#include "effects/GrSimpleTextureEffect.h"
#include "GrTBackendEffectFactory.h"
#include "SkGrPixelRef.h"
-#include "SkDraw.h"
#endif
class SkBlurMaskFilterImpl : public SkMaskFilter {
}
#ifdef SK_IGNORE_FAST_RRECT_BLUR
-SK_CONF_DECLARE( bool, c_analyticBlurRRect, "mask.filter.blur.analyticblurrrect", false, "Use the faster analytic blur approach for ninepatch rects" );
+SK_CONF_DECLARE( bool, c_analyticBlurRRect, "mask.filter.blur.analyticRRect", false, "Use the faster analytic blur approach for ninepatch rects" );
#else
-SK_CONF_DECLARE( bool, c_analyticBlurRRect, "mask.filter.blur.analyticblurrrect", true, "Use the faster analytic blur approach for ninepatch round rects" );
+SK_CONF_DECLARE( bool, c_analyticBlurRRect, "mask.filter.blur.analyticRRect", true, "Use the faster analytic blur approach for ninepatch round rects" );
#endif
SkMaskFilter::FilterReturn
return true;
}
-class GrGLRRectBlurEffect;
-
-class GrRRectBlurEffect : public GrEffect {
-public:
-
- static GrEffectRef* Create(GrContext* context, float sigma, const SkRRect&);
-
- virtual ~GrRRectBlurEffect() {};
- static const char* Name() { return "GrRRectBlur"; }
-
- const SkRRect& getRRect() const { return fRRect; }
- float getSigma() const { return fSigma; }
-
- typedef GrGLRRectBlurEffect GLEffect;
-
- virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
-
- virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
-
-private:
- GrRRectBlurEffect(float sigma, const SkRRect&, GrTexture* profileTexture);
-
- virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
-
- SkRRect fRRect;
- float fSigma;
- GrTextureAccess fNinePatchAccess;
-
- GR_DECLARE_EFFECT_TEST;
-
- typedef GrEffect INHERITED;
-};
-
-
-GrEffectRef* GrRRectBlurEffect::Create(GrContext* context, float sigma, const SkRRect& rrect) {
- if (!rrect.isSimpleCircular()) {
- SkDebugf( "not simple circular\n" );
- return NULL;
- }
-
- // Make sure we can successfully ninepatch this rrect -- the blur sigma has to be
- // sufficiently small relative to both the size of the corner radius and the
- // width (and height) of the rrect.
-
- unsigned int blurRadius = 3*SkScalarCeilToInt(sigma-1/6.0f);
- unsigned int cornerRadius = SkScalarCeilToInt(rrect.getSimpleRadii().x());
- if (cornerRadius + blurRadius > rrect.width()/2 ||
- cornerRadius + blurRadius > rrect.height()/2) {
- return NULL;
- }
-
- static const GrCacheID::Domain gRRectBlurDomain = GrCacheID::GenerateDomain();
- GrCacheID::Key key;
- memset(&key, 0, sizeof(key));
- key.fData32[0] = blurRadius;
- key.fData32[1] = cornerRadius;
- GrCacheID blurRRectNinePatchID(gRRectBlurDomain, key);
-
- GrTextureParams params;
- params.setFilterMode(GrTextureParams::kBilerp_FilterMode);
-
- unsigned int smallRectSide = 2*(blurRadius + cornerRadius) + 1;
- unsigned int texSide = smallRectSide + 2*blurRadius;
- GrTextureDesc texDesc;
- texDesc.fWidth = texSide;
- texDesc.fHeight = texSide;
- texDesc.fConfig = kAlpha_8_GrPixelConfig;
-
- GrTexture *blurNinePatchTexture = context->findAndRefTexture(texDesc, blurRRectNinePatchID, ¶ms);
-
- if (NULL == blurNinePatchTexture) {
- SkMask mask;
-
- mask.fBounds = SkIRect::MakeWH(smallRectSide, smallRectSide);
- mask.fFormat = SkMask::kA8_Format;
- mask.fRowBytes = mask.fBounds.width();
- mask.fImage = SkMask::AllocImage(mask.computeTotalImageSize());
- SkAutoMaskFreeImage amfi(mask.fImage);
-
- memset(mask.fImage, 0, mask.computeTotalImageSize());
-
- SkRect smallRect;
- smallRect.setWH(SkIntToScalar(smallRectSide), SkIntToScalar(smallRectSide));
-
- SkRRect smallRRect;
- smallRRect.setRectXY(smallRect, SkIntToScalar(cornerRadius), SkIntToScalar(cornerRadius));
-
- SkPath path;
- path.addRRect( smallRRect );
-
- SkDraw::DrawToMask(path, &mask.fBounds, NULL, NULL, &mask, SkMask::kJustRenderImage_CreateMode, SkPaint::kFill_Style);
-
- SkMask blurred_mask;
- SkBlurMask::BoxBlur(&blurred_mask, mask, sigma, SkBlurMask::kNormal_Style, SkBlurMask::kHigh_Quality, NULL, true );
-
- blurNinePatchTexture = context->createTexture(¶ms, texDesc, blurRRectNinePatchID, blurred_mask.fImage, 0);
- }
-
- if (NULL == blurNinePatchTexture) {
- return NULL;
- }
-
- return CreateEffectRef(AutoEffectUnref(SkNEW_ARGS(GrRRectBlurEffect,
- (sigma, rrect, blurNinePatchTexture))));
-}
-
-void GrRRectBlurEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
- *validFlags = 0;
-}
-
-const GrBackendEffectFactory& GrRRectBlurEffect::getFactory() const {
- return GrTBackendEffectFactory<GrRRectBlurEffect>::getInstance();
-}
-
-GrRRectBlurEffect::GrRRectBlurEffect(float sigma, const SkRRect& rrect, GrTexture *ninePatchTexture)
- : fRRect(rrect),
- fSigma(sigma),
- fNinePatchAccess(ninePatchTexture) {
- this->addTextureAccess(&fNinePatchAccess);
- this->setWillReadFragmentPosition();
-}
-
-bool GrRRectBlurEffect::onIsEqual(const GrEffect& other) const {
- const GrRRectBlurEffect& rrbe = CastEffect<GrRRectBlurEffect>(other);
- return fRRect.getSimpleRadii().fX == rrbe.fRRect.getSimpleRadii().fX && fSigma == rrbe.fSigma;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-GR_DEFINE_EFFECT_TEST(GrRRectBlurEffect);
-
-GrEffectRef* GrRRectBlurEffect::TestCreate(SkRandom* random,
- GrContext* context,
- const GrDrawTargetCaps& caps,
- GrTexture*[]) {
- SkScalar w = random->nextRangeScalar(20.f, 1000.f);
- SkScalar h = random->nextRangeScalar(20.f, 1000.f);
- SkScalar r = random->nextRangeF(1.f, 9.f);
- SkScalar sigma = random->nextRangeF(1.f,20.f);
- SkRRect rrect;
- rrect.setRectXY(SkRect::MakeWH(w, h), r, r);
- return GrRRectBlurEffect::Create(context, sigma, rrect);
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-class GrGLRRectBlurEffect : public GrGLEffect {
-public:
- GrGLRRectBlurEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
-
- virtual void emitCode(GrGLShaderBuilder* builder,
- const GrDrawEffect& drawEffect,
- EffectKey key,
- const char* outputColor,
- const char* inputColor,
- const TransformedCoordsArray&,
- const TextureSamplerArray&) SK_OVERRIDE;
-
- virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
-
-private:
- GrGLUniformManager::UniformHandle fProxyRectUniform;
- GrGLUniformManager::UniformHandle fCornerRadiusUniform;
- GrGLUniformManager::UniformHandle fBlurRadiusUniform;
- typedef GrGLEffect INHERITED;
-};
-
-GrGLRRectBlurEffect::GrGLRRectBlurEffect(const GrBackendEffectFactory& factory,
- const GrDrawEffect& drawEffect)
- : INHERITED (factory) {
-}
-
-void GrGLRRectBlurEffect::emitCode(GrGLShaderBuilder* builder,
- const GrDrawEffect& drawEffect,
- EffectKey key,
- const char* outputColor,
- const char* inputColor,
- const TransformedCoordsArray&,
- const TextureSamplerArray& samplers) {
- const char *rectName;
- const char *cornerRadiusName;
- const char *blurRadiusName;
-
- // The proxy rect has left, top, right, and bottom edges correspond to
- // components x, y, z, and w, respectively.
-
- fProxyRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
- kVec4f_GrSLType,
- "proxyRect",
- &rectName);
- fCornerRadiusUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
- kFloat_GrSLType,
- "cornerRadius",
- &cornerRadiusName);
- fBlurRadiusUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
- kFloat_GrSLType,
- "blurRadius",
- &blurRadiusName);
- const char* fragmentPos = builder->fragmentPosition();
-
- // warp the fragment position to the appropriate part of the 9patch blur texture
-
- builder->fsCodeAppendf("\t\tvec2 rectCenter = (%s.xy + %s.zw)/2.0;\n", rectName, rectName);
- builder->fsCodeAppendf("\t\tvec2 translatedFragPos = %s.xy - %s.xy;\n", fragmentPos, rectName);
- builder->fsCodeAppendf("\t\tfloat threshold = %s + 2.0*%s;\n", cornerRadiusName, blurRadiusName );
- builder->fsCodeAppendf("\t\tvec2 middle = %s.zw - %s.xy - 2.0*threshold;\n", rectName, rectName );
-
- builder->fsCodeAppendf("\t\tif (translatedFragPos.x >= threshold && translatedFragPos.x < (middle.x+threshold)) {\n" );
- builder->fsCodeAppendf("\t\t\ttranslatedFragPos.x = threshold;\n");
- builder->fsCodeAppendf("\t\t} else if (translatedFragPos.x >= (middle.x + threshold)) {\n");
- builder->fsCodeAppendf("\t\t\ttranslatedFragPos.x -= middle.x;\n");
- builder->fsCodeAppendf("\t\t}\n");
-
- builder->fsCodeAppendf("\t\tif (translatedFragPos.y > threshold && translatedFragPos.y < (middle.y+threshold)) {\n" );
- builder->fsCodeAppendf("\t\t\ttranslatedFragPos.y = threshold;\n");
- builder->fsCodeAppendf("\t\t} else if (translatedFragPos.y >= (middle.y + threshold)) {\n");
- builder->fsCodeAppendf("\t\t\ttranslatedFragPos.y -= middle.y;\n");
- builder->fsCodeAppendf("\t\t}\n");
-
- builder->fsCodeAppendf("\t\tvec2 proxyDims = vec2(2.0*threshold+1.0);\n");
- builder->fsCodeAppendf("\t\tvec2 texCoord = translatedFragPos / proxyDims;\n");
-
- builder->fsCodeAppendf("\t%s = ", outputColor);
- builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], "texCoord");
- builder->fsCodeAppend(";\n");
-}
-
-void GrGLRRectBlurEffect::setData(const GrGLUniformManager& uman,
- const GrDrawEffect& drawEffect) {
- const GrRRectBlurEffect& brre = drawEffect.castEffect<GrRRectBlurEffect>();
- SkRRect rrect = brre.getRRect();
-
- float blurRadius = 3.f*SkScalarCeilToScalar(brre.getSigma()-1/6.0f);
- uman.set1f(fBlurRadiusUniform, blurRadius);
-
- SkRect rect = rrect.getBounds();
- rect.outset(blurRadius, blurRadius);
- uman.set4f(fProxyRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
-
- SkScalar radius = 0;
- SkASSERT(rrect.isSimpleCircular() || rrect.isRect());
- radius = rrect.getSimpleRadii().fX;
- uman.set1f(fCornerRadiusUniform, radius);
-}
-
-
bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrContext* context,
GrPaint* grp,
const SkStrokeRec& strokeRec,
const SkRRect& rrect) const {
- if (fBlurStyle != SkBlurMaskFilter::kNormal_BlurStyle) {
- return false;
- }
-
- if (!strokeRec.isFillStyle()) {
- return false;
- }
-
- SkRect proxy_rect = rrect.rect();
- SkMatrix ctm = context->getMatrix();
- SkScalar xformedSigma = this->computeXformedSigma(ctm);
- float extra=3.f*SkScalarCeilToScalar(xformedSigma-1/6.0f);
- proxy_rect.outset(extra, extra);
-
- SkAutoTUnref<GrEffectRef> effect(GrRRectBlurEffect::Create(
- context, xformedSigma, rrect));
- if (!effect) {
- return false;
- }
-
- GrContext::AutoMatrix am;
- if (!am.setIdentity(context, grp)) {
- return false;
- }
-
- grp->addCoverageEffect(effect);
-
- context->drawRect(*grp, proxy_rect);
- return true;
+ return false;
}
bool SkBlurMaskFilterImpl::canFilterMaskGPU(const SkRect& srcBounds,