTexEnviv dispatcher. id = 55
*/
static void yagl_func_glGetTexEnviv(struct yagl_transport *t)
{
}
/*
- * glGetTexEnvfv dispatcher. id = 54
+ * glGetTexEnvfv dispatcher. id = 56
*/
static void yagl_func_glGetTexEnvfv(struct yagl_transport *t)
{
}
/*
- * glTexImage3DData dispatcher. id = 55
+ * glTexImage3DData dispatcher. id = 57
*/
static void yagl_func_glTexImage3DData(struct yagl_transport *t)
{
}
/*
- * glTexImage3DOffset dispatcher. id = 56
+ * glTexImage3DOffset dispatcher. id = 58
*/
static void yagl_func_glTexImage3DOffset(struct yagl_transport *t)
{
}
/*
- * glTexSubImage3DData dispatcher. id = 57
+ * glTexSubImage3DData dispatcher. id = 59
*/
static void yagl_func_glTexSubImage3DData(struct yagl_transport *t)
{
}
/*
- * glTexSubImage3DOffset dispatcher. id = 58
+ * glTexSubImage3DOffset dispatcher. id = 60
*/
static void yagl_func_glTexSubImage3DOffset(struct yagl_transport *t)
{
}
/*
- * glCopyTexSubImage3D dispatcher. id = 59
+ * glCopyTexSubImage3D dispatcher. id = 61
*/
static void yagl_func_glCopyTexSubImage3D(struct yagl_transport *t)
{
}
/*
- * glGenFramebuffers dispatcher. id = 60
+ * glGenFramebuffers dispatcher. id = 62
*/
static void yagl_func_glGenFramebuffers(struct yagl_transport *t)
{
}
/*
- * glBindFramebuffer dispatcher. id = 61
+ * glBindFramebuffer dispatcher. id = 63
*/
static void yagl_func_glBindFramebuffer(struct yagl_transport *t)
{
}
/*
- * glFramebufferTexture2D dispatcher. id = 62
+ * glFramebufferTexture2D dispatcher. id = 64
*/
static void yagl_func_glFramebufferTexture2D(struct yagl_transport *t)
{
}
/*
- * glFramebufferRenderbuffer dispatcher. id = 63
+ * glFramebufferRenderbuffer dispatcher. id = 65
*/
static void yagl_func_glFramebufferRenderbuffer(struct yagl_transport *t)
{
}
/*
- * glBlitFramebuffer dispatcher. id = 64
+ * glBlitFramebuffer dispatcher. id = 66
*/
static void yagl_func_glBlitFramebuffer(struct yagl_transport *t)
{
}
/*
- * glDrawBuffers dispatcher. id = 65
+ * glDrawBuffers dispatcher. id = 67
*/
static void yagl_func_glDrawBuffers(struct yagl_transport *t)
{
}
/*
- * glReadBuffer dispatcher. id = 66
+ * glReadBuffer dispatcher. id = 68
*/
static void yagl_func_glReadBuffer(struct yagl_transport *t)
{
}
/*
- * glFramebufferTexture3D dispatcher. id = 67
+ * glFramebufferTexture3D dispatcher. id = 69
*/
static void yagl_func_glFramebufferTexture3D(struct yagl_transport *t)
{
}
/*
- * glFramebufferTextureLayer dispatcher. id = 68
+ * glFramebufferTextureLayer dispatcher. id = 70
*/
static void yagl_func_glFramebufferTextureLayer(struct yagl_transport *t)
{
}
/*
- * glGenRenderbuffers dispatcher. id = 69
+ * glGenRenderbuffers dispatcher. id = 71
*/
static void yagl_func_glGenRenderbuffers(struct yagl_transport *t)
{
}
/*
- * glBindRenderbuffer dispatcher. id = 70
+ * glBindRenderbuffer dispatcher. id = 72
*/
static void yagl_func_glBindRenderbuffer(struct yagl_transport *t)
{
}
/*
- * glRenderbufferStorage dispatcher. id = 71
+ * glRenderbufferStorage dispatcher. id = 73
*/
static void yagl_func_glRenderbufferStorage(struct yagl_transport *t)
{
}
/*
- * glGetRenderbufferParameteriv dispatcher. id = 72
+ * glGetRenderbufferParameteriv dispatcher. id = 74
*/
static void yagl_func_glGetRenderbufferParameteriv(struct yagl_transport *t)
{
}
/*
- * glRenderbufferStorageMultisample dispatcher. id = 73
+ * glRenderbufferStorageMultisample dispatcher. id = 75
*/
static void yagl_func_glRenderbufferStorageMultisample(struct yagl_transport *t)
{
}
/*
- * glCreateProgram dispatcher. id = 74
+ * glCreateProgram dispatcher. id = 76
*/
static void yagl_func_glCreateProgram(struct yagl_transport *t)
{
}
/*
- * glCreateShader dispatcher. id = 75
+ * glCreateShader dispatcher. id = 77
*/
static void yagl_func_glCreateShader(struct yagl_transport *t)
{
}
/*
- * glShaderSource dispatcher. id = 76
+ * glShaderSource dispatcher. id = 78
*/
static void yagl_func_glShaderSource(struct yagl_transport *t)
{
}
/*
- * glAttachShader dispatcher. id = 77
+ * glAttachShader dispatcher. id = 79
*/
static void yagl_func_glAttachShader(struct yagl_transport *t)
{
}
/*
- * glDetachShader dispatcher. id = 78
+ * glDetachShader dispatcher. id = 80
*/
static void yagl_func_glDetachShader(struct yagl_transport *t)
{
}
/*
- * glCompileShader dispatcher. id = 79
+ * glCompileShader dispatcher. id = 81
*/
static void yagl_func_glCompileShader(struct yagl_transport *t)
{
}
/*
- * glBindAttribLocation dispatcher. id = 80
+ * glBindAttribLocation dispatcher. id = 82
*/
static void yagl_func_glBindAttribLocation(struct yagl_transport *t)
{
}
/*
- * glGetActiveAttrib dispatcher. id = 81
+ * glGetActiveAttrib dispatcher. id = 83
*/
static void yagl_func_glGetActiveAttrib(struct yagl_transport *t)
{
}
/*
- * glGetActiveUniform dispatcher. id = 82
+ * glGetActiveUniform dispatcher. id = 84
*/
static void yagl_func_glGetActiveUniform(struct yagl_transport *t)
{
}
/*
- * glGetAttribLocation dispatcher. id = 83
+ * glGetAttribLocation dispatcher. id = 85
*/
static void yagl_func_glGetAttribLocation(struct yagl_transport *t)
{
}
/*
- * glGetProgramiv dispatcher. id = 84
+ * glGetProgramiv dispatcher. id = 86
*/
static void yagl_func_glGetProgramiv(struct yagl_transport *t)
{
}
/*
- * glGetProgramInfoLog dispatcher. id = 85
+ * glGetProgramInfoLog dispatcher. id = 87
*/
static void yagl_func_glGetProgramInfoLog(struct yagl_transport *t)
{
}
/*
- * glGetShaderiv dispatcher. id = 86
+ * glGetShaderiv dispatcher. id = 88
*/
static void yagl_func_glGetShaderiv(struct yagl_transport *t)
{
}
/*
- * glGetShaderInfoLog dispatcher. id = 87
+ * glGetShaderInfoLog dispatcher. id = 89
*/
static void yagl_func_glGetShaderInfoLog(struct yagl_transport *t)
{
}
/*
- * glGetUniformfv dispatcher. id = 88
+ * glGetUniformfv dispatcher. id = 90
*/
static void yagl_func_glGetUniformfv(struct yagl_transport *t)
{
}
/*
- * glGetUniformiv dispatcher. id = 89
+ * glGetUniformiv dispatcher. id = 91
*/
static void yagl_func_glGetUniformiv(struct yagl_transport *t)
{
}
/*
- * glGetUniformLocation dispatcher. id = 90
+ * glGetUniformLocation dispatcher. id = 92
*/
static void yagl_func_glGetUniformLocation(struct yagl_transport *t)
{
}
/*
- * glGetVertexAttribfv dispatcher. id = 91
+ * glGetVertexAttribfv dispatcher. id = 93
*/
static void yagl_func_glGetVertexAttribfv(struct yagl_transport *t)
{
}
/*
- * glGetVertexAttribiv dispatcher. id = 92
+ * glGetVertexAttribiv dispatcher. id = 94
*/
static void yagl_func_glGetVertexAttribiv(struct yagl_transport *t)
{
}
/*
- * glLinkProgram dispatcher. id = 93
+ * glLinkProgram dispatcher. id = 95
*/
static void yagl_func_glLinkProgram(struct yagl_transport *t)
{
}
/*
- * glUniform1f dispatcher. id = 94
+ * glUniform1f dispatcher. id = 96
*/
static void yagl_func_glUniform1f(struct yagl_transport *t)
{
}
/*
- * glUniform1fv dispatcher. id = 95
+ * glUniform1fv dispatcher. id = 97
*/
static void yagl_func_glUniform1fv(struct yagl_transport *t)
{
}
/*
- * glUniform1i dispatcher. id = 96
+ * glUniform1i dispatcher. id = 98
*/
static void yagl_func_glUniform1i(struct yagl_transport *t)
{
}
/*
- * glUniform1iv dispatcher. id = 97
+ * glUniform1iv dispatcher. id = 99
*/
static void yagl_func_glUniform1iv(struct yagl_transport *t)
{
}
/*
- * glUniform2f dispatcher. id = 98
+ * glUniform2f dispatcher. id = 100
*/
static void yagl_func_glUniform2f(struct yagl_transport *t)
{
}
/*
- * glUniform2fv dispatcher. id = 99
+ * glUniform2fv dispatcher. id = 101
*/
static void yagl_func_glUniform2fv(struct yagl_transport *t)
{
}
/*
- * glUniform2i dispatcher. id = 100
+ * glUniform2i dispatcher. id = 102
*/
static void yagl_func_glUniform2i(struct yagl_transport *t)
{
}
/*
- * glUniform2iv dispatcher. id = 101
+ * glUniform2iv dispatcher. id = 103
*/
static void yagl_func_glUniform2iv(struct yagl_transport *t)
{
}
/*
- * glUniform3f dispatcher. id = 102
+ * glUniform3f dispatcher. id = 104
*/
static void yagl_func_glUniform3f(struct yagl_transport *t)
{
}
/*
- * glUniform3fv dispatcher. id = 103
+ * glUniform3fv dispatcher. id = 105
*/
static void yagl_func_glUniform3fv(struct yagl_transport *t)
{
}
/*
- * glUniform3i dispatcher. id = 104
+ * glUniform3i dispatcher. id = 106
*/
static void yagl_func_glUniform3i(struct yagl_transport *t)
{
}
/*
- * glUniform3iv dispatcher. id = 105
+ * glUniform3iv dispatcher. id = 107
*/
static void yagl_func_glUniform3iv(struct yagl_transport *t)
{
}
/*
- * glUniform4f dispatcher. id = 106
+ * glUniform4f dispatcher. id = 108
*/
static void yagl_func_glUniform4f(struct yagl_transport *t)
{
}
/*
- * glUniform4fv dispatcher. id = 107
+ * glUniform4fv dispatcher. id = 109
*/
static void yagl_func_glUniform4fv(struct yagl_transport *t)
{
}
/*
- * glUniform4i dispatcher. id = 108
+ * glUniform4i dispatcher. id = 110
*/
static void yagl_func_glUniform4i(struct yagl_transport *t)
{
}
/*
- * glUniform4iv dispatcher. id = 109
+ * glUniform4iv dispatcher. id = 111
*/
static void yagl_func_glUniform4iv(struct yagl_transport *t)
{
}
/*
- * glUniformMatrix2fv dispatcher. id = 110
+ * glUniformMatrix2fv dispatcher. id = 112
*/
static void yagl_func_glUniformMatrix2fv(struct yagl_transport *t)
{
}
/*
- * glUniformMatrix3fv dispatcher. id = 111
+ * glUniformMatrix3fv dispatcher. id = 113
*/
static void yagl_func_glUniformMatrix3fv(struct yagl_transport *t)
{
}
/*
- * glUniformMatrix4fv dispatcher. id = 112
+ * glUniformMatrix4fv dispatcher. id = 114
*/
static void yagl_func_glUniformMatrix4fv(struct yagl_transport *t)
{
}
/*
- * glUseProgram dispatcher. id = 113
+ * glUseProgram dispatcher. id = 115
*/
static void yagl_func_glUseProgram(struct yagl_transport *t)
{
}
/*
- * glValidateProgram dispatcher. id = 114
+ * glValidateProgram dispatcher. id = 116
*/
static void yagl_func_glValidateProgram(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib1f dispatcher. id = 115
+ * glVertexAttrib1f dispatcher. id = 117
*/
static void yagl_func_glVertexAttrib1f(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib1fv dispatcher. id = 116
+ * glVertexAttrib1fv dispatcher. id = 118
*/
static void yagl_func_glVertexAttrib1fv(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib2f dispatcher. id = 117
+ * glVertexAttrib2f dispatcher. id = 119
*/
static void yagl_func_glVertexAttrib2f(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib2fv dispatcher. id = 118
+ * glVertexAttrib2fv dispatcher. id = 120
*/
static void yagl_func_glVertexAttrib2fv(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib3f dispatcher. id = 119
+ * glVertexAttrib3f dispatcher. id = 121
*/
static void yagl_func_glVertexAttrib3f(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib3fv dispatcher. id = 120
+ * glVertexAttrib3fv dispatcher. id = 122
*/
static void yagl_func_glVertexAttrib3fv(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib4f dispatcher. id = 121
+ * glVertexAttrib4f dispatcher. id = 123
*/
static void yagl_func_glVertexAttrib4f(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib4fv dispatcher. id = 122
+ * glVertexAttrib4fv dispatcher. id = 124
*/
static void yagl_func_glVertexAttrib4fv(struct yagl_transport *t)
{
}
/*
- * glGetActiveUniformsiv dispatcher. id = 123
+ * glGetActiveUniformsiv dispatcher. id = 125
*/
static void yagl_func_glGetActiveUniformsiv(struct yagl_transport *t)
{
}
/*
- * glGetUniformIndices dispatcher. id = 124
+ * glGetUniformIndices dispatcher. id = 126
*/
static void yagl_func_glGetUniformIndices(struct yagl_transport *t)
{
}
/*
- * glGetUniformBlockIndex dispatcher. id = 125
+ * glGetUniformBlockIndex dispatcher. id = 127
*/
static void yagl_func_glGetUniformBlockIndex(struct yagl_transport *t)
{
}
/*
- * glUniformBlockBinding dispatcher. id = 126
+ * glUniformBlockBinding dispatcher. id = 128
*/
static void yagl_func_glUniformBlockBinding(struct yagl_transport *t)
{
}
/*
- * glGetActiveUniformBlockName dispatcher. id = 127
+ * glGetActiveUniformBlockName dispatcher. id = 129
*/
static void yagl_func_glGetActiveUniformBlockName(struct yagl_transport *t)
{
}
/*
- * glGetActiveUniformBlockiv dispatcher. id = 128
+ * glGetActiveUniformBlockiv dispatcher. id = 130
*/
static void yagl_func_glGetActiveUniformBlockiv(struct yagl_transport *t)
{
}
/*
- * glGetIntegerv dispatcher. id = 129
+ * glGetVertexAttribIiv dispatcher. id = 131
+ */
+static void yagl_func_glGetVertexAttribIiv(struct yagl_transport *t)
+{
+ GLuint index;
+ GLenum pname;
+ GLint *params;
+ int32_t params_maxcount;
+ int32_t *params_count;
+ index = yagl_transport_get_out_GLuint(t);
+ pname = yagl_transport_get_out_GLenum(t);
+ yagl_transport_get_in_array(t, sizeof(GLint), (void**)¶ms, ¶ms_maxcount, ¶ms_count);
+ YAGL_LOG_FUNC_ENTER_SPLIT3(glGetVertexAttribIiv, GLuint, GLenum, void*, index, pname, params);
+ *params_count = 0;
+ (void)yagl_host_glGetVertexAttribIiv(index, pname, params, params_maxcount, params_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glGetVertexAttribIuiv dispatcher. id = 132
+ */
+static void yagl_func_glGetVertexAttribIuiv(struct yagl_transport *t)
+{
+ GLuint index;
+ GLenum pname;
+ GLuint *params;
+ int32_t params_maxcount;
+ int32_t *params_count;
+ index = yagl_transport_get_out_GLuint(t);
+ pname = yagl_transport_get_out_GLenum(t);
+ yagl_transport_get_in_array(t, sizeof(GLuint), (void**)¶ms, ¶ms_maxcount, ¶ms_count);
+ YAGL_LOG_FUNC_ENTER_SPLIT3(glGetVertexAttribIuiv, GLuint, GLenum, void*, index, pname, params);
+ *params_count = 0;
+ (void)yagl_host_glGetVertexAttribIuiv(index, pname, params, params_maxcount, params_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glVertexAttribI4i dispatcher. id = 133
+ */
+static void yagl_func_glVertexAttribI4i(struct yagl_transport *t)
+{
+ GLuint index;
+ GLint x;
+ GLint y;
+ GLint z;
+ GLint w;
+ index = yagl_transport_get_out_GLuint(t);
+ x = yagl_transport_get_out_GLint(t);
+ y = yagl_transport_get_out_GLint(t);
+ z = yagl_transport_get_out_GLint(t);
+ w = yagl_transport_get_out_GLint(t);
+ YAGL_LOG_FUNC_ENTER_SPLIT5(glVertexAttribI4i, GLuint, GLint, GLint, GLint, GLint, index, x, y, z, w);
+ (void)yagl_host_glVertexAttribI4i(index, x, y, z, w);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glVertexAttribI4ui dispatcher. id = 134
+ */
+static void yagl_func_glVertexAttribI4ui(struct yagl_transport *t)
+{
+ GLuint index;
+ GLuint x;
+ GLuint y;
+ GLuint z;
+ GLuint w;
+ index = yagl_transport_get_out_GLuint(t);
+ x = yagl_transport_get_out_GLuint(t);
+ y = yagl_transport_get_out_GLuint(t);
+ z = yagl_transport_get_out_GLuint(t);
+ w = yagl_transport_get_out_GLuint(t);
+ YAGL_LOG_FUNC_ENTER_SPLIT5(glVertexAttribI4ui, GLuint, GLuint, GLuint, GLuint, GLuint, index, x, y, z, w);
+ (void)yagl_host_glVertexAttribI4ui(index, x, y, z, w);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glVertexAttribI4iv dispatcher. id = 135
+ */
+static void yagl_func_glVertexAttribI4iv(struct yagl_transport *t)
+{
+ GLuint index;
+ const GLint *v;
+ int32_t v_count;
+ index = yagl_transport_get_out_GLuint(t);
+ yagl_transport_get_out_array(t, sizeof(GLint), (const void**)&v, &v_count);
+ YAGL_LOG_FUNC_ENTER_SPLIT2(glVertexAttribI4iv, GLuint, void*, index, v);
+ (void)yagl_host_glVertexAttribI4iv(index, v, v_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glVertexAttribI4uiv dispatcher. id = 136
+ */
+static void yagl_func_glVertexAttribI4uiv(struct yagl_transport *t)
+{
+ GLuint index;
+ const GLuint *v;
+ int32_t v_count;
+ index = yagl_transport_get_out_GLuint(t);
+ yagl_transport_get_out_array(t, sizeof(GLuint), (const void**)&v, &v_count);
+ YAGL_LOG_FUNC_ENTER_SPLIT2(glVertexAttribI4uiv, GLuint, void*, index, v);
+ (void)yagl_host_glVertexAttribI4uiv(index, v, v_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glGetUniformuiv dispatcher. id = 137
+ */
+static void yagl_func_glGetUniformuiv(struct yagl_transport *t)
+{
+ GLboolean tl;
+ GLuint program;
+ uint32_t location;
+ GLuint *params;
+ int32_t params_maxcount;
+ int32_t *params_count;
+ tl = yagl_transport_get_out_GLboolean(t);
+ program = yagl_transport_get_out_GLuint(t);
+ location = yagl_transport_get_out_uint32_t(t);
+ yagl_transport_get_in_array(t, sizeof(GLuint), (void**)¶ms, ¶ms_maxcount, ¶ms_count);
+ YAGL_LOG_FUNC_ENTER_SPLIT4(glGetUniformuiv, GLboolean, GLuint, uint32_t, void*, tl, program, location, params);
+ *params_count = 0;
+ (void)yagl_host_glGetUniformuiv(tl, program, location, params, params_maxcount, params_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glUniform1ui dispatcher. id = 138
+ */
+static void yagl_func_glUniform1ui(struct yagl_transport *t)
+{
+ GLboolean tl;
+ uint32_t location;
+ GLuint v0;
+ tl = yagl_transport_get_out_GLboolean(t);
+ location = yagl_transport_get_out_uint32_t(t);
+ v0 = yagl_transport_get_out_GLuint(t);
+ YAGL_LOG_FUNC_ENTER_SPLIT3(glUniform1ui, GLboolean, uint32_t, GLuint, tl, location, v0);
+ (void)yagl_host_glUniform1ui(tl, location, v0);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glUniform2ui dispatcher. id = 139
+ */
+static void yagl_func_glUniform2ui(struct yagl_transport *t)
+{
+ GLboolean tl;
+ uint32_t location;
+ GLuint v0;
+ GLuint v1;
+ tl = yagl_transport_get_out_GLboolean(t);
+ location = yagl_transport_get_out_uint32_t(t);
+ v0 = yagl_transport_get_out_GLuint(t);
+ v1 = yagl_transport_get_out_GLuint(t);
+ YAGL_LOG_FUNC_ENTER_SPLIT4(glUniform2ui, GLboolean, uint32_t, GLuint, GLuint, tl, location, v0, v1);
+ (void)yagl_host_glUniform2ui(tl, location, v0, v1);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glUniform3ui dispatcher. id = 140
+ */
+static void yagl_func_glUniform3ui(struct yagl_transport *t)
+{
+ GLboolean tl;
+ uint32_t location;
+ GLuint v0;
+ GLuint v1;
+ GLuint v2;
+ tl = yagl_transport_get_out_GLboolean(t);
+ location = yagl_transport_get_out_uint32_t(t);
+ v0 = yagl_transport_get_out_GLuint(t);
+ v1 = yagl_transport_get_out_GLuint(t);
+ v2 = yagl_transport_get_out_GLuint(t);
+ YAGL_LOG_FUNC_ENTER_SPLIT5(glUniform3ui, GLboolean, uint32_t, GLuint, GLuint, GLuint, tl, location, v0, v1, v2);
+ (void)yagl_host_glUniform3ui(tl, location, v0, v1, v2);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glUniform4ui dispatcher. id = 141
+ */
+static void yagl_func_glUniform4ui(struct yagl_transport *t)
+{
+ GLboolean tl;
+ uint32_t location;
+ GLuint v0;
+ GLuint v1;
+ GLuint v2;
+ GLuint v3;
+ tl = yagl_transport_get_out_GLboolean(t);
+ location = yagl_transport_get_out_uint32_t(t);
+ v0 = yagl_transport_get_out_GLuint(t);
+ v1 = yagl_transport_get_out_GLuint(t);
+ v2 = yagl_transport_get_out_GLuint(t);
+ v3 = yagl_transport_get_out_GLuint(t);
+ YAGL_LOG_FUNC_ENTER_SPLIT6(glUniform4ui, GLboolean, uint32_t, GLuint, GLuint, GLuint, GLuint, tl, location, v0, v1, v2, v3);
+ (void)yagl_host_glUniform4ui(tl, location, v0, v1, v2, v3);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glUniform1uiv dispatcher. id = 142
+ */
+static void yagl_func_glUniform1uiv(struct yagl_transport *t)
+{
+ GLboolean tl;
+ uint32_t location;
+ const GLuint *v;
+ int32_t v_count;
+ tl = yagl_transport_get_out_GLboolean(t);
+ location = yagl_transport_get_out_uint32_t(t);
+ yagl_transport_get_out_array(t, sizeof(GLuint), (const void**)&v, &v_count);
+ YAGL_LOG_FUNC_ENTER_SPLIT3(glUniform1uiv, GLboolean, uint32_t, void*, tl, location, v);
+ (void)yagl_host_glUniform1uiv(tl, location, v, v_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glUniform2uiv dispatcher. id = 143
+ */
+static void yagl_func_glUniform2uiv(struct yagl_transport *t)
+{
+ GLboolean tl;
+ uint32_t location;
+ const GLuint *v;
+ int32_t v_count;
+ tl = yagl_transport_get_out_GLboolean(t);
+ location = yagl_transport_get_out_uint32_t(t);
+ yagl_transport_get_out_array(t, sizeof(GLuint), (const void**)&v, &v_count);
+ YAGL_LOG_FUNC_ENTER_SPLIT3(glUniform2uiv, GLboolean, uint32_t, void*, tl, location, v);
+ (void)yagl_host_glUniform2uiv(tl, location, v, v_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glUniform3uiv dispatcher. id = 144
+ */
+static void yagl_func_glUniform3uiv(struct yagl_transport *t)
+{
+ GLboolean tl;
+ uint32_t location;
+ const GLuint *v;
+ int32_t v_count;
+ tl = yagl_transport_get_out_GLboolean(t);
+ location = yagl_transport_get_out_uint32_t(t);
+ yagl_transport_get_out_array(t, sizeof(GLuint), (const void**)&v, &v_count);
+ YAGL_LOG_FUNC_ENTER_SPLIT3(glUniform3uiv, GLboolean, uint32_t, void*, tl, location, v);
+ (void)yagl_host_glUniform3uiv(tl, location, v, v_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glUniform4uiv dispatcher. id = 145
+ */
+static void yagl_func_glUniform4uiv(struct yagl_transport *t)
+{
+ GLboolean tl;
+ uint32_t location;
+ const GLuint *v;
+ int32_t v_count;
+ tl = yagl_transport_get_out_GLboolean(t);
+ location = yagl_transport_get_out_uint32_t(t);
+ yagl_transport_get_out_array(t, sizeof(GLuint), (const void**)&v, &v_count);
+ YAGL_LOG_FUNC_ENTER_SPLIT3(glUniform4uiv, GLboolean, uint32_t, void*, tl, location, v);
+ (void)yagl_host_glUniform4uiv(tl, location, v, v_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glGetIntegerv dispatcher. id = 146
*/
static void yagl_func_glGetIntegerv(struct yagl_transport *t)
{
}
/*
- * glGetFloatv dispatcher. id = 130
+ * glGetFloatv dispatcher. id = 147
*/
static void yagl_func_glGetFloatv(struct yagl_transport *t)
{
}
/*
- * glGetString dispatcher. id = 131
+ * glGetString dispatcher. id = 148
*/
static void yagl_func_glGetString(struct yagl_transport *t)
{
}
/*
- * glIsEnabled dispatcher. id = 132
+ * glIsEnabled dispatcher. id = 149
*/
static void yagl_func_glIsEnabled(struct yagl_transport *t)
{
}
/*
- * glGenTransformFeedbacks dispatcher. id = 133
+ * glGenTransformFeedbacks dispatcher. id = 150
*/
static void yagl_func_glGenTransformFeedbacks(struct yagl_transport *t)
{
}
/*
- * glBindTransformFeedback dispatcher. id = 134
+ * glBindTransformFeedback dispatcher. id = 151
*/
static void yagl_func_glBindTransformFeedback(struct yagl_transport *t)
{
}
/*
- * glBeginTransformFeedback dispatcher. id = 135
+ * glBeginTransformFeedback dispatcher. id = 152
*/
static void yagl_func_glBeginTransformFeedback(struct yagl_transport *t)
{
}
/*
- * glEndTransformFeedback dispatcher. id = 136
+ * glEndTransformFeedback dispatcher. id = 153
*/
static void yagl_func_glEndTransformFeedback(struct yagl_transport *t)
{
}
/*
- * glPauseTransformFeedback dispatcher. id = 137
+ * glPauseTransformFeedback dispatcher. id = 154
*/
static void yagl_func_glPauseTransformFeedback(struct yagl_transport *t)
{
}
/*
- * glResumeTransformFeedback dispatcher. id = 138
+ * glResumeTransformFeedback dispatcher. id = 155
*/
static void yagl_func_glResumeTransformFeedback(struct yagl_transport *t)
{
}
/*
- * glTransformFeedbackVaryings dispatcher. id = 139
+ * glTransformFeedbackVaryings dispatcher. id = 156
*/
static void yagl_func_glTransformFeedbackVaryings(struct yagl_transport *t)
{
}
/*
- * glGetTransformFeedbackVaryings dispatcher. id = 140
+ * glGetTransformFeedbackVaryings dispatcher. id = 157
*/
static void yagl_func_glGetTransformFeedbackVaryings(struct yagl_transport *t)
{
}
/*
- * glGenQueries dispatcher. id = 141
+ * glGenQueries dispatcher. id = 158
*/
static void yagl_func_glGenQueries(struct yagl_transport *t)
{
}
/*
- * glBeginQuery dispatcher. id = 142
+ * glBeginQuery dispatcher. id = 159
*/
static void yagl_func_glBeginQuery(struct yagl_transport *t)
{
}
/*
- * glEndQuery dispatcher. id = 143
+ * glEndQuery dispatcher. id = 160
*/
static void yagl_func_glEndQuery(struct yagl_transport *t)
{
}
/*
- * glGetQueryObjectuiv dispatcher. id = 144
+ * glGetQueryObjectuiv dispatcher. id = 161
*/
static void yagl_func_glGetQueryObjectuiv(struct yagl_transport *t)
{
}
/*
- * glGenSamplers dispatcher. id = 145
+ * glGenSamplers dispatcher. id = 162
*/
static void yagl_func_glGenSamplers(struct yagl_transport *t)
{
}
/*
- * glBindSampler dispatcher. id = 146
+ * glBindSampler dispatcher. id = 163
*/
static void yagl_func_glBindSampler(struct yagl_transport *t)
{
}
/*
- * glSamplerParameteri dispatcher. id = 147
+ * glSamplerParameteri dispatcher. id = 164
*/
static void yagl_func_glSamplerParameteri(struct yagl_transport *t)
{
}
/*
- * glSamplerParameteriv dispatcher. id = 148
+ * glSamplerParameteriv dispatcher. id = 165
*/
static void yagl_func_glSamplerParameteriv(struct yagl_transport *t)
{
}
/*
- * glSamplerParameterf dispatcher. id = 149
+ * glSamplerParameterf dispatcher. id = 166
*/
static void yagl_func_glSamplerParameterf(struct yagl_transport *t)
{
}
/*
- * glSamplerParameterfv dispatcher. id = 150
+ * glSamplerParameterfv dispatcher. id = 167
*/
static void yagl_func_glSamplerParameterfv(struct yagl_transport *t)
{
}
/*
- * glDeleteObjects dispatcher. id = 151
+ * glDeleteObjects dispatcher. id = 168
*/
static void yagl_func_glDeleteObjects(struct yagl_transport *t)
{
}
/*
- * glBlendEquation dispatcher. id = 152
+ * glBlendEquation dispatcher. id = 169
*/
static void yagl_func_glBlendEquation(struct yagl_transport *t)
{
}
/*
- * glBlendEquationSeparate dispatcher. id = 153
+ * glBlendEquationSeparate dispatcher. id = 170
*/
static void yagl_func_glBlendEquationSeparate(struct yagl_transport *t)
{
}
/*
- * glBlendFunc dispatcher. id = 154
+ * glBlendFunc dispatcher. id = 171
*/
static void yagl_func_glBlendFunc(struct yagl_transport *t)
{
}
/*
- * glBlendFuncSeparate dispatcher. id = 155
+ * glBlendFuncSeparate dispatcher. id = 172
*/
static void yagl_func_glBlendFuncSeparate(struct yagl_transport *t)
{
}
/*
- * glBlendColor dispatcher. id = 156
+ * glBlendColor dispatcher. id = 173
*/
static void yagl_func_glBlendColor(struct yagl_transport *t)
{
}
/*
- * glClear dispatcher. id = 157
+ * glClear dispatcher. id = 174
*/
static void yagl_func_glClear(struct yagl_transport *t)
{
}
/*
- * glClearColor dispatcher. id = 158
+ * glClearColor dispatcher. id = 175
*/
static void yagl_func_glClearColor(struct yagl_transport *t)
{
}
/*
- * glClearDepthf dispatcher. id = 159
+ * glClearDepthf dispatcher. id = 176
*/
static void yagl_func_glClearDepthf(struct yagl_transport *t)
{
}
/*
- * glClearStencil dispatcher. id = 160
+ * glClearStencil dispatcher. id = 177
*/
static void yagl_func_glClearStencil(struct yagl_transport *t)
{
}
/*
- * glColorMask dispatcher. id = 161
+ * glColorMask dispatcher. id = 178
*/
static void yagl_func_glColorMask(struct yagl_transport *t)
{
}
/*
- * glCullFace dispatcher. id = 162
+ * glCullFace dispatcher. id = 179
*/
static void yagl_func_glCullFace(struct yagl_transport *t)
{
}
/*
- * glDepthFunc dispatcher. id = 163
+ * glDepthFunc dispatcher. id = 180
*/
static void yagl_func_glDepthFunc(struct yagl_transport *t)
{
}
/*
- * glDepthMask dispatcher. id = 164
+ * glDepthMask dispatcher. id = 181
*/
static void yagl_func_glDepthMask(struct yagl_transport *t)
{
}
/*
- * glDepthRangef dispatcher. id = 165
+ * glDepthRangef dispatcher. id = 182
*/
static void yagl_func_glDepthRangef(struct yagl_transport *t)
{
}
/*
- * glEnable dispatcher. id = 166
+ * glEnable dispatcher. id = 183
*/
static void yagl_func_glEnable(struct yagl_transport *t)
{
}
/*
- * glDisable dispatcher. id = 167
+ * glDisable dispatcher. id = 184
*/
static void yagl_func_glDisable(struct yagl_transport *t)
{
}
/*
- * glFlush dispatcher. id = 168
+ * glFlush dispatcher. id = 185
*/
static void yagl_func_glFlush(struct yagl_transport *t)
{
}
/*
- * glFrontFace dispatcher. id = 169
+ * glFrontFace dispatcher. id = 186
*/
static void yagl_func_glFrontFace(struct yagl_transport *t)
{
}
/*
- * glGenerateMipmap dispatcher. id = 170
+ * glGenerateMipmap dispatcher. id = 187
*/
static void yagl_func_glGenerateMipmap(struct yagl_transport *t)
{
}
/*
- * glHint dispatcher. id = 171
+ * glHint dispatcher. id = 188
*/
static void yagl_func_glHint(struct yagl_transport *t)
{
}
/*
- * glLineWidth dispatcher. id = 172
+ * glLineWidth dispatcher. id = 189
*/
static void yagl_func_glLineWidth(struct yagl_transport *t)
{
}
/*
- * glPixelStorei dispatcher. id = 173
+ * glPixelStorei dispatcher. id = 190
*/
static void yagl_func_glPixelStorei(struct yagl_transport *t)
{
}
/*
- * glPolygonOffset dispatcher. id = 174
+ * glPolygonOffset dispatcher. id = 191
*/
static void yagl_func_glPolygonOffset(struct yagl_transport *t)
{
}
/*
- * glScissor dispatcher. id = 175
+ * glScissor dispatcher. id = 192
*/
static void yagl_func_glScissor(struct yagl_transport *t)
{
}
/*
- * glStencilFunc dispatcher. id = 176
+ * glStencilFunc dispatcher. id = 193
*/
static void yagl_func_glStencilFunc(struct yagl_transport *t)
{
}
/*
- * glStencilMask dispatcher. id = 177
+ * glStencilMask dispatcher. id = 194
*/
static void yagl_func_glStencilMask(struct yagl_transport *t)
{
}
/*
- * glStencilOp dispatcher. id = 178
+ * glStencilOp dispatcher. id = 195
*/
static void yagl_func_glStencilOp(struct yagl_transport *t)
{
}
/*
- * glSampleCoverage dispatcher. id = 179
+ * glSampleCoverage dispatcher. id = 196
*/
static void yagl_func_glSampleCoverage(struct yagl_transport *t)
{
}
/*
- * glViewport dispatcher. id = 180
+ * glViewport dispatcher. id = 197
*/
static void yagl_func_glViewport(struct yagl_transport *t)
{
}
/*
- * glStencilFuncSeparate dispatcher. id = 181
+ * glStencilFuncSeparate dispatcher. id = 198
*/
static void yagl_func_glStencilFuncSeparate(struct yagl_transport *t)
{
}
/*
- * glStencilMaskSeparate dispatcher. id = 182
+ * glStencilMaskSeparate dispatcher. id = 199
*/
static void yagl_func_glStencilMaskSeparate(struct yagl_transport *t)
{
}
/*
- * glStencilOpSeparate dispatcher. id = 183
+ * glStencilOpSeparate dispatcher. id = 200
*/
static void yagl_func_glStencilOpSeparate(struct yagl_transport *t)
{
}
/*
- * glPointSize dispatcher. id = 184
+ * glPointSize dispatcher. id = 201
*/
static void yagl_func_glPointSize(struct yagl_transport *t)
{
}
/*
- * glAlphaFunc dispatcher. id = 185
+ * glAlphaFunc dispatcher. id = 202
*/
static void yagl_func_glAlphaFunc(struct yagl_transport *t)
{
}
/*
- * glMatrixMode dispatcher. id = 186
+ * glMatrixMode dispatcher. id = 203
*/
static void yagl_func_glMatrixMode(struct yagl_transport *t)
{
}
/*
- * glLoadIdentity dispatcher. id = 187
+ * glLoadIdentity dispatcher. id = 204
*/
static void yagl_func_glLoadIdentity(struct yagl_transport *t)
{
}
/*
- * glPopMatrix dispatcher. id = 188
+ * glPopMatrix dispatcher. id = 205
*/
static void yagl_func_glPopMatrix(struct yagl_transport *t)
{
}
/*
- * glPushMatrix dispatcher. id = 189
+ * glPushMatrix dispatcher. id = 206
*/
static void yagl_func_glPushMatrix(struct yagl_transport *t)
{
}
/*
- * glRotatef dispatcher. id = 190
+ * glRotatef dispatcher. id = 207
*/
static void yagl_func_glRotatef(struct yagl_transport *t)
{
}
/*
- * glTranslatef dispatcher. id = 191
+ * glTranslatef dispatcher. id = 208
*/
static void yagl_func_glTranslatef(struct yagl_transport *t)
{
}
/*
- * glScalef dispatcher. id = 192
+ * glScalef dispatcher. id = 209
*/
static void yagl_func_glScalef(struct yagl_transport *t)
{
}
/*
- * glOrthof dispatcher. id = 193
+ * glOrthof dispatcher. id = 210
*/
static void yagl_func_glOrthof(struct yagl_transport *t)
{
}
/*
- * glColor4f dispatcher. id = 194
+ * glColor4f dispatcher. id = 211
*/
static void yagl_func_glColor4f(struct yagl_transport *t)
{
}
/*
- * glColor4ub dispatcher. id = 195
+ * glColor4ub dispatcher. id = 212
*/
static void yagl_func_glColor4ub(struct yagl_transport *t)
{
}
/*
- * glNormal3f dispatcher. id = 196
+ * glNormal3f dispatcher. id = 213
*/
static void yagl_func_glNormal3f(struct yagl_transport *t)
{
}
/*
- * glPointParameterf dispatcher. id = 197
+ * glPointParameterf dispatcher. id = 214
*/
static void yagl_func_glPointParameterf(struct yagl_transport *t)
{
}
/*
- * glPointParameterfv dispatcher. id = 198
+ * glPointParameterfv dispatcher. id = 215
*/
static void yagl_func_glPointParameterfv(struct yagl_transport *t)
{
}
/*
- * glFogf dispatcher. id = 199
+ * glFogf dispatcher. id = 216
*/
static void yagl_func_glFogf(struct yagl_transport *t)
{
}
/*
- * glFogfv dispatcher. id = 200
+ * glFogfv dispatcher. id = 217
*/
static void yagl_func_glFogfv(struct yagl_transport *t)
{
}
/*
- * glFrustumf dispatcher. id = 201
+ * glFrustumf dispatcher. id = 218
*/
static void yagl_func_glFrustumf(struct yagl_transport *t)
{
}
/*
- * glLightf dispatcher. id = 202
+ * glLightf dispatcher. id = 219
*/
static void yagl_func_glLightf(struct yagl_transport *t)
{
}
/*
- * glLightfv dispatcher. id = 203
+ * glLightfv dispatcher. id = 220
*/
static void yagl_func_glLightfv(struct yagl_transport *t)
{
}
/*
- * glGetLightfv dispatcher. id = 204
+ * glGetLightfv dispatcher. id = 221
*/
static void yagl_func_glGetLightfv(struct yagl_transport *t)
{
}
/*
- * glLightModelf dispatcher. id = 205
+ * glLightModelf dispatcher. id = 222
*/
static void yagl_func_glLightModelf(struct yagl_transport *t)
{
}
/*
- * glLightModelfv dispatcher. id = 206
+ * glLightModelfv dispatcher. id = 223
*/
static void yagl_func_glLightModelfv(struct yagl_transport *t)
{
}
/*
- * glMaterialf dispatcher. id = 207
+ * glMaterialf dispatcher. id = 224
*/
static void yagl_func_glMaterialf(struct yagl_transport *t)
{
}
/*
- * glMaterialfv dispatcher. id = 208
+ * glMaterialfv dispatcher. id = 225
*/
static void yagl_func_glMaterialfv(struct yagl_transport *t)
{
}
/*
- * glGetMaterialfv dispatcher. id = 209
+ * glGetMaterialfv dispatcher. id = 226
*/
static void yagl_func_glGetMaterialfv(struct yagl_transport *t)
{
}
/*
- * glShadeModel dispatcher. id = 210
+ * glShadeModel dispatcher. id = 227
*/
static void yagl_func_glShadeModel(struct yagl_transport *t)
{
}
/*
- * glLogicOp dispatcher. id = 211
+ * glLogicOp dispatcher. id = 228
*/
static void yagl_func_glLogicOp(struct yagl_transport *t)
{
}
/*
- * glMultMatrixf dispatcher. id = 212
+ * glMultMatrixf dispatcher. id = 229
*/
static void yagl_func_glMultMatrixf(struct yagl_transport *t)
{
}
/*
- * glLoadMatrixf dispatcher. id = 213
+ * glLoadMatrixf dispatcher. id = 230
*/
static void yagl_func_glLoadMatrixf(struct yagl_transport *t)
{
}
/*
- * glClipPlanef dispatcher. id = 214
+ * glClipPlanef dispatcher. id = 231
*/
static void yagl_func_glClipPlanef(struct yagl_transport *t)
{
}
/*
- * glGetClipPlanef dispatcher. id = 215
+ * glGetClipPlanef dispatcher. id = 232
*/
static void yagl_func_glGetClipPlanef(struct yagl_transport *t)
{
}
/*
- * glUpdateOffscreenImageYAGL dispatcher. id = 216
+ * glUpdateOffscreenImageYAGL dispatcher. id = 233
*/
static void yagl_func_glUpdateOffscreenImageYAGL(struct yagl_transport *t)
{
}
/*
- * glGenUniformLocationYAGL dispatcher. id = 217
+ * glGenUniformLocationYAGL dispatcher. id = 234
*/
static void yagl_func_glGenUniformLocationYAGL(struct yagl_transport *t)
{
}
/*
- * glDeleteUniformLocationsYAGL dispatcher. id = 218
+ * glDeleteUniformLocationsYAGL dispatcher. id = 235
*/
static void yagl_func_glDeleteUniformLocationsYAGL(struct yagl_transport *t)
{
YAGL_LOG_FUNC_EXIT(NULL);
}
-const uint32_t yagl_gles_api_num_funcs = 218;
+const uint32_t yagl_gles_api_num_funcs = 235;
yagl_api_func yagl_gles_api_funcs[] = {
&yagl_func_glDrawArrays,
&yagl_func_glDisableClientState,
&yagl_func_glEnableClientState,
&yagl_func_glVertexAttribDivisor,
+ &yagl_func_glVertexAttribIPointerData,
+ &yagl_func_glVertexAttribIPointerOffset,
&yagl_func_glGenBuffers,
&yagl_func_glBindBuffer,
&yagl_func_glBufferData,
&yagl_func_glUniformBlockBinding,
&yagl_func_glGetActiveUniformBlockName,
&yagl_func_glGetActiveUniformBlockiv,
+ &yagl_func_glGetVertexAttribIiv,
+ &yagl_func_glGetVertexAttribIuiv,
+ &yagl_func_glVertexAttribI4i,
+ &yagl_func_glVertexAttribI4ui,
+ &yagl_func_glVertexAttribI4iv,
+ &yagl_func_glVertexAttribI4uiv,
+ &yagl_func_glGetUniformuiv,
+ &yagl_func_glUniform1ui,
+ &yagl_func_glUniform2ui,
+ &yagl_func_glUniform3ui,
+ &yagl_func_glUniform4ui,
+ &yagl_func_glUniform1uiv,
+ &yagl_func_glUniform2uiv,
+ &yagl_func_glUniform3uiv,
+ &yagl_func_glUniform4uiv,
&yagl_func_glGetIntegerv,
&yagl_func_glGetFloatv,
&yagl_func_glGetString,