Instead of using num_textures, determine the texture count from the
last bit set in textures_used.
Fixes ADDR_RANGE_FAULTs when draw_textured_quad writes only stencil.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10422>
info->attribute_count += util_bitcount(s->info.images_used);
info->writes_global = s->info.writes_memory;
- info->sampler_count = info->texture_count = s->info.num_textures;
+ info->sampler_count = info->texture_count = BITSET_LAST_BIT(s->info.textures_used);
}