Functionally identical but much simpler. Should also better integrate
with future layer/viewport changes/fixes.
Cc: 10.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Christoph Bumiller <e0425955@student.tuwien.ac.at>
if (info->in[i].sn == TGSI_SEMANTIC_COLOR)
prog->vp.bfc[info->in[i].si] = j;
- else if (info->in[i].sn == TGSI_SEMANTIC_PRIMID) {
+ else if (info->in[i].sn == TGSI_SEMANTIC_PRIMID)
prog->vp.attrs[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID;
- prog->gp.primid = j;
- }
prog->in[j].id = i;
prog->in[j].mask = info->in[i].mask;
prog->vp.clpd[0] = map_undef;
prog->vp.clpd[1] = map_undef;
prog->vp.psiz = map_undef;
- prog->gp.primid = 0x80;
prog->gp.has_layer = 0;
info->driverPriv = prog;
struct {
uint32_t vert_count;
- ubyte primid; /* primitive id output register */
uint8_t prim_type; /* point, line strip or tri strip */
bool has_layer;
ubyte layerid; /* hw value of layer output */
if (vp->out[n].sn == fp->in[i].sn &&
vp->out[n].si == fp->in[i].si)
break;
- if (i == fp->gp.primid) {
+ switch (fp->in[i].sn) {
+ case TGSI_SEMANTIC_PRIMID:
primid = m;
+ break;
}
m = nv50_vec4_map(map, m, lin,
&fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy);