//===----------------------------------------------------------------------===//
#include "DirectX.h"
+#include "llvm/ADT/StringSet.h"
#include "llvm/ADT/Triple.h"
#include "llvm/IR/Constants.h"
+#include "llvm/IR/Metadata.h"
#include "llvm/IR/Module.h"
#include "llvm/Pass.h"
return VersionTuple(Major, Minor);
}
-static void cleanModule(Module &M) {
- M.getOrInsertModuleFlagsMetadata()->eraseFromParent();
+static void cleanModuleFlags(Module &M) {
+ constexpr StringLiteral DeadKeys[] = {ValVerKey};
+ // Collect DeadKeys in ModuleFlags.
+ StringSet<> DeadKeySet;
+ for (auto &Key : DeadKeys) {
+ if (M.getModuleFlag(Key))
+ DeadKeySet.insert(Key);
+ }
+ if (DeadKeySet.empty())
+ return;
+
+ SmallVector<Module::ModuleFlagEntry, 8> ModuleFlags;
+ M.getModuleFlagsMetadata(ModuleFlags);
+ NamedMDNode *MDFlags = M.getModuleFlagsMetadata();
+ MDFlags->eraseFromParent();
+ // Add ModuleFlag which not dead.
+ for (auto &Flag : ModuleFlags) {
+ StringRef Key = Flag.Key->getString();
+ if (DeadKeySet.contains(Key))
+ continue;
+ M.addModuleFlag(Flag.Behavior, Key, Flag.Val);
+ }
}
+static void cleanModule(Module &M) { cleanModuleFlags(M); }
+
namespace {
class DXILTranslateMetadata : public ModulePass {
public:
target datalayout = "e-m:e-p:32:32-i1:32-i8:8-i16:16-i32:32-i64:64-f16:16-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-pc-shadermodel6.3-library"
+; Make sure dx.valver metadata is generated.
; CHECK:!dx.valver = !{![[valver:[0-9]+]]}
+; Make sure module flags still exist and only have 1 operand left.
+; CHECK:!llvm.module.flags = !{{{![0-9]}}}
+; Make sure validator version is 1.1.
; CHECK:![[valver]] = !{i32 1, i32 1}
+; Make sure wchar_size still exist.
+; CHECK:!{i32 1, !"wchar_size", i32 4}
!llvm.module.flags = !{!0, !1}
!llvm.ident = !{!3}